Author Topic: Aircraft bombs with fuse delay  (Read 6097 times)

Offline THeTA0123

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Re: Aircraft bombs with fuse delay
« Reply #15 on: 03-06-2011, 13:06:18 »
My mistake, sorry.
But i think you get the point.
I wouldnt mind seeing those kinds of Halftracks on tank and airplane heavy maps

Italy front for example. Both sides had a large airforce and tank force.
The germans can get the SDKFZ 7 with 37mm(Almost a thousand or so made)
The Ami's can get the M15 MGMC(2600 made)
The British can get the 40mm bofors on Morris truck(+- 4000)
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Offline Sagal

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Re: Aircraft bombs with fuse delay
« Reply #16 on: 03-06-2011, 13:06:04 »
bah best anti-air gun is mg34(normal one that mg soldiers carry) in NA maps :P Once in mareth I shot down strafing fighter with it :) Felt like Porta or Tiny from Sven Hassel
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Offline THeTA0123

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Re: Aircraft bombs with fuse delay
« Reply #17 on: 03-06-2011, 13:06:27 »
bah best anti-air gun is mg34(normal one that mg soldiers carry) in NA maps :P Once in mareth I shot down strafing fighter with it :) Felt like Porta or Tiny from Sven Hassel
Funny cuz its true

On Cobra, you can use the MG42 of Machine gunner kit and shoot planes down easily.............
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Offline PanzerKnacker

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Re: Aircraft bombs with fuse delay
« Reply #18 on: 03-06-2011, 13:06:49 »
bah best anti-air gun is mg34(normal one that mg soldiers carry) in NA maps :P Once in mareth I shot down strafing fighter with it :) Felt like Porta or Tiny from Sven Hassel

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Offline Butcher

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Re: Aircraft bombs with fuse delay
« Reply #19 on: 03-06-2011, 14:06:01 »
reminds me of the day i shot someone out of a (flying) thunderbolt with my kar98k. try to top that.

and of course the good old coax mg on your tank. i manage to kill planes with it nearly every day.

now on topic: i think it would be stupid to have a delay. it would look strange. furthermore i like how the stuka is more or less forced to be used as a dive bomber. it was just an awesome moment when i started playing fh2 back then and noticed that a lot of people used it correctly. btw: use your f*ckung sirens when you dive!

the mustang can be used without dive perfectly fine, at least my experience.
« Last Edit: 03-06-2011, 15:06:18 by Butcher »
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Offline Thorondor123

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Re: Aircraft bombs with fuse delay
« Reply #20 on: 03-06-2011, 15:06:55 »
I wonder if it would be possible to have it selectable. You could choose between 0s and 1-2s fuse.

(Similar system as single fire/full auto with LMG's)
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Offline jan_kurator

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Re: Aircraft bombs with fuse delay
« Reply #21 on: 03-06-2011, 15:06:50 »
use your f*ckung sirens when you dive!
Btw: they should be dinamic and automatic to scare shit out of the tankers, because many ppl simple don't know about them or how to use them (especially new players) I think.

Offline THeTA0123

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Re: Aircraft bombs with fuse delay
« Reply #22 on: 03-06-2011, 15:06:51 »
I wonder if it would be possible to have it selectable. You could choose between 0s and 1-2s fuse.

(Similar system as single fire/full auto with LMG's)
Very intresting indeed

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Offline LuckyOne

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Re: Aircraft bombs with fuse delay
« Reply #23 on: 03-06-2011, 16:06:16 »
I wonder if it would be possible to have it selectable. You could choose between 0s and 1-2s fuse.

(Similar system as single fire/full auto with LMG's)

Well that seem interesting... And I believe it's also historically accurate for some bombs which had 2 fuzes. (One to detonate on impact and the other for delayed detonation)
This sentence is intentionally left unfinished...

Offline THeTA0123

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Re: Aircraft bombs with fuse delay
« Reply #24 on: 03-06-2011, 16:06:53 »
I wonder if it would be possible to have it selectable. You could choose between 0s and 1-2s fuse.

(Similar system as single fire/full auto with LMG's)

Well that seem interesting... And I believe it's also historically accurate for some bombs which had 2 fuzes. (One to detonate on impact and the other for delayed detonation)
Yep, all nations used this

Now stukas wont really use this, but ground attack aircraft and bombers did used them.
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Offline Smiles

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Re: Aircraft bombs with fuse delay
« Reply #25 on: 03-06-2011, 21:06:47 »
BTW: use the BAR on planes like the storch, its like magic.
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Offline LHeureux

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Re: Aircraft bombs with fuse delay
« Reply #26 on: 03-06-2011, 23:06:53 »
BTW: use the BAR on planes like the storch, its like magic.
Indeed it works like a charm.

Back on topic..so you'll see the bomb hit the ground and stay there for like 2 seconds? That's idiot.
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Offline Thorondor123

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Re: Aircraft bombs with fuse delay
« Reply #27 on: 03-06-2011, 23:06:04 »
BTW: use the BAR on planes like the storch, its like magic.

Back on topic..so you'll see the bomb hit the ground and stay there for like 2 seconds? That's idiot.
No... it's called a fuze.
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Offline siben

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Re: Aircraft bombs with fuse delay
« Reply #28 on: 04-06-2011, 00:06:19 »
If you want realistic, bombs are not seposed to explode when you drop the from that low, they have a minimum distance to fall before they are armed and can explode. Its a safety feature. I little external propeller has to turn X amounts of time first to arm it (on many types of bombs). so dropping it from 30 meter it is very unlikely that is will go off at all IRL.

Not really WW2, but not far from it.
Quote
I can't speak to WWII fuzes, but in the 1980s a typical USAF gravity bomb still used the M104 & M105 fuzes which were a more or less Korean war era design.

Internally, the fuze consists of a small spherical (1/8") charge of impact-sensitive explosive, called the "initiator". That stuff'd go off with a good whack from a hammer. OTOH, the charge wasn't much more than a firecracker's worth.

Mounted next to that was a larger (1/4" dia x 1") rod-shaped charge of a less sensitive explosive (the "intermediate" charge) & next that was a much larger (1" dia x 4") charge of a still less sensitive explosive (the "booster").

The fuze screws into the nose of the bomb such that the final fuze charge is right next to the bomb's multi-hundred pound charge. On impact, the initiator goes off from impact forces, which sets off the fuze's intermediate & booster charges which in turn sets off the bomb.

And once the fuze is inserted as I've described, one good whack with a hammer on the nose & you would get a BOOM.

So now comes the safety magic to prevent such bumps causing explosions. Until the fuze is armed, a good whack does nothing.

Inside the fuze, that intermediate rod-shaped charge in mounted in a cylinder set transverse to the axis of the whole fuze. As assembled, the ends of the intermediate charge are about 90 degrees off from the ends of the initiator & the booster charge. So a good whack on the nose might set off the initiator, but the intermediate is protected inside a steel shell & won't be set off, which won't set off the booster, which won't set off the bomb.

So this way the bomb is almost as safe to handle with a fuze as without.

The windmill ("arming vane" in the argot) turns a set of clockwork gears which rotate the internal cylinder to align the intermediate charge with the iniator & booster to complete the firing path. There is also a block safety across the front of the initiator which is stout enough to protect it from rough handling and which is retracted by the clockwork.

Once the bomb leaves the aircraft & the arming vane is exposed to the airstream, it takes 3-5 seconds for the clockwork to align the cylinder, thereby arming the fuze. After that, any good impact will trigger the full detonation.

On aircraft with internal bomb bays, the arming vanes are protected from the breeze by being inside. For fighters the solution is also very simple. A length of stout piano wire is run from a solenoid-controlled hook on the bomb rack through a fixed loop on the fuze. The end of the wire simply sticks through the vane's rotation arc & prevents the vane from rotating. When the bomb is dropped, the wire remains attached to the aircraft and as the bomb falls away the vane is freed to spin.

Shortly after takeoff a fighter bomber flight will join up & each aircraft is carefully checked by the other for "'spinners", fuzes whose arming wires got disloged. A spinner means you've got a very large, sensitive explosive strapped to your butt and hitting a bird or really nasty turbulence could instantly ruin your day. Spinners are jettisoned as soon as possible, and with some nervousness since bombs sometime bump each other as they leave the aircraft.


A typical gravity bomb has two fuzes, one in the nose & one in the tail. They both function as above although the geometry of the components is a bit different. Each has a separate arming/safing wire as described. Cockpit switches control which wires are retained by the aircraft & which are let go when the bomb is released. If both wires are let go, they stay attached to the bomb & the bomb's fuzes will never arm. We say the bomb has been dropped "safe", which will almost certainly result in no explosion when it hits the ground.

If both wires are pulled you get redundant fuzing, which reduces the dud rate a bit.

The third common option is to rig the nose & tail fuze differently, such that you can get different explosive results depending on which single fuze is armed. For example, add a "daisy cutter" (4' length of pipe) on the nose fuze. If the nose fuze is armed, the bomb will explode about 4' in the air, maximizing shrapnel & air blast. If the tail fuze is armed, the bomb will explode when it gets to ground level, maximizing cratering & ground shaking. Different targets react better (or is it worse?) to different explosions & this way the pilot can choose at the moment of attack.

Offline SiCaRiO

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Re: Aircraft bombs with fuse delay
« Reply #29 on: 04-06-2011, 00:06:12 »
i have seen in movies when bombs are dropped at low altitudes, the bounce along the ground, moving towards, then they hit something (house, hangar, vehicle) and explode.

dont know how realistic is that, but its kinda cool to have if it is ^^