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Messages - psykfallet

Pages: 1 [2] 3 4 ... 39
16
Modding / Re: Over The Top: No Mans Land Refurbishment
« on: 12-10-2012, 10:10:52 »
there was a guy giving away ww1 weapons (bf1918 2) at bfeditor forums, maybe something you'd be interested in?
http://www.bfeditor.org/forums/index.php?showtopic=15608

17
Suggestions / Re: Tools of the trade
« on: 12-10-2012, 10:10:47 »
coming up next: country specific mine detectors? ;)

18
Suggestions / Re: Simple changes to make the game more fun
« on: 12-10-2012, 10:10:39 »
*cough*
ALT activates/deactivates minimap. Not Q. That is why most noobs run into my S-Mines after tabbing out

So permanent minemarkers would be a good idea.
3D map default button has been changed in current beta, hopefully, we will get rid of deactivating mine markers by alt-tabbing.
Thx now I didnt have to be the one leaking beta info   ;D

19
General Discussion / Re: Hi all. Just started playing today
« on: 12-10-2012, 10:10:32 »
afaik Vbios has a 300 ping kick.

20
General Discussion / Re: PaK 35/36
« on: 10-10-2012, 11:10:10 »
you did get some more of it in 2.45 with the one mounted on the hanomag

21
Suggestions / Re: Towable AT, AA, and Artillery!
« on: 09-10-2012, 11:10:21 »
towable would be excellent. statics are sitting targets and pushable are too slow. but it doesnt work. You cant detach and reattach or have the towed turn in opposite direction when the truck turns, if you get what I mean.

22
Gaming / Re: Hell in the Pacific mod
« on: 01-10-2012, 18:10:54 »
Looks like fh dev Krätzer did the Aichi Val, how many mods is he working on? ;D

23
Modding / Re: FH2 Zombies(ReleasE)
« on: 30-09-2012, 22:09:55 »
huh. didnt realize the civilian truck was pretty much exactly a zis truck with some minor details on the front and back wheels part different

24
General Discussion / Re: FH2Tournament Campaign #1 begins
« on: 30-09-2012, 22:09:55 »
probably using google translate

25
Modding / Re: Official Fan Map Pack #1
« on: 28-09-2012, 18:09:29 »
I dont think you should call it official unless the devs decide to endorse it.

26
Modding / Re: Yet Another D-Day
« on: 28-09-2012, 18:09:28 »
Here is the thing, the level already has a lot of objects its going to be VERY hard to keep it at under 10,000 objects, so what I'm working on is optimizing, I know how to do it, I just hate it, not because its hard, but because you lose quality. If I changed all the 20m long bushes to 50m, it would really help in the objects department, but with that, you need to flatten out terrain, so it looks less like a smooth hill, and more like a sharp unnatural hill.

With so many objects and ambients, it wouldn't work well online, and with the size of the level, its really a 128 player size level. Coop is out of the question because its a complex style level that they wouldn't be able to figure out.
1x1km is hardly a large map, certainly not for 128. But where can you see the number of objects?

27
FH2 Help / Support / Re: Bf2 editor lags and crashes
« on: 28-09-2012, 10:09:21 »
I dont think it has crashed for me when adding objectspawners, however it can take very long sometimes if it decides (it can switch what you selected to something totaly different) to add something complicated like bridge parts etc. My guess is that "devive lost" error means it ran out of memory, has happened to me if I background it and something else hogs up memory.

28
Suggestions / Re: FH2 Alpenfestung
« on: 26-09-2012, 18:09:17 »
In theory someone could import fh42sww2's maus and ratte, the planes (except Komet) and the chopper was already imported in outlaws map iirc. But it doesnt make much sense for devs to rework all those things for a single map when we could have say, Japan instead..

29
Modding / Re: Yet Another D-Day
« on: 23-09-2012, 23:09:24 »
Intriguing,looks good so far!

30
Suggestions / Re: more explosive walls
« on: 19-09-2012, 11:09:15 »
lol! guess Natty ninja'd in those changes, didnt know that either  :P

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