1
Off-Topic / Re: Battle Dex
« on: 01-07-2011, 19:07:48 »
I love how they try to make it appear as an action intense game when it isn't.
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Alpenfestung or something similar is coming.Newsflash: Rockets were actually used in large numbers during the second world war. They were not some kind of secret weapons.
For this week's update, we have the Willys MB Calliope to show off, otherwise known as the "Rocket Willy"!
Just wondering, how hard would it be to make maps and skin US forces for the north africa theatre? it would be nice to see a game or mod in this case pay tribute to those American GIs who fought and died in north africa.
GeometryTemplate.setSubGeometryLodDistance 1 0 10[/size]
GeometryTemplate.setSubGeometryLodDistance 1 1 20
ObjectTemplate.active aa_nco_soldier
ObjectTemplate.networkableInfo BasicInfo
ObjectTemplate.hasMobilePhysics 1
rem ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.collisionGroups 16
ObjectTemplate.CullRadiusScale 6
ObjectTemplate.castsDynamicShadow 1
ObjectTemplate.aiTemplate Soldier
ObjectTemplate.inventorySize 10
ObjectTemplate.manDownCameraOffsetInDof 0.1
ObjectTemplate.manDownCameraOffsetInUp 0.1
ObjectTemplate.ragdollLandedDelay 4
ObjectTemplate.drag 1.0
ObjectTemplate.mass 100
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.SprintRecoverTime 1
ObjectTemplate.SprintDissipationTime 99
ObjectTemplate.SprintLimit 0.05
ObjectTemplate.SprintLossAtJump 0.01
rem ObjectTemplate.Grip 20
rem ---BeginComp:Armor ---
ObjectTemplate.createComponent Armor
ObjectTemplate.armor.maxHitPoints 99999999
ObjectTemplate.armor.hitPoints 99999999
ObjectTemplate.armor.wreckhitpoints 320
ObjectTemplate.armor.defaultMaterial 24
ObjectTemplate.armor.explosionForceMod 25
ObjectTemplate.armor.explosionForceMax 1000
ObjectTemplate.armor.TimeToStayAsWreck 30
ObjectTemplate.armor.timeToStayafterDestroyed 1
ObjectTemplate.armor.angleMod 1
ObjectTemplate.armor.wreckExplosionForceMod 0
ObjectTemplate.armor.wreckExplosionForceMax 0
ObjectTemplate.armor.criticalDamage 25
ObjectTemplate.armor.hpLostWhileCriticalDamage 0.4
ObjectTemplate.armor.addArmorEffect 25 e_dstate_soldier_near_death 0/0/0 0/0/0
ObjectTemplate.armor.addArmorEffect 0 e_bloodpuddle 0/0/0 0/0/0
ObjectTemplate.armor.addArmorEffectSpectacular 0 e_bloodpuddle 0/0/0 0/0/0
ObjectTemplate.armor.addArmorEffect -1 e_bloodpuddle 0/0/0 0/0/0
ObjectTemplate.armor.addArmorEffectSpectacular -1 e_bloodpuddle 0/0/0 0/0/0
rem ---EndComp ---
rem ---BeginComp:Radio ---
ObjectTemplate.createComponent Radio
ObjectTemplate.Radio.spottedMessage infantry_spotted
rem ---EndComp ---
ObjectTemplate.collisionMesh Soldier_CollisionMesh
rem *** Animation ****
ObjectTemplate.skeleton1P Objects/Soldiers/Common/Animations/1p_setup.ske
ObjectTemplate.skeleton3P Objects/Soldiers/Common/Animations/3p_setup.ske
ObjectTemplate.animationSystem1P Objects/Soldiers/Common/Animations/AnimationSystem1p.inc
ObjectTemplate.animationSystem3P Objects/Soldiers/Common/Animations/AnimationSystem3p.inc
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rem Crouch
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ObjectTemplate.setSkeletonCollisionBone right_lowerleg 77 0/0.03/0.02 0.08 0.32
ObjectTemplate.setSkeletonCollisionBone head 25 0/-0.02/0.02 0.07 -0.08
ObjectTemplate.setSkeletonCollisionBone spine2 24 0/-0.05/-0.03 0.15 -0.16
ObjectTemplate.setSkeletonCollisionBone spine3 24 0/-0.03/0.02 0.16 -0.05
ObjectTemplate.setSkeletonCollisionBone right_shoulder 77 0.01/0.03/0 0.06 0.2
ObjectTemplate.setSkeletonCollisionBone right_low_arm 77 -0.01/0.03/0 0.045 0.18
ObjectTemplate.setSkeletonCollisionBone left_shoulder 77 0.01/0.03/0 0.06 -0.2
ObjectTemplate.setSkeletonCollisionBone left_low_arm 77 -0.01/0.03/0 0.045 -0.18
ObjectTemplate.addTemplate SoldierCamera
ObjectTemplate.setPosition 0/4.1/0
ObjectTemplate.addTemplate e_sold_swim
ObjectTemplate.active S_aa_nco_soldier_Death
ObjectTemplate.createdInEditor 1
ObjectTemplate.soundFilename Common/Sound/FH2British/local/dying1.ogg,Common/Sound/FH2British/local/dying2.ogg,Common/Sound/FH2British/local/dying3.ogg,Common/Sound/FH2British/local/dying4.ogg,Common/Sound/FH2British/local/dying5.ogg,Common/Sound/FH2British/local/dying6.ogg,Common/Sound/FH2British/local/dying7.ogg,Common/Sound/FH2British/local/dying8.ogg
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ObjectTemplate.volumeEnvelope 0/1/0/1/0/0/
ObjectTemplate.minDistance 2
ObjectTemplate.halfVolumeDistance 6
ObjectTemplate.active S_aa_nco_soldier_Revive
ObjectTemplate.createdInEditor 1
ObjectTemplate.soundFilename Objects/Soldiers/Common/Sound/Cough/cough_01.wav,Objects/Soldiers/Common/Sound/Cough/cough_02.wav,Objects/Soldiers/Common/Sound/Cough/cough_03.wav,Objects/Soldiers/Common/Sound/Cough/cough_04.wav
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ObjectTemplate.active S_aa_nco_soldier_Swim
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ObjectTemplate.soundFilename Objects/Soldiers/Common/Sound/Swim/swim_stroke_01.wav,Objects/Soldiers/Common/Sound/Swim/swim_stroke_02.wav,Objects/Soldiers/Common/Sound/Swim/swim_stroke_03.wav
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ObjectTemplate.soundFilename Objects/Soldiers/Common/Sound/Swim/swim_sprint_01.wav,Objects/Soldiers/Common/Sound/Swim/swim_sprint_02.wav,Objects/Soldiers/Common/Sound/Swim/swim_sprint_03.wav
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