Author Topic: New Faction: problem  (Read 629 times)

Offline TheRisingVeteran

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New Faction: problem
« on: 04-04-2013, 18:04:14 »
Hey,

I tried cloning the DE faction for my little project. The map loads up fine, but when it's "checking client archives" it suddenly crashes in windowed mode, without an error. When I run the debugger, this comes up:

Quote
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Levels/ramelle/Hud/Minimap/ingameMap.tga (as levels/ramelle/hud/minimap/ingamemap)
D:\DiceCanada\BoosterPack2\Code\BF2\Menu\BF2GameMenu\Bf2MenuMapNode.cpp(1653): Debug: BF2GameMenu: 070DD390 setting texture 754317456
D:\DiceCanada\BoosterPack2\Code\BF2\Menu\BF2GameMenu\Bf2MenuMapNode.cpp(1653): Debug: BF2GameMenu: 06C29110 setting texture 754317456
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/hud/texture/ingame/flags/icons/minimap/dkr/minimap_flag
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/HUD/Texture/Ingame/Flags/Icons/Minimap/DKR/miniMap_flag.tga (as menu/hud/texture/ingame/flags/icons/minimap/dkr/minimap_flag)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/hud/texture/ingame/flags/icons/minimap/gb/minimap_flag
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(206): Debug: RendDX9: Texture loaded: Menu/HUD/Texture/Ingame/Flags/Icons/Minimap/GB/miniMap_flag.tga (as menu/hud/texture/ingame/flags/icons/minimap/gb/minimap_flag)
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(755): Debug: RendDX9: load textureData:menu/hud/texture/ingame/flags/icons/minimap/dkr/minimap_cp
D:\DiceCanada\BoosterPack2\Code\BF2\RendDX9\TextureManager.cpp(463): Error: RendDX9: Failed to create dx texture. Menu/HUD/Texture/Ingame/Flags/Icons/Minimap/DKR/miniMap_CP.tga Invalid call
Creation parameters
:

I was rather surprised to see that one come up, as i'm 100% sure miniMap_CP.dds is there (I'm aware of the fact that BF2 doesn't load .tga) I haven't messed around with atlasses or something, as I couldn't see the FH2 devs have done that either. Does anyone know how I can fix this problem?

Offline versus

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Re: New Faction: problem
« Reply #1 on: 06-04-2013, 12:04:19 »
Isn't that a .dds file?
From what I know most of the FH2 files HUD based are .dds files...