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« on: 05-05-2012, 06:05:22 »
General Expectations:
-Officers and NCOs are responsible for enforcing the event rules within their ranks. Failure to do so will result in the entire regiment being punished.
-All regiments must agree that they understand and intend to follow the event rules before they are allowed to attend.
-If either side has 3 soldiers or less alive, the rules governing combat may be ignored in order to expedite an end to the round.
-Postponing defeat will result in an automatic slay.
Guidelines for Infantry and Skirmishers:
-Lines of more than 12 soldiers must fight in two ranks.
-Skirmisher units may never exceed 15 soldiers.
-Soldiers should only fire their muskets while in a properly spaced line formation, or risk being slain with no warning.
-"One space" is the width of your avatar on screen
-Infantry should have less than 1 space between them
-Light Infantry (skirmisher w/ bayonet) may have 3 spaces between them
-Riflemen may have up to 5 spaces between them
-Skirmishers may crouch at any time, but Infantry may only crouch if they are in the front of a two (or more) rank line.
-If only 2 men remain in a line, they must immediately join a friendly line OR charge directly toward their enemy into melee
Guidelines for Cavalry:
-Cavalry units may never exceed 15 soldiers.
-Cavalry may fire muskets from horseback, but must be in a line as with Infantry.
-Unhorsed/dismounted Cavalry are considered Light Infantry.
Guidelines for Engineers:
-Engineer units may never exceed 4 soldiers.
-Infantry and Skirmisher regiments may have 1 Engineer in their unit.
-Musket armed Engineers are considered Light Infantry.
Guidelines for Artillery:
-Each faction is allowed 2 guns (cannon, howitzer, or mortar). 2 rockets count as 1 gun.
-Each gun can have a crew of 3 Artillerymen and 2 Bodyguards.
-Artillery Bodyguards may choose Infantry, Skirmisher, or Engineer classes, but must obey Light Infantry spacing rules.
Here you go, they are pretty messed up xD.