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Messages - Yustax

Pages: 1 ... 133 134 [135]
2011
General Discussion / Re: Portable MG's problems.
« on: 27-09-2009, 21:09:42 »
A gamer can dream right? But I stay firm in my opinion, as for the virgin part...it is because just Battlefield Bad Company have this engine, the next game is gonna be BC2 and who knows in the future.

2012
General Discussion / Re: Panther side armor
« on: 27-09-2009, 20:09:49 »
The germans were smart to use side skirts armor in their tanks. Protected them from HEAT rounds from the PIAT and the Bazooka rounds.

2013
General Discussion / Re: Portable MG's problems.
« on: 27-09-2009, 20:09:54 »
The Frostbite engine isn't as great as its cracked up to be. Sure you can destroy the environment, but at the cost of about 20 players per server.

Its because the engine is virgin, its not researched up to the maximum. Wait until BF3 comes out with the FB engine, and I think its going to be researched and developed to the best engine ever.

2014
General Discussion / Re: Portable MG's problems.
« on: 27-09-2009, 20:09:30 »
I wonder where DICE is where players fill complains and complains about the game engine, too bad it cant work like the Frostbite engine does...

2015
General Discussion / Re: Portable MG's problems.
« on: 27-09-2009, 20:09:01 »
No they have an option to arm the bipod in the items and weapons menu. Its like cheating  the engine  ;D And it works perfectly.

2016
General Discussion / Re: Portable MG's problems.
« on: 27-09-2009, 20:09:28 »
I doubt that, because they don't have the source code. Ask them to implement this "deploy per right klick" feature and I am quite sure you will get the same answer.

No they have an option to arm the bipod in the items and weapons menu. Its like cheating  the engine  ;D And it works perfectly.

2017
General Discussion / Re: Portable MG's problems.
« on: 27-09-2009, 20:09:37 »
Thats too bad, at least the devs of PR mod, modified the BF2 engine to their advantage.

2018
General Discussion / Portable MG's problems.
« on: 27-09-2009, 20:09:26 »
Hi, Im new playing FH2 and one ridiculous think I notice from playing with the machine gunner is when you get prone and he arms the bipod in a stationary position you can move and drag the weapon like it wasnt even armed, and still you can fire and moving at the same time mantaining the same 100% accuraccy. The think is...I want this problem adressed for FH2.2, so when you get into prone and arm the bipod you cant move from your position, just aim as far as the bipod allow you to do so, like 180 degrees. Click the right mouse button to disassemble the bipod so you can continue to move in prone and press again the right click to assemble the bipod.

I just think its stupid, moving the machine gun, firing even moving.

Pages: 1 ... 133 134 [135]