Author Topic: FH1 adding weapons to classes in the .rfa  (Read 559 times)

Offline getacamaro

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FH1 adding weapons to classes in the .rfa
« on: 09-05-2010, 23:05:12 »
Hey guys i'm at my wits end.....  I use the rfa editor to add classes etc to the .init files, but one thing i seem to not get is adding weapons to already made classes.  

For example I want a support mg34 gunner to have a po8 luger.  I have tried to copy the setup of a similar class that had a pistol but to no avail, all i get is a windows *ding* and a crash if i attempt to use it.  Is there a certain order i have to arrange the weapons in if i add them to a class, or do i have to do more than just fill in an open slot.  BTW is there a tutorial out there on how to make a tottally new class?

I really appreciate any help,
Thanx dudes

*edit*  BTW if you guys need me to be more specific just ask.....
« Last Edit: 10-05-2010, 00:05:49 by getacamaro »

Offline Kebert Xela

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Re: FH1 adding weapons to classes in the .rfa
« Reply #1 on: 10-05-2010, 14:05:13 »
easiest solution would be to use the kit "4German_SupportMg34Dime", this includes:
-deployable MG34
-Luger
-Mg34
-Binocs

if you just want the "standard" Mg34 kit + a luger, you`d have to create the kit yourself and add it to your map, by editing the init.con and creating a certain folder. I could explain that to you via pm if you want to.