What's the deal with the tickets on this map? It drags on forever - a round on the server just now took over 45mins to complete, way longer than any other map in the mod.
Sidi seems to be a very divisive map, a favourite for some and hated by others. Personally I'm not a big fan, but I can appreciate a lot of superb features in it and I like the way it has developed and improved over the years. There's some excellent design and detail in there, especially in the defensive positions around the airfield and blockhouse, but why the hell does it run 2 or 3 times as long as most other maps. Most maps feel like a race against time, whereas this one just plods on... and on... It's a proper server killer sometimes because people know it's going to be running for a long, long time.
It's a decent map but it really needs a shoter playtime IMO. Is there any prospect of the tickets being reduced, or the bleed being increased?