Yes, I don't mind if players use nades as they should
and there it came
. The problem is not the messages then, it is that players don't play as
you think they should play. Maybe they think that
they should, throw nades to the "left and right" and over the wall at PHL?.... Every WW2 movie Ive seen, soldiers use grenades to throw in to houses, over walls etc.. "Blind firing" to see if there are enemies there.
When do you propose I "should" use the nades then? When I see an enemy storming towards me over a field?
Look at any Fh2 map... even without the KillMessages or Hit indicator, you
still would know where the enemies are, because that is the way our maps are built. They would
still "spam" the nades over the same walls/hedges and in to the same windows, because they know there are dudes lurking there.
Removing their feedback will not make it safer for you hiding in there, they will not "save their nades for when they really need them". Players that have a nade will throw it in to the window because he
has a nade and can throw it in to the window.
If the real problem you feel is the existence of nades and riflenades, well then that is a totally different discussion and can be adressed instead
There is really only one good answer to this whole debate, and Ciupita nailed it down for you clear, read this please, it explains everything
http://fhpubforum.warumdarum.de/index.php?topic=12890.167Note: this message doesn't take part of that hit indicator discussian but the whole topic
What you PR fans don't notice (note: I like PR very much): FH2 is about World War 2, PR is about modern wars. After CoD4 Modern Warfare came out, WW2 games have been a long off fashion. Why PR has massive amount of american players? America is fighting a war in Afghanistan and people who aren't fit for army or don't want to fight real war, can still experience that war in game since it's portrayed there. They want to fight in war what they can see from TV every day.
Also: PR features battles of like 300 vs. 300 when FH2 shows up larger scale battles (thousands vs. thousands). When PR takes smaller battles, it's obvious that they highlight teamwork and squad tactics etc.
WW2 was as chaotic as FH2 gameplay. If we start concentrating on small unit tactics (aka. start building hardcore realism teamplay thingys), we can't have those large scale battles (which FH2 is about) anymore. FH2 gameplay is good as it is, maybe removing some 1s1k tank kills and that's it. If I want small squad tactics WW2, I play RnL for HL2, it's meant for it.
And now for latest topic in this thread: I could live without hit indicators and killmessages, but I'm not annoyed because of them.