Author Topic: Berlin  (Read 21492 times)

Offline nysä

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Re: Berlin
« Reply #195 on: 04-11-2018, 10:11:10 »


« Last Edit: 04-11-2018, 10:11:31 by nysä »

Offline Tyler

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Re: Berlin
« Reply #196 on: 04-11-2018, 15:11:15 »
Screens are looking good!



Overall, I would suggest to add some sandbags,crates,barrels,etc in this area near to the Control Point.

Offline Matthew_Baker

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Re: Berlin
« Reply #197 on: 04-11-2018, 16:11:16 »
Have you tried a playtest with the CMP guys yet? Very curious to know how this plays on a pub server. :)

Offline blander

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Re: Berlin
« Reply #198 on: 04-11-2018, 17:11:19 »
That was my first attempt. I accidentially deleted the alpha channel, that´s why some signs don´t blend properly. They have detail but it doesn´t show in the screenshots due to the lacking lightmap.

I´m loving those pictures, very helpful. I still got plenty signs to make.

Yes, I added more objects everywhere. Keep in mind I try to stay at the bare minimum for the first release.

We only tested it with around 15 people many months ago. I haven´t had another chance since then.

Offline Matthew_Baker

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Re: Berlin
« Reply #199 on: 04-11-2018, 17:11:55 »
think it could be ready for their next CMP pack? I'd like it to be polished before it's in the public rotation tbh, but I would like to try it

Offline Slayer

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Re: Berlin
« Reply #200 on: 04-11-2018, 17:11:00 »
OK, so they will loook better when lightmaps are final, I guess.

Looking forward to play this, so when a playtest comes up, please post in here :)

Offline Ivancic1941

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Re: Berlin
« Reply #201 on: 04-11-2018, 21:11:55 »
Can say one suggestion, instead of Katyusa it would be cool to take M30 122mm and make it mobile . Then infantry can push it around for point blank arty support like in real life. I mean, there is already lot of tanks but thats just instead of Katyusa if you plan to put it.

Or it would be nice for Germans, as their artilery in city did last stand, to place one movable LeFh105 . That would be used to support defense as they dont have much tanks. Disable that look-from-air that arty usualy has so it can just fire at point blank direct fire. And make it from third sector avaible. Take code from Pak or some other movable gun. And as its slow, germans will need to place it clever and retreat when too close to enemy.

Just something I taught as I looked some videos of battle of berlin.
Floppy Wardisc or Floppy Wierdbear

Offline blander

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Re: Berlin
« Reply #202 on: 04-11-2018, 23:11:07 »
It´s taking a lot more time than I expected. I doubt it will be ready in a month.

I removed all artillery. It just doesn´t fit the map. It would be different if buildings were destroyable. I did place a towable pak40 to make the defence a bit more dynamic.

Changes and improvements of course are welcome once the map is tested with the current assets.

Offline blander

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Re: Berlin
« Reply #203 on: 14-11-2018, 05:11:27 »
Almost ready to do the final lightmaps. Next step: textures.


















Offline nysä

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Re: Berlin
« Reply #204 on: 14-11-2018, 09:11:11 »
Really nice work with the street blocks, overall rubble.
Not sure if I remember wrong, but isn't there a industrial cabel reel in the static objects? Just a thought, since these were quite commonly seen laying around on the urban battlefields



Anyway, cannot wait until the map is ready and online.

Offline blander

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Re: Berlin
« Reply #205 on: 14-11-2018, 12:11:43 »
Yes, I used all the cable reel variants, in fact one shows in one of the screenshots. Not many are around though I´m at 6254 objects right now, a little over expected.

Offline Flippy Warbear

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Re: Berlin
« Reply #206 on: 14-11-2018, 12:11:49 »
How many different static types, ie. unique statics, are you at?

Offline Ivancic1941

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Re: Berlin
« Reply #207 on: 14-11-2018, 20:11:30 »
First: Really nice and detailed map blander! Very good looking and I hope to see minimap soon.  ;)


Almost ready to do the final lightmaps. Next step: textures.



Second: Is that some magic code that made towable guns working????  :o
Or is that staged as towing?
Or is towing working less laggy if its driving over good terrain?
Floppy Wardisc or Floppy Wierdbear

Offline Jimi Hendrix

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Re: Berlin
« Reply #208 on: 15-11-2018, 00:11:57 »
Looking good so far.

 Just wondering blander will the street layouts historically accurate or no?



Offline blander

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Re: Berlin
« Reply #209 on: 15-11-2018, 05:11:39 »
Static objects: 6254
Unique objects: 524
Mesh memory: 3547275 kb

I posted a minimap screen earlier. It hasn´t changed a lot since then, just cosmethics.

That towable PAK40 became available since the last patch if I remember correctly. It works fairly well on the map, maybe because it´s all flat, except for the rubble.

The street layouts are not historically accurate at all. I just made a mix of many reference pictures and tried to create different gameplay possibilities across the different sectors of the map. In short, many areas of the map are "based" on real pictures, the rest are completely fictional.

Copying a real place in a 1:1 scale would have been bad because:

1. Inappropiate statics
2. Limited gameplay possibilities
3. Lack of mapping skills
« Last Edit: 15-11-2018, 05:11:32 by blander »