Author Topic: Project Reality Online testing with 128/256/512 players  (Read 32162 times)

Offline Paavopesusieni

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Re: Project Reality Online testing with 128 players
« Reply #30 on: 26-01-2011, 17:01:38 »
The guy who did this is not part of PR team, he offered this "server mod" for devs if they helped him testing it.

Offline THeTA0123

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Re: Project Reality Online testing with 128 players
« Reply #31 on: 26-01-2011, 17:01:39 »
The guy who did this is not part of PR team, he offered this "server mod" for devs if they helped him testing it.
Read my sentence again plx ;)

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Offline Tim270

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Re: Project Reality Online testing with 128 players
« Reply #32 on: 26-01-2011, 17:01:41 »
Was quite fun to try but as Natty said it is going to take quite a lot tweaking to get it into a playable state.

Lots of considerations like server bandwidth, player lods (was raping my pc having all those guys at the mosque on Al Basrah.) Vehicles etc.

This would be very fun to play on the 4k maps though. Would also mean that 'asset maps' would be a lot more balanced as you have enough players to field a proper team with armour.

Offline Beaufort

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Re: Project Reality Online testing with 128 players
« Reply #33 on: 26-01-2011, 18:01:29 »
128 players on Tunis and PDH

Ok. Still, many other FH2 maps could use 128 players.

They also have tried to increase the number of players per fireteam. I think it works with 64 players.

Offline Neighbor Kid

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Re: Project Reality Online testing with 128 players
« Reply #34 on: 26-01-2011, 18:01:04 »
oh FH get on the ball 128 player STAT! we can play a real kursk! lol
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Offline Torenico

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Re: Project Reality Online testing with 128 players
« Reply #35 on: 26-01-2011, 18:01:40 »
I dont know.

It looks good on paper, but i still have to see it with my own eyes. PR demands a good PC to run it smoothly, and PR + 128 Players would just kill alot of PCs.

128 in FH2 could only work in, wait, will it work at all? Theres no map that could support 128 Boys running around.. and  they'll have to make a new one, and 4km Maps are sometimes buggy, and will take a shitload of time.

Hey, im glad to see this happen really, but i would like to see less players, like 100 maybe in Fh2, something that actually fits in our favorite mod =D


Offline THeTA0123

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Re: Project Reality Online testing with 128 players
« Reply #36 on: 26-01-2011, 18:01:44 »
A rise of 64 to 86 or so would be much better for FH2. Those extra players can fill in the missing infantry job adds on maps like totalize and cobra
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Re: Project Reality Online testing with 128 players
« Reply #37 on: 26-01-2011, 18:01:58 »
FH2 with 128 players is waaay to much. Read the thread on the PR forums, lots of people had FPS issues. However, a smaller increase from 64 to ~100 would be great for larger maps with a special gamemode designed for just such a purpose. Will definitely be watching this.

EDIT: Theta beat me to it.

Offline Neighbor Kid

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Re: Project Reality Online testing with 128 players
« Reply #38 on: 26-01-2011, 18:01:10 »
id be happy with 100, the WAW would be awesome with 100 players 50v50 battles on saturdays..
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Offline Beaufort

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Re: Project Reality Online testing with 128 players
« Reply #39 on: 26-01-2011, 18:01:35 »
128 in FH2 could only work in, wait, will it work at all? Theres no map that could support 128 Boys running around..

El Alamein, Totalize, all 2km maps could make it :)

Needs good computers though :P

Offline [130.Pz]S.Lainer

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Re: Project Reality Online testing with 128 players
« Reply #40 on: 26-01-2011, 18:01:05 »
   Even if FH2 turns its nose up at 128 players my Saturdays at WaW would be epic!  As far as needing 4X4 maps for 128 players that is BS.  So many of our current maps cram 64 players into a playable area about a third of the size of a full map.  And some of those are even push.  Many maps could benefit.  The guys at Dice had love for 128 players at one point and time so we could even make a 128 player layer for existing maps if needed.  I did it once just to dick about and it works fine.
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Offline Hockeywarrior

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Re: Project Reality Online testing with 128 players
« Reply #41 on: 26-01-2011, 18:01:14 »
Down with all the nay sayers in this thread!

Of course there will be a lot of things to sort out and implement to make the game playable, but it's a huge deal to break this player limit. I would be really happy if they fully supported 80 or 100 players, since most PR maps are so big that I could honestly see that many players bringing a big boost to gameplay.

Is it perfect? Obviously not. Will there be a ton of work to make it functional? Yes. But it's an awesome first step!

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Offline Neighbor Kid

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Re: Project Reality Online testing with 128 players
« Reply #42 on: 26-01-2011, 18:01:45 »
  Even if FH2 turns its nose up at 128 players my Saturdays at WaW would be epic!  As far as needing 4X4 maps for 128 players that is BS.  So many of our current maps cram 64 players into a playable area about a third of the size of a full map.  And some of those are even push.  Many maps could benefit.  The guys at Dice had love for 128 players at one point and time so we could even make a 128 player layer for existing maps if needed.  I did it once just to dick about and it works fine.

yes! it would be epic i already did math and i such at math.. MATHHAMMER

30 infantry= 5 squads of 6
5 Div= 1 squad
10 tankers= 2 squads of 5
5 airforce = 1 squad
WOULD BE EPIC!!!!!!

many maps would do fine with 100 players! some no.. but.. many of em i woudl say yes
« Last Edit: 26-01-2011, 19:01:50 by Neighbor Kid »
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Offline Beaufort

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Re: Project Reality Online testing with 128 players
« Reply #43 on: 26-01-2011, 19:01:20 »
I would be really happy if they fully supported 80 or 100 players, since most PR maps are so big that I could honestly see that many players bringing a big boost to gameplay.

Also to FH2, look :

El alamein, 64 brits charging the ridges...

Offline Eat Uranium

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Re: Project Reality Online testing with 128 players
« Reply #44 on: 26-01-2011, 19:01:05 »
With 6 man squads, the most players you can have where all are in squads is 110 (9 squads x6 members x2 teams +2 commanders).  TBH, I can't see FH2 really playing well (or the servers holding up reliably) with more than 80-90 players.

Having said that, I'm not going to sit and wait for this.  I have some doubt that this will ever work properly.
« Last Edit: 26-01-2011, 19:01:33 by Eat Uranium »