Author Topic: What have you modded recently?  (Read 44292 times)

Offline Roughbeak

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Re: What have you modded recently?
« Reply #105 on: 30-04-2015, 19:04:17 »
For Bf2, do meters or centimeters.

Offline ksl94

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Re: What have you modded recently?
« Reply #106 on: 01-05-2015, 01:05:55 »
If I want to install the editor it tells me about wanting to un-install everything. Is the editor available as an archive, too?

Offline Roughbeak

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Re: What have you modded recently?
« Reply #107 on: 02-05-2015, 00:05:09 »
Hmm, that's a little strange, can you post a pic about this?


Regards

Offline ksl94

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Re: What have you modded recently?
« Reply #108 on: 02-05-2015, 14:05:41 »
Thank you for your reply, I found a zip-archived version of the editor yesterday so I am all set now. I hope to create some nice maps!

Offline Hawk2k9

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Re: What have you modded recently?
« Reply #109 on: 16-05-2015, 18:05:07 »
total newbie on modelling here. I just started modelling with 3ds Max. This is my first...house...thingie...i have no idea of what i'm doing!  :P



Offline Matthew_Baker

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Re: What have you modded recently?
« Reply #110 on: 16-05-2015, 19:05:48 »
Awesome stuff Hawk! :) that's well done for some first time modeling.

Keep making more and more complex things/ buildings. Ruins and stuff like that. That's always great practice. This is how Roughbeak became a dev ;)

Offline Roughbeak

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Re: What have you modded recently?
« Reply #111 on: 17-05-2015, 00:05:39 »
total newbie on modelling here. I just started modelling with 3ds Max. This is my first...house...thingie...i have no idea of what i'm doing!  :P



Looks like a nice start! The only thing that stands out is the color & dirt layers or lack of.

Hope you can find something in here that will help:

http://fhpubforum.warumdarum.de/index.php?topic=20196.0


Keep at it! Definitely better than my first attempt. :)

Offline Korsakov829

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Re: What have you modded recently?
« Reply #112 on: 17-05-2015, 05:05:56 »
Remove the support beam and you have something of a garage. Low wall sticking out could be made into a separate model.

Offline Hawk2k9

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Re: What have you modded recently?
« Reply #113 on: 17-05-2015, 16:05:27 »
Looks like a nice start! The only thing that stands out is the color & dirt layers or lack of.

Hope you can find something in here that will help:

http://fhpubforum.warumdarum.de/index.php?topic=20196.0


Keep at it! Definitely better than my first attempt. :)

thanks! Well, i was doing maps for Half-Life 1 and 2 in the early/mid 2000s. Object creation in Hammer Editor and 3ds Max is the same basic concept, especially when it comes down to vertex manipulation.  Plus, Harmonikater helped and guided me alot.

Back to the project: There just were the base and detail layer in the first picture, you were right! I'm currently adding the other layers too while reading through your thread.

here a version with full base and detail and dirt in process:



Remove the support beam and you have something of a garage. Low wall sticking out could be made into a separate model.

The support beam stays, i need detail! :) Besides it's going to be more of a stable/tool shed. And about the wall: I wanted to fool around a bit with smoothing groups and see if i could model something more natural/organic/non-linear.

« Last Edit: 17-05-2015, 16:05:02 by Hawk2k9 »

Offline psykfallet

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Re: What have you modded recently?
« Reply #114 on: 17-05-2015, 16:05:02 »
looks nice, i'd agree making the wall a separate object would make much more sense and be more practical for actual use. that's a thing FH2 could use alot more of, objects you attach to buildings to make them more unique like shop signs, marquees, balconys and what have you.



Offline Roughbeak

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Re: What have you modded recently?
« Reply #115 on: 19-05-2015, 17:05:31 »
It does look nice!

I would suggest looking at the middle beam, see how there are dark seams on the edges? It is most likely the base or dirt (even both!) showing too much detail - meaning that you must have uv mapped too close to the top or bottom.

Maybe look at the floor, pick a dirt texture that has:



and uv texture it on! That way, the floor will look much better with spread-out dirt. To keep in mind, I would select the floor and ramp (the part which inclines a bit) polygons, that way it will blend better.

--------


Yes, I probably would remove that wall to keep it separate... :)
« Last Edit: 19-05-2015, 17:05:09 by Roughbeak »

Offline Mudzin

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Re: What have you modded recently?
« Reply #116 on: 12-06-2015, 21:06:45 »


 ;)
« Last Edit: 13-06-2015, 00:06:16 by Mudzin »

Offline Ivancic1941

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Re: What have you modded recently?
« Reply #117 on: 12-06-2015, 23:06:25 »
Cant see the picture :(
Floppy Wardisc or Floppy Wierdbear

Offline Mudzin

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Re: What have you modded recently?
« Reply #118 on: 13-06-2015, 00:06:29 »
Now should be ok!

Offline Ivancic1941

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Re: What have you modded recently?
« Reply #119 on: 13-06-2015, 08:06:03 »
Awsome pic Muzdin!!!!! And I can see Australians against Japs!
Floppy Wardisc or Floppy Wierdbear