Author Topic: Natural Bottlenecks of Refractor 2?  (Read 459 times)

Offline Airshark79

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Natural Bottlenecks of Refractor 2?
« on: 05-12-2014, 11:12:10 »
During the previous years I've read numerous speculations about Refractor supporting one CPU core and up to a certain value of RAM. Can we clarify this?

Is the game's performance is limited to software's capabilities rather than the hardware? If so, how far can/does FH2 go?

Offline jan_kurator

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Re: Natural Bottlenecks of Refractor 2?
« Reply #1 on: 05-12-2014, 12:12:00 »
I don't know about RAM but I'm sure your client side build can use only one of CPU cores, that's for example why running COOP mode via the game can result in worse performance than running a dedicated server which can use different core and result in game running smoother when you connect it.