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Messages - Hjaldrgud

Pages: [1] 2 3 ... 72
1
No, it is not possible to spawn every vehicle in the mod to a map without editing the gameplayobjects.con.
Vehicles need a place to spawn from.

There is a mod called BF2 Tactics that has "open" object spawners. That is you can buy the vehicles you want from an object spawn. https://www.moddb.com/mods/bf2-tactics. I have no idea how it works, but if you are really interested and commited I'm sure it is possible to mod it into FH2. Warning: that would take A LOT of time i guess.

2
Off-Topic / Re: Questions Thread
« on: 05-12-2020, 20:12:45 »
A pretty brutal necro, but I cannot I cannot manage to google the answer I'm looking for.. (And at this point the forum may appreciate any activity)

Does modern howitzers use different amount of propellant on different ranges? Like if they want to fire on a target pretty close and they don't want to fire in a direct line, but still fire indirect, do they not load as much propellant to get more curve on the shell? Thus still being able to fire from behind cover from hills and forests on targets far within long range/optimal range? They got advanced targeting/ballistics calculators and modular charges/propellant, so they should be able to (IMO), I just cannot find any information on it.

3
Modding / Re: FH2 Modding Q&A
« on: 29-09-2020, 15:09:26 »
Regarding heightmaps.. Is the greyscale percentile based? Or can it be more detailed with using the full 255 value scale? Based on IRL heightmap, the place I'm gonna map has its highest point at 243 meters. The map will also contain sea. If I set terrainheight to 255 and have the highest peak at 100% white, I can set the waterlevel at 12 meters and have realistic height right? Will it still only care about the percent value so I will get 2.55 meter jumps from each change in terrain?

If it's not becoming smooth with 1 meter=1 pixel value change, then am I at least thinking correct in terms of getting the height realistic?
Will 243 m=100% white, editor terrainheight 255, editor waterlevel 12 end up correct?

4
Off-Topic / Re: Which kind of music are you listening to?
« on: 28-03-2020, 01:03:32 »
Super catchy military march of the Italian Sassari brigade

https://www.youtube.com/watch?v=OI1IJzSpPH4

5
Modding / Re: FH2 Modding Q&A
« on: 26-03-2020, 01:03:35 »
Anyone knows what's up with battlefieldsingleplayer.com right now? It's been down around a week now. I'm getting worried. It's a prime time for modding these days and it's a shame the site is down.

6
Off-Topic / Re: Picture of the Day
« on: 16-12-2018, 13:12:11 »
I-is it aiming down into the bunker?

7
I'll join that.

8
General Discussion / Re: It's that time of the year again!
« on: 09-12-2018, 22:12:12 »
I did my job! 

9
I think I'll join this one!

10
https://www.youtube.com/watch?v=YPlXlshA0Zc

Peter Jackson, best known for directing The Lord of the Rings trilogy, has created a new film using original footage from Imperial War Museums’ extensive archive, much of it previously unseen, alongside BBC and IWM interviews with servicemen who fought in the conflict.

Footage has been colourised, converted to 3D and transformed with modern production techniques to present never before seen detail.

11
Off-Topic / Re: Picture of the Day
« on: 19-09-2018, 04:09:10 »
No stock?

12
Gaming / Re: Battlefield V
« on: 17-09-2018, 17:09:00 »
Anyone know if Natty still is part of the DICE team?



I feel this is a small wink to Forgotten Hope, but it can very well be just a coincidence.

13
Gaming / Re: Traction Wars - WW2 realistic FPS
« on: 21-08-2018, 22:08:59 »
Good change, good change! "Traction Wars" really does not give associations to WW2 western front.

vid semi related.
https://www.youtube.com/watch?v=Rt3gcSyL5vg

14
Off-Topic / Re: Revolting Uniting
« on: 15-08-2018, 03:08:11 »
Fanswastikal news!

15
Off-Topic / Re: Picture of the Day
« on: 28-07-2018, 03:07:15 »

Trucks attempting to escape stopped by mines, 31 July 1941.
Did they drive into their own mines as a result of a chaotic retreat, or was it finnish mines as a result of being surrounded?

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