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Messages - valleyman

Pages: 1 [2] 3 4 ... 6
16
Modding / Re: What have you modded recently?
« on: 13-02-2015, 21:02:05 »
Looking really lush Outlaw.

17
Beautiful models, thanks for update.

18
General Discussion / Re: Pacific Mini-Campaign
« on: 04-02-2015, 06:02:07 »
Want to play but don't get off work til 6pm central :-/  Will this still be going?

19
Modding / Re: What have you modded recently?
« on: 30-01-2015, 16:01:20 »
That's just the lighting.  Smoothing is fine.  Thanks for the crits tho.

20
Modding / Re: What have you modded recently?
« on: 26-01-2015, 15:01:23 »
I'm about to call this done.  Missing a few details like the controls and a few details on the wheel skirts? If anyone has any suggestions I'm all ears before I star UV mapping.  Btw, model is sitting at almost exactly 7k tris.




Thanks for the comments so far guys.  I don't think I'm close to being ready to applying to the dev team but I will hopefully, someday, get there.

21
Modding / Re: What have you modded recently?
« on: 25-01-2015, 12:01:59 »
Sweet models!

Update time





Yes, hopefully, this will be for FH2.  Just need a few more details on the bottom, interior, and roof, then I will begin UV mapping, creating a normal map, and texturing!  Yes, there are quite a few inaccuracies, but I really can't be bothered with them right now.  The model is sitting at just over 7k tri's and hasn't been fully optimized.  Also, I really stink at rendering in Maya.

On a side note, if anyone wants to collaborate on a map, preferable an eastern front one, you should PM me and we can brainstorm some ideas.  I'd mainly want to do statics for it so preferable someone that is good in the BF2 editor.


22
Modding / Re: What have you modded recently?
« on: 24-01-2015, 05:01:47 »
Slowly getting there. . .

Not sure how I want to do the normal maps.  Either through a holy poly bake or dDO/xnormal normal map creation. 


23
General Discussion / Re: FH2 Thursday Reloaded!
« on: 23-01-2015, 05:01:01 »
I was in the P4 in Factory along with two of my squad mates, Anthrax and I think Fish

24
General Discussion / Re: FH2 Thursday Reloaded!
« on: 23-01-2015, 04:01:56 »
The gods really don't want FH2 Thursday to happen for us it seems :(  All is lost.  RIP farm

25
Modding / Re: What have you modded recently?
« on: 23-01-2015, 02:01:10 »
I have to totally agree with starting small.  Starting a big complicated model is more than just the modeling process.  All the parts have to be uv mapped and textured and than there is the compiling process.  If you start small you can get all the stages down that way when you move up to more complicated models you won't feel overwhelmed.

Roughbeak, looks like a damn fine start at static modeling to me.   

26
Modding / Re: What have you modded recently?
« on: 07-01-2015, 10:01:46 »
It'll be just a static but hopefully you will be able to enter it.

27
LOL what Christie? 

Will definitely be tuning in to the stream.

28
Modding / Re: What have you modded recently?
« on: 07-01-2015, 01:01:31 »
It's a tram, w/e.  Reference said it was MS-4 Motor Car.  It's not any specific tram.  I'm taking pieces from a lot of old trams that I like.  Take a look here for all kinds of good references.  http://www.skyscrapercity.com/showthread.php?t=1431673&page=24

29
Modding / Re: What have you modded recently?
« on: 05-01-2015, 23:01:33 »
Thanks for the advice! 

Windows sound good.  I'm going to have a few different versions of this motor car,  two destroyed (one for snow) and two pristine (one for snow)


30
Modding / Re: What have you modded recently?
« on: 05-01-2015, 22:01:54 »
Working on this motor car.





Will probably be doing the handles as alpha transparencies or if you guys have another idea I am open to suggestions.

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