Forgotten Hope Public Forum
Forgotten Hope 2 => Suggestions => Topic started by: McFierce on 23-09-2009, 05:09:56
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Okay, I know it's a bit early to be thinking of the next content patch, but I was wondering if it's possible you mods might be able to make a version of the M3A1 halftrack that has a M45 quad mount on it. My grandfather gunned on one of these and it would be awesome to see it in game. Hope it's possible. http://en.wikipedia.org/wiki/M45_Quadmount
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I asked for the M16 Quad .50CAL halftrack before. They found a Wirbelwind normal and a Quad .50CAL overpowerd >:(
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who said the quad .50 is overpowered ?
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Overpowered or not, I think the killing power of four machine guns that can currently rip through a Marder and all Half Tracks firing at once would be something to behold in-game.
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Why cant the allies have something Strong and powerfull?
And thats what the Quad .50 Did. The germans HATED it. All allied tanks are tin cans against german AT guns, because they where. Now why cant the allies have their Krautmowers?
I made a thread about it quiet a while ago. People found the Wirbelwind in place, but the Quad .50 to be OVERPOWERD. So a halftrack with 4 12.7MM machine guns is overpowerd while a Panzer IV with 4 20MM Flak vierling with HE power issent?
Might take some search to find it back
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Why cant the allies have something Strong and powerfull?
And thats what the Quad .50 Did. The germans HATED it. All allied tanks are tin cans against german AT guns, because they where. Now why cant the allies have their Krautmowers?
Where did I say they couldn't? I merely speculated that it would be really powerful. I never said '...and therefore it mustn't be allowed.' Sheesh.
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FH2 is useless without a "meat chopper"
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Why cant the allies have something Strong and powerfull?
And thats what the Quad .50 Did. The germans HATED it. All allied tanks are tin cans against german AT guns, because they where. Now why cant the allies have their Krautmowers?
Where did I say they couldn't? I merely speculated that it would be really powerful. I never said '...and therefore it mustn't be allowed.' Sheesh.
Forgive me, but almost all the times something "german" is proposed (exept the maus), everyone is= Cool sweet! That thing was so awesome and powerfull! While something allied is proposed, many people are instanly=NO that would be overpowerd!
This was especialy on the older forums.Sorry for my rage :v
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i can only think of one reason why this is not "in" yet. because there is no real maps that needs mobile allied AA. however playing totalize for some time now it seems something like that would be usefull on that map.
there is nothing that is "too strong" or overpowered. if it was used in WWII in a reasonable amount and took part in battles that are portrayed in FH2 maps chances the vehicle gets made are high.
however someone still has to model it. if no one WANTS to model it i wont get done.
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The quad 50 would be cool, but if its put in, then the Wirbelwind should be given back its damn explosive power, otherwise it is nothing more now then a quad 50 with a slower rate of fire and less ammo....
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well i know this might sound off topic, but its like on red orchestra "Darkest Hour Mod" (also set in normandy!), that it seems that the germans get all the best stuff and yet when people suggest allied tanks or weapons or even an aircraft immediately people say "NO!", so it seems that most people prefer to see the germans with all the best stuff and only see the allies fighting with sticks and stones in my honest opinion, so im just saying there is nothing wrong with the allies having a mobile AA seeing that the germans have mobile AA themselves!, besides the british converted most of their crusader tanks with Anti-aircraft guns!
(http://www.missionmodels.com/files/t_89990.jpg)
Crusader With Anti-Aircraft Guns!
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Another nice British mobile AA would be the Staghound AA with two M2 Brownings.
(http://upload.wikimedia.org/wikipedia/commons/1/19/T17E2-armored-car-haugh-1.JPG)
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well i know this might sound off topic, but its like on red orchestra "Darkest Hour Mod" (also set in normandy!), that it seems that the germans get all the best stuff and yet when people suggest allied tanks or weapons or even an aircraft immediately people say "NO!", so it seems that most people prefer to see the germans with all the best stuff and only see the allies fighting with sticks and stones in my honest opinion, so im just saying there is nothing wrong with the allies having a mobile AA seeing that the germans have mobile AA themselves!, besides the british converted most of their crusader tanks with Anti-aircraft guns!
(http://www.missionmodels.com/files/t_89990.jpg)
Crusader With Anti-Aircraft Guns!
LOL?!?!
allies got tons of nice stuff.... ::)
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well i know this might sound off topic, but its like on red orchestra "Darkest Hour Mod" (also set in normandy!), that it seems that the germans get all the best stuff and yet when people suggest allied tanks or weapons or even an aircraft immediately people say "NO!", so it seems that most people prefer to see the germans with all the best stuff and only see the allies fighting with sticks and stones in my honest opinion, so im just saying there is nothing wrong with the allies having a mobile AA seeing that the germans have mobile AA themselves!, besides the british converted most of their crusader tanks with Anti-aircraft guns!
(http://www.missionmodels.com/files/t_89990.jpg)
Crusader With Anti-Aircraft Guns!
LOL?!?!
allies got tons of nice stuff.... ::)
Its true though. Many people wanna see all the gizmos the germans have, but if even one Allied thing is suggested, like i suggested the M16 Quad .50CAL, many people starting instanly starting to say it is Overpowerd
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Its true though. Many people wanna see all the gizmos the germans have, but if even one Allied thing is suggested, like i suggested the M16 Quad .50CAL, many people starting instanly starting to say it is Overpowerd
Yeah... I can't see this. Could you give some examples?
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Its true though. Many people wanna see all the gizmos the germans have, but if even one Allied thing is suggested, like i suggested the M16 Quad .50CAL, many people starting instanly starting to say it is Overpowerd
Yeah... I can't see this. Could you give some examples?
I'll search for my thread soon. I have another example on the old FH2 forums on filefront.
If they still exist...................
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The quad 50 would be cool, but if its put in, then the Wirbelwind should be given back its damn explosive power, otherwise it is nothing more now then a quad 50 with a slower rate of fire and less ammo....
I want it, but I still want THIS fixed.
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I would like the Crusader AA versions, those look awesome.
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The quad 50 would be cool, but if its put in, then the Wirbelwind should be given back its damn explosive power, otherwise it is nothing more now then a quad 50 with a slower rate of fire and less ammo....
I want it, but I still want THIS fixed.
I wouldnt mind this either. Ofcourse please not the Explosive radius of the bofors gun, but ye, anything in a 50CM radius should be hit
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It never was the bofors size explosion ingame, the shell is half the size of the bofor's gun ;)
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It never was the bofors size explosion ingame, the shell is half the size of the bofor's gun ;)
Which means it should have around 1/8th of the explosive power, and hence circa 1/64 of lethal radius. Works for me.
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the only problem with Static AA on most maps, is you must lure the enemy fighter or bomber into your airspace or near your hq where most of your AA is and i know this is a good tactic n all...but who the hell would follow an enemy plane into his Airspace where their flak can get you and possibly other fighters!?.
I really do think the allies should have some mobile AA to at least give them a chance, i mean armoured columns get ripped to shreds by dive bombing stukas by not having any air cover its a tankers worst nightmare hearing that siren first minute your alive, last minute you are dead!, allies must have new equipment in FH2 as the germans already have powerful tanks "which dont bother me by the way!" because they can still be destroyed....im just thinking most people are leaning more towards the germans than the allies :/
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Any player who knows what he's doing would not use the siren on the Stuka. When you hear a siren people on the ground go nuts and disperse. Usually you wouldn't know you're dead until you are, if the pilot has the dive angle right, you can't hear him coming.
I use the siren because it's awesome. Dramatic effect for the win.
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Any player who knows what he's doing would not use the siren on the Stuka. When you hear a siren people on the ground go nuts and disperse. Usually you wouldn't know you're dead until you are, if the pilot has the dive angle right, you can't hear him coming.
When a tanker or a gunner hears the siren it's too late. They can't escape.
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I love the Stuka siren. It's the last thing those Tommie tankers hear .. ;D
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I love the Stuka siren. It's the last thing those Tommie tankers hear .. ;D
Back in the 2.2 days, I would sound that beast just to see the guys crap their pants. It is something to see infantry clustering around a Matilda...only to run like mad when they hear that siren, desperate to get away from the doomed vehicle.
Anyways, I don't see why Allies should have some mobile AA. That one map (I cannot remember its name right now for the life of me) starts out well enough for the Allies, but as soon as their Typhoons start encountering FW190s AND the four-barrelled monster that is the Wirbelwind..
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m19 twin bofors. nuff said
(http://gallery.kitmaker.net/data/16000/M19GMCpic000.jpeg)
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m19 twin bofors. nuff said
Ah. the forerunner of the good ol 'Duster'...
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m19 twin bofors. nuff said
Ah. the forerunner of the good ol 'Duster'...
Aaah the Duster. THE most hated thing by the NVA.
Anyway, the M19 was based on the M24 Chaffee, wich saw combat late 1944.So not for normandy
The best choise is the M3 Halftrack, with the Quad .50 M45 Maxson mount.It was fairly common
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yeah can we plzz get some mobile aa for the allied side it would give us a chance against the fw190's ,
oh, on a side note: why doesn't the wirbleiwind have much explosive radius i shot a typhoon with about 10 rounds direct nose and it didnt die but.............it wqas probly my ping of 300 that did it
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The allies a chance against a FW190?
Are you nuts? these Typhoons and Spits are enough for you?... man..
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Because the Germans have Wilbrewinds, that Flakvierling on Panzer 4 seems very powerful. But sadly in FH2 the shell acts like ordinary solid projectile and does not explode like FlAK shell as it supposed to. Probably, because the devs toned the German's AA power down in order to spare allied's pilots.
I can imagine if the Vierlings at North African maps have time-fused explosive shells, the Germans wouldn't need their Bf-109s against the allied bombers.
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Umm... when did vierlings use time fused shells. Its 20 mm, bofors does use time fuse and not sure about 37 mm flaks.
And the Flak doesn't mean time fused shell, it means flugabwehrkanone.
Just sounds odd that 20mm would use time fuse, especially in africa where even bofors didn't have them.
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It was contact. And the 20mm USED to be powerful as a grenade, like it should be. But they nerfed it. >:(
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The allies a chance against a FW190?
Are you nuts? these Typhoons and Spits are enough for you?... man..
We have one spitfire and 2 typhoons. The FW190 outperforms them. Then we have only 2 bofors to cover our aircraft at our mainbase. Axis has over 6 Flak vierlings, 5 Flak 18's and a Wirbelwind to cover their pilots.
People can say what they want, Operation Totalize is atm, not a very balanced map with aircraft.
Tanks are OK.But still the allies only have 2 more tanks then the germans in the end. I played totalize 45 times now, maybe, and i think the allies won twice on it. Even with Desert-rat his squad, Corvax his full squad, we couldnt win.
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Tanks are OK.But still the allies only have 2 more tanks then the germans in the end. I played totalize 45 times now, maybe, and i think the allies won twice on it. Even with Desert-rat his squad, Corvax his full squad, we couldnt win.
Hmmm that is personal bad luck then imo. I played Totalize about 23 times and 50-60% of the times I played it the Allies won. The trick is to cut off reinforcements coming across the river and flanking the axis in the north with infantry. Once the Allies hold the flak battery the axis tanks are helpless.
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The best tactic is to rush to the flak battery/communication center, and take them.Yet most of the people go to Windmill and factory. In theory this issent bad, but as soon as you captured those maps, 2 Tigers spawn, together with panthers, Stug's. Then the germans have an almost equal amount of armor, and we only have 3 tanks that can effectivly battle them. At that time, crossing the bridge or river is almost impossible.
Op Totalize, is however imbalanced. Always when i'm playing with the allies, i have trouble staying alive, while being german can allow you to get scores of 40-2 KD sometimes.....
At this stage of the war, the allies dominated the Skies.Yet i see the Axis airforce winning 90% of all times. Plus the Germans can easly defend their armor, since they get a Self-proppelled AA gun, yet the Allies cant even fire back at the FW190's.
And the FW190 is already so immense powerfull with only 1 250KG bomb, what is it gonna be when they get their common 500KG bomb?
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Axis has over 6 Flak vierlings, 5 Flak 18's and a Wirbelwind to cover their pilots.
Thats in the beginning. Allies usually captured factory and windmill quite fast, so AA on those flags are available for allies then.
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It was contact. And the 20mm USED to be powerful as a grenade, like it should be. But they nerfed it. >:(
Thus i "imagine" the what it would be like if they had it. The Vierling is already as deadly as it is (without explosive shells), even with the new plane physics, which increase maneuverability. The Bofors seemed to have explosive shells already (at least in El Alamein). The 20 mm flak single barrel could probably have the explosive shell, because the stationary battery is not much more effective than the Sdkfz. 222 (besides its traversing capability).
And the Flak doesn't mean time fused shell, it means flugabwehrkanone.
Correct me if i'm wrong, FlugAbwehrKanone means Anti Air Canon right? Flug(zeug) = Flight/Air assets (Aircraft), Abwehr = Counter, Kanone = Canon? I know that they can load any type of ammunition into Flak weapons.
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Axis has over 6 Flak vierlings, 5 Flak 18's and a Wirbelwind to cover their pilots.
Thats in the beginning. Allies usually captured factory and windmill quite fast, so AA on those flags are available for allies then.
This still gives loads of Unbalance towards the germans. The allies really need a Self-propelled AA gun.
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It was contact. And the 20mm USED to be powerful as a grenade, like it should be. But they nerfed it. >:(
Thus i "imagine" the what it would be like if they had it. The Vierling is already as deadly as it is (without explosive shells), even with the new plane physics, which increase maneuverability. The Bofors seemed to have explosive shells already (at least in El Alamein). The 20 mm flak single barrel could probably have the explosive shell, because the stationary battery is not much more effective than the Sdkfz. 222 (besides its traversing capability).
And the Flak doesn't mean time fused shell, it means flugabwehrkanone.
Correct me if i'm wrong, FlugAbwehrKanone means Anti Air Canon right? Flug(zeug) = Flight/Air assets (Aircraft), Abwehr = Counter, Kanone = Canon? I know that they can load any type of ammunition into Flak weapons.
"Fliegerabwehrkanone" = "Aircraft defence cannon"
or
"Flugabwehrkanone" = "Flight defence cannon"
I'm not German but I think that should be at least somewhat close. :p
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Correct me if i'm wrong, FlugAbwehrKanone means Anti Air Canon right? Flug(zeug) = Flight/Air assets (Aircraft), Abwehr = Counter, Kanone = Canon? I know that they can load any type of ammunition into Flak weapons.
It still doesn't automatically mean that flak uses time fuse.
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I know. I just said "imagine".
The FLaK36 88mm also don't fire Time Fused shells when engaging ground targets. That notion of FlaKs always firing time fused shells maybe influenced by Red Alert game series, especially the RA2 one.
on topic:
Speaking about allied AA, why not the British QF 3.7" or 3" AA gun and US 90 mm AA gun?
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They don't ingame, the Flak36 88s have standard HE for that ingame
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Op Totalize, is however imbalanced. Always when i'm playing with the allies, i have trouble staying alive, while being german can allow you to get scores of 40-2 KD sometimes.....
And the FW190 is already so immense powerfull with only 1 250KG bomb, what is it gonna be when they get their common 500KG bomb?
You forgot to take into account that the typhoon is much much more powerful against tanks than the bombfocke. Four times the ammo capacity (two rockets in each attack, eight rockets onboard), easier targeting and twice the amount of planes compared to the bombfocke. Also, the rockets are extremely powerful, all german tanks seems to go down on a good hit. The germans usually only win if there are not any good allied pilots.
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I found 2.2 as german propaganda, as it was in FH1 [spitfire vs 109 ect/]. In normandy they were eating sith not dominating in air. Their AA in totalize: they have 5 88 and 3-4 vierlings against week typhons.
Alies?? <haha> only 2 bofors. And noone can use them.
That mega panther tank with 200mm uber uranium rear armor wich 75 cant pierce trough.
I see only one good thing about this all german propaganda in 2.2. Now all uber fh2bots like 0Mn4oX play in german side. And all noobs go to hell yeah america to fight the evil and relase europe!
In next patch they [hopefuly] will gone and only good players left so germs will sith bricks. Their mega AA wont be enough to stop allies landing on bitches. Beaches.
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Well you are obviously not schooled in World War Two equipment.
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Yup Germans were better in real life cant deny.
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indeed
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Plus FH don't simulate tank running out of gas or having mechanical breakdowns, which high-tech German equipment (for that time) often suffered.
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They were better [not in air] their tanks were better but there were 4 shermans against 1 tiger. Ok if they do tiger powerfull why there is no 4 allies tanks agains one?
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Because this is FH2. And FH2, will always be slightly german biased. You cant deny this. People playing on axis, have a far easier way of fighting than the allies. They even have sometimes, tanks in the same quanity as quality.
Operation totalize= If i remeber, germany have 9 tanks, wich can clearly own any allied tank. The allies have only 2-3 tanks more. Plus with that, you have all those Pak 40's and Flak18's.
While Luttich is still fairly balanced, imo the best balanced map of FH2, the allies have 2 shermans, one 76MM sherman, one M10 and a Greyhound and a M5A1, vs 2 panthers, one Panzer IV, one Stug40 and a Puma. Together with far better AT kits then the allies.
The germans clearly had better tanks and infantery weapons.And this shows clearly in FH2
But the allies always had better artillery and Aircraft.But we dont see much of that in FH2.
Surely the 25PDR is fantastic, but another key factor of allied artillery, was their better Heavier guns. The 5.5 Inch medium howitzer for example.
You have some point, but ur idea of seeing 4 shermans vs 1 tiger, issent gonna happen. Player and engine limits cut that. If today a new BF3 comes with 128 players, things would be much funner
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They were better [not in air] their tanks were better but there were 4 shermans against 1 tiger. Ok if they do tiger powerfull why there is no 4 allies tanks agains one?
Umm... goodwood?
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Not in air? I'm pretty sure FW190 is "something" for the allies.
4 Shermans and 1 Tiger for the allies will be a tank party for the Tiger. And moreover, there are only 64 people in Op Totalize, and each team get balanced number of players.
Plus the allied got Typhoons. BTW, It has a huge nose! And a tankbuster... nothing is cooler in the sky than a flying tankbuster! I dig Typhoon!!!
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But typhoons are easly shot out of the sky by all those flak guns, wirbilwind and FW190's wich can easly outperform it
The allies really should get a Self-proppelled AA gun on this map. The M16 Quad .50 is an excellent choise. It would be both usefull as counterable
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Plus the allied got Typhoons. BTW, It has a huge nose! And a tankbuster... nothing is cooler in the sky than a flying tankbuster! I dig Typhoon!!!
Yes they are very good. I can destroy 4 german tanks in one fly through map [when noone is in uber mega homo AA ofcourse]. But when 190 spot you, you just have to run away, nothing else left. In real typhoon could fight 190, here it is impossible. I liked the way as it was in 2.15 spitfire against 109. 109 was faster and with better climb power, but spitfire could overturn it. Good pilot could always win dogfight, whatever plane he used. In 2.2 good pilot mean pilot in 190. And that" i pwned 5 typhoons!!! i love this game!!! i play it for first time!!!! i am pro pilot!!! i own in air!!!" in chat. They rox.
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The only thing planes really needed, was Gun harmonization.
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For all that are capable of reading german, here some quotes from a (very calm, yes) person from the hslan forums [dear Hslanmembers, I hope this is not against your rules or something].
All by poster HAMMERMAYER:
Da gibts noch viel mehr ungereimtes, z. B, daß mit Kal. .300 oder .303 von englischen Flugzugen, PAKs, die 88, Panzer III und Panzer IV zusammengeschossen werden können, daß mit gleichem Kaliber durch Wände geschossen wird. (...) wieviel zu ungunsten der deutschen Seite gändert worden ist, welche kollosalen Eigenschaften engisch-amerikanische Waffen haben (ich habe mit ca. 8 Schuß mit der PAK 40 mit AP-Granaten es nicht geschafft, einen Sherman76 zu zerlegen(!) - die MPi 40 wirkt wie eine Luftpistole und man muß manchmal das halbe Magazin leerschießen, bis der Brite fällt, in der Regel ist man selbst längst tot, auch wenn man dann gelegentlich danach mitgeteilt bekommt, daß man, obwohl man längst tot ist, den Briten erledigt hat... - mit einer Verzägerung von bis zu 1 Sekunde. Die Echtzeitberechnung ist wahrscheinlich so fehlerhaft, daß man - zumindest als Deutscher - regelmäßig den kürzen zieht. Der Hammer ist das deutsche Schafrschützengewehr, mit dem gelegentlich nichts zu treffen ist, aber man wird mit der Enfield-Infanteristengurke ohne ZF abgeschossen über Entfernungen, wo nur bei der 88 oder der L/43 des PIV die Geschoßflugbahn noch nicht merklich gegrümmt ist (...)
Und wenn man dem Ding ins Laufwerk schießt, bleibt es nicht stehen, wo bleiben die Hohlhaftladungen für die Panzernahbekämpfung??? (ja, die wird's wohl nicht geben...) ... fleißig wird an englisch-amerikanischem Kriegsspielzeug gebastelt, wogegen deutsche MG-Schützen wohl wieder im Gemüse versinken und kein Schußfeld wegen des vielen Krautes einsehen können und wohl auch nicht ihr MG auf Simse, Sockel, Geländer oder Fensterbretter auflegen können werden, wie bisher - Autoballancing nennt man es... toll! Aber wir haben ja wenigstens den guten Karabiner und den wenigsten schnellen VW Kübel...
Wenn ich bedenke, wie die englischen Flieger nahezu rechtwinklig mit der Spitfire oder Hurricane usw. nach oben abknickend hochziehen können - nein danke, das ist nichts für einen echten Soldaten, wenn ich meine Einstellungen so erheblich anpassen muß, um einigermaßen mit einer Ju-52 zu fliegen und dann schnell in einen STUKA umsteigen möchte - vergiß es - einfach zum ABGEWÖHNEN!!!!
Ja, da habt Ihr Ami- uns Britensäcke ein Problem, aber das haben die Deutsche und Italiener noch viel schlimmer, es liegt eben an der Realismausferne, mit der die Dinge hier programmiert und geplant werden, es scheint schon ein Problem zu sein, die Streuung und die Ballistik eines einfachen Karabiners oder sonstigen Infanteriegewehrs realitätsnah einzustellen, daß genau solche Pixelshooter nicht in der Lage sind, auf mehr als 800m wie mit einem Scharfschützengewehr zu schießen, dank ihrer hohen Bildschirmauflösung und ihrer umschaltbaren Mausempflindlichkeit... - Toll ist ebenfalls, daß man mit den englischen Panzern die untere 88 abknallen kann, ohne daß der englische Panzer von der 88 aus sichtbar ist, die obere 88 ist so eingegraben, daß sie im Prinzip unbrachbar ist, weil man den Lauf nicht unter die horizontale Achse absenken kann... SUUUUUPER und WEITER SOOOOOO!
Ich habe aus ca. 50 m auf den Sherman mit der Panzergranate geschossen, ich habe die verschiedensten Stelle, einschließlich Rohr- und Zieloptik-Versatz von ca. 1 m versucht einzustellen, habe auf Schußfallen, wie Turmansatz/unter Geschützplatte geschossen, der Sherman hat nicht einmal geraucht! Das Problem ist z. B. auch, daß die PAK 40 nicht über zwei Panzergranatentypen verfügt, wie z. B. der Panzer Panzer IV F2 mit der L/43, in der die baugleichen Granaten verschossen werden könnten, wie in der PAK 40. Ich selbst habe Scharfschützengewehre beider Seiten und Karabiner verglichen: Der K98k-ZF bringt schlechtere Schießergebnisse, wie Pixelshooter mit der Enfield hinbekommen, wer es nicht glaubt, soll mal "Battle of Sfakia" spielen, das Gleichgewicht ist nur im Singlepalyer-Modus gegeben, wobei es völlig illusorisch ist, daß ein Scharfschütze von einem gewöhnlichen Infanteristen auf große Entfernung leichter abgeschossen werden kann, als umgekehrt. Noch so eine feine Sache: Mit der MPi-40 konnte man in der Realität auch ohne ausgeklappte Schulterstütze schießen: Aber im Spiel, wenn man mal schnell aus einem Fahrzeug aussteigen muß, beginnt der deutsche MPi-Schütze erst einmal in aller Ruhe, die Schulterstütze auszuklappen, ehe die Waffe schußbereit ist. Im Rennen, wenn man z. B. eine gegnerische Position stürmt, ist die Waffe komplett gesperrt... - Nachladezeiten deutscher Waffen - ebenfalls deutlich länger, als bei britischen Waffen - Mann, waren die Deutschen Schlafmützen an Gewehr und Geschütz... Neulich habe ich mit der Panzerbüchse auf Bren-Carrier geschossen, aus weniger als 50 m - Fehlanzeige, die Dinger sind mindesens so gut gepanzert, wie in Cruisader... Ich glaube, man nennt es AUTOBALANCING - um den Briten nicht den Spielspaß zu vertreiben - und man dreht einfach die historisch guten Werte deutscher Waffen runter, bis es stimmt für den Feind - MAHLZEIT!!!
Has nothing to do with AA? - YES
Weird all the way through? - YES
Has some sort of comedic value? - DEFINITELY
Fits the discussion here? - PRECISELY
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Plus the allied got Typhoons. BTW, It has a huge nose! And a tankbuster... nothing is cooler in the sky than a flying tankbuster! I dig Typhoon!!!
Yes they are very good. I can destroy 4 german tanks in one fly through map [when noone is in uber mega homo AA ofcourse]. But when 190 spot you, you just have to run away, nothing else left. In real typhoon could fight 190, here it is impossible. I liked the way as it was in 2.15 spitfire against 109. 109 was faster and with better climb power, but spitfire could overturn it. Good pilot could always win dogfight, whatever plane he used. In 2.2 good pilot mean pilot in 190. And that" i pwned 5 typhoons!!! i love this game!!! i play it for first time!!!! i am pro pilot!!! i own in air!!!" in chat. They rox.
Yup new ufo physics are just awesome /sarcasm. I loved spit vs 109 in 2.15 as well they were different, all planes work mostly in same way now others are just better(faster etc.).
But still if you can get 4 tanks in one go its enough to your team and then you should get shot down, other wise you would just be pwning tigers with über leet nuclear warheads under your typhoons wings. That brings me to other issue, its far too easy to hit tanks with typhoon. Making typhoon faster would also solve this issue as then it would be harder to hit.
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Because this is FH2. And FH2, will always be slightly german biased. You cant deny this. People playing on axis, have a far easier way of fighting than the allies. They even have sometimes, tanks in the same quanity as quality.
That is the biggest piece of bullshit I have read since a bloke on a German forum said that FH2 was slanted in favour of the Allies because the M3 Grant was too powerfull...
FH2 is in all quite balanced and all devs, as well as betatesters work to achieve this goal.
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The germans clearly had better tanks and infantery weapons.And this shows clearly in FH2
As you rightly said, the German equipment was sometimes superior, but the mappers still manage to keep it balanced.Prime example No. 1 the KT on Goodwood. It has been implemented marvellously without unbalancing the map.
But the allies always had better artillery and Aircraft.But we dont see much of that in FH2.
Surely the 25PDR is fantastic, but another key factor of allied artillery, was their better Heavier guns. The 5.5 Inch medium howitzer for example.
As Paavo stated the Typhoon shreds any Axis tank in no time when it gets its greedy fingers on one, so I can't see your grief there, true the 5.5in medium Howitzer could be in game when it is modelled, but I don't see it helping against tanks.
IMO Totalize is balanced and one of the most enjoyable maps to date in FH's history. (play it on both sides time again)
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Because this is FH2. And FH2, will always be slightly german biased. You cant deny this. People playing on axis, have a far easier way of fighting than the allies. They even have sometimes, tanks in the same quanity as quality.
That is the biggest piece of bullshit I have read since a bloke on a German forum said that FH2 was slanted in favour of the Allies because the M3 Grant was too powerfull...
FH2 is in all quite balanced and all devs, as well as betatesters work to achieve this goal.
You place a random number of people in an allied team.And you place a random number of people in a german team. The german team WILL win most of the times because the less teamwork they require to win a match.
And totalize is balanced in one point, but not on another. You need a very skillfull allied pilot team, to even survive on the field. The wirbelwind being the biggest imbalance, because of one having a very fast turret travese, and being very easy to conceal. And then you still have the FW's, the Flak vierlings, the flak 18's to think about.
Totalize is also difficult, because as soon as you captured factory or windmill, it gets recapped 5 mins later. With the usual Ticket bleed increasing aswel.
I played Operation totalize for so many times now, and i only saw the allies winning 3 times now. Even with a massive Teamworkingallied team, we could barely win.
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Because you have seen the German team winning Totalize more often, you say that FH2 is "german biased"? And FH being German propaganda!? What the hell is wrong with you people?
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Because you have seen the German team winning Totalize more often, you say that FH2 is "german biased"? And FH being German propaganda!? What the hell is wrong with you people?
Hold it. I never said that.
I never ment it in this way.I might have rephrased it better.
Stick 2 equally strong teams in a game, and the german team will likely come out victorious. Because of the far less teamwork requirments, in terms of better equipment.
If you played FH2 2.2 from the beginning, as an allied team, you know what you are doing. I still see newlings using their shermans to attack a panther dead on.
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Hmmm then tell me why have I seen both teams win equally often?
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Because of better luck? ;D
Back in the renegade days and its modding, people could ask up the game data of the servers, showing each map, and the victories of each team.
Doesnt FH2 has something like this?
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Because of better luck? ;D
Back in the renegade days and its modding, people could ask up the game data of the servers, showing each map, and the victories of each team.
Doesnt FH2 has something like this?
In fact, yes it has.
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interesting how the discussion went from a suggestion of a mobile AA gun to discussion about how balanced a map is.
as for totalize, if you put 2 equal teams against each other THE DEFENDING TEAM WILL WIN. Because defending is way easier than attacking. defender have the advantage of prepared defensive positions, they can lay ambush and camp choke points. while the attackers have the hard time.
i dont know on what servers you play but on the europe servers i play the map is balanced and often end with 0-50 or 50-0 or something close to that.
yes it seems the germans have air superiority on that map, SO WHAT ?
the allies start with a huge amount of tanks they can capture the first 2 flags without any german tanks (beside the marder and stug that spawn there) reaching the front. the tigers spawn with 5 minutes delay. when the allies have the first 2 flasg captured the axis "lost" 2 88 and 1 vierling. the whole north side of river should than be lethal for the axis planes.
and come on sure the FW190 are to maneuverable (imho) but thats 2 planes, 1 of them has 1 bomb they cant capture any flags. flying wont win the map.
plz stop crying and deal with it :P
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Because of better luck? ;D
1. Now, gentlemen, we have found the scapegoat. (Bad) Luck is guilty for all those discriminations of allied soldiers, hence I request the devs to remove lag from the mod.
2. "The german team usually requires less teamwork" - go play Fall of Tobruk. Maybe you'll fell better then.
3. Make the Typhoon better than the FW190 - as has already been suggested an this thread - and Totalize WILL be unbalanced (and loose its status as most liked map), because the Typhoons will shred the german tank forces with ease then. The Wirbelwind alone won't do much against this.
4. I wonder if you too imply FH2 is deliberately german biased?
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getting something suggested for the allies is difficult indeed >:(
Oh well, lets get back to the Quad .50
Give me the Kraut mower!
(http://www.strijdbewijs.nl/voertuig/QUAD.jpg)
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getting something suggested for the allies is difficult indeed >:(
Its true though. Many people wanna see all the gizmos the germans have, but if even one Allied thing is suggested, like i suggested the M16 Quad .50CAL, many people starting instanly starting to say it is Overpowerd
Yeah... I can't see this. Could you give some examples?
I'll search for my thread soon. I have another example on the old FH2 forums on filefront.
If they still exist...................
And I still can't see it. Oh well, maybe they'll give you a nice Flakpanzer VII "Bias" "Flakmaus"
(http://img225.imageshack.us/img225/198/zwilling2.jpg)
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hehe any suggestion is as hard as the next. Except for the Maus, that suggestion is always liked. :)
Oh damn the Maus is an Axis tank again! Damn you evil slanted crazy Nazi War machine developers!
But back to topic, I believe we will see some kind of Allied AA as soon as it is ready. (Same answer as on everything)
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German biased? What?
I see two Pz4H versions and like 20 different Sherman models.
I see a lot more planes for Allied than Germans.
In general on maps I see more allied equipment than german.
Allied gets (as irl) generally better weapons such as semi-auto rifles, good lmg's, fast tanks, good planes.
What happens when we start to get the red tide equipment, all those T-34's, KV's and all other russian equipment with pretty much nothing amazingly new for germans? An elefant and...?
Or perhaps Bulge in which allied starts to get things like Jumbo, Jackson, Hellcat? What will the germans get? Winter textures for their panthers and king tigers!
What drugs are you using?
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Wait... somebody say, they are pissed with 2.2's flying physics because it puts uber n00b pilots in par with them? I often got shot by bots. And even if Winterhilf decided to make the bot chat/shout "huraaah! I pwn this idiot" after shooting me down i wouldn't mind either. This is just a game dude... don't take it too seriously.
In this kind of game, i never intend to build my reputation as "pro pilot", "pro tanker", or "uber commando" and think that other good and dedicated FH players don't want it too. I guess the pro Machine gunners in FH0.67 are just bunch of players who exploited weapon switch crosshair bug, not a real pro shooter/experienced players. And so does pro-pilot claimants on FW190s. What makes PR a good mod is not its realism, but its player base.
BTW, i want the allied to have a Lockheed Martin F-16 block 70, so we can eliminate the FW190 problem. And yes, this mod will never be pro-German anymore. ;D
Oh well, I agree on M3 GMC Quad .50 SPAAG!
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And yes, this mod will never be pro-German anymore. ;D
As a matter of fact, it has never been...
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I still want my Nimrod when we get to the eastern front...
(http://www.achtungpanzer.com/articles/images/hun_1.jpg)
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I still want my Nimrod when we get to the eastern front...
(http://www.achtungpanzer.com/articles/images/hun_1.jpg)
This is bout the .50CAL maxim mount and a possible hope for its Self-proppeled version, the M16 MGMC.
They builed 2600+ M16 MGMC
They builed 100+ Wirbelwinds
Surely we can see it soon right? It is like one of those things that is just missing in Normandy. Like the M18 Hellcat, The panzer 3 Ausf M, The 21 panzer Devision, The Wespe, The Hummel, The priest, the ratte..
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This is bout the .50CAL maxim mount and a possible hope for its Self-proppeled version, the M16 MGMC.
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Sure I noticed that but I'm still very fond of this baby and we were just talking about AAA I couldn't help mentioning it . :)
@quad mount
I can't help getting bloody fantasies about slaughtering storming german troops and shooting down whats left of the lufwaffe ... so a big +1 from me
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Well then my friend.Suggest it :) Make a suggestion topic bout it.
Try to mention as much info as possible=What vehicle it is, is it based on a other vehicle? What weapon does it have? How many where build, What country(ies) used it, and very important=What unit used it?
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Yeah, I'm just another supported of the quad .50's with the tumbstone drum mags. :) there really isn't much more to add that hasn't already been said, so i'll just support it.. the Americans need it!
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Well then my friend.Suggest it :) Make a suggestion topic bout it.
Try to mention as much info as possible=What vehicle it is, is it based on a other vehicle? What weapon does it have? How many where build, What country(ies) used it, and very important=What unit used it?
It would be untimely to suggest it, as it is an eastern front-only vehicle. But I'll keep that in mind.
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Well, the Allies (well, the Commonwealth) have a piece of mobile AA now. That should tide us over for a while - though as the Americans don't have to deal with planes yet I guess priorities are priorities.
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Don't forget the M45 qaud mount was also quite often used as an anti-personel weapon - Especially in a place like Bocage, and definitely for the bulge.
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Don't forget the M45 qaud mount was also quite often used as an anti-personel weapon - Especially in a place like Bocage, and definitely for the bulge.
i second this.
Since Allied AA gunners on self-propelled where numorous(far more then the germans), but lacked the air targets, they where often used against ground targets. With-Devestating effects. Quad .50's mowed down every light german vehicle their was back then.
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Most self propelled AA guns were useful against infantry, but I think the way the wirbelwind is set up indicates the devs don't really want to promote turning these vehicles into spawn raping machines. Therefore, I can't really see them adding the quad .50 cal until the Americans need mobile AA.
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Most self propelled AA guns were useful against infantry, but I think the way the wirbelwind is set up indicates the devs don't really want to promote turning these vehicles into spawn raping machines. Therefore, I can't really see them adding the quad .50 cal until the Americans need mobile AA.
A Quad .50CAL is pretty easy to take out. First of all, it is Only effective against infantery and light vehicles. The gunner is exposed, and if it is GONNA be used against ground targets, it is a sitting duck even when 2 people operate it.
One gewehrgranate fired at the mount, and its bye bye
surely if they can implent the infantery/plane raping Wirbelwind, that they can implent the Quad .50
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And the Whirblind is only effective against Inf and Light Vehicles... so i doubt the QUAD .50cal will be used against Inf.
FHSW map, Remagen, had a .50 CAL QUAD Halftrack, to counter the treat of Stukas and, another airplane.
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One gewehrgranate fired at the mount, and its bye bye
Its mounted on an M1A1 halftrack... Not a G4MC, you know
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And the Whirblind is only effective against Inf
It will only be thusly if and when they bring back the correct splash damage.... Couple nights ago, I had 20mm fire landing close that I was inside the damn explosions and I took no damage -_- Was able to sit there in the crater sniping the Pz2 that was shooting at me, and calmly reload and fire again, destroying it, while he had em pitied a clip of HE right into my crater, landing all around me and inside the crater....
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Did you rise up after, check your shirt to see a dozen holes and shout 'Its a miracle!!'?
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Divine intervention.
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*sounding like Samuel L Jackson*
I'm telling you its a motherf...ing miracle, and I WANT you to appreciate that :-)
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Hi all
So, the maxson turret could be planned? It would be great
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Probaly in the future. We has the Crusader MKIII AA now <3