Author Topic: Having FH2 really playing like WW2  (Read 8404 times)

Offline Beaufort

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Re: Having FH2 really playing like WW2
« Reply #30 on: 21-02-2011, 16:02:20 »
Are you saying public servers don't work because players don't use VOIP ? BS. ::)

Offline Lightning

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Re: Having FH2 really playing like WW2
« Reply #31 on: 21-02-2011, 16:02:28 »
BS. ::)
"BS" is not a valid argument in a discussion.

Offline Beaufort

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Re: Having FH2 really playing like WW2
« Reply #32 on: 21-02-2011, 16:02:23 »
A quiet game of FH2 sucks compared to one with chatter.

VOIP roxxxxxx !!

that's hardly an argument either...
_____________________________
« Last Edit: 21-02-2011, 16:02:41 by Beaufort »

Offline Lightning

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Re: Having FH2 really playing like WW2
« Reply #33 on: 21-02-2011, 16:02:34 »
Quoting 5% of someone's post and then claiming it has no arguments is not a valid argument either.

Offline Cory the Otter

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Re: Having FH2 really playing like WW2
« Reply #34 on: 21-02-2011, 17:02:13 »
Lightning: Dreamcrusher, future High School Debate teacher??

Offline Beaufort

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Re: Having FH2 really playing like WW2
« Reply #35 on: 21-02-2011, 17:02:00 »
VOIP roxxxxx in tourney, VOIP roxxxxxxx, period ! No VOIP suxxxxxxxx !

I dare you to find another argument in his post.

Offline djinn

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Re: Having FH2 really playing like WW2
« Reply #36 on: 21-02-2011, 17:02:38 »
*Wakes from his sleep*
Can we go off the PR/FH2 bitching... please.

When they say 'a wider audience', they don't just mean larger numbers of people, they mean larger numbers from different demographics.

Fh2 tries not to alienate groups. By having people with a decent amount of need for realism and people with no care for realism playing, but the need for fast-fun, then you've covered a large base - It doesn't always equal a larger group than focusing on a single demographic - Its like saying the A n B always greater than the set of A, which is not true....

Now stop doing things that get my thread locked - Quit the FH/PR/ COD arguments
*Goes back to sleep*

Offline TheRevoluzer

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Re: Having FH2 really playing like WW2
« Reply #37 on: 21-02-2011, 18:02:46 »
A concrete suggestion from me:

I recently bought the game "Brothers in Arms" and the shootouts are great!
You have no uber-accurate rifle and you are not an elite-sniper that doesn't need to breath.
The fights feel epic because you actually have some decent firefights because you really have no OneShot - OneHit but the realistic damage persists.
Surpression has an influence on your weapon sway and the size of your fire cone and you can actually supress effectively with every rifle, not only wit MGs.
It's a pity, that  you can't do such a cover system, so I won't suggest it  ;)

I have no clue how less accuracy would affect the overall gameplay and the firefights but I like to see longer battles and not just so 1 Secondactions like: enemy-boom-dead

I hope you get what I tried to suggest

Regards TheRevoluzer
« Last Edit: 21-02-2011, 18:02:41 by TheRevoluzer »

Offline Ts4EVER

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Re: Having FH2 really playing like WW2
« Reply #38 on: 21-02-2011, 18:02:36 »
In BiA rifles are scaled to be accurate over 10m. That is not realistic by any means.

Offline TheRevoluzer

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Re: Having FH2 really playing like WW2
« Reply #39 on: 21-02-2011, 18:02:30 »
In BiA rifles are scaled to be accurate over 10m. That is not realistic by any means.

I don't want BIA-gameplay but longer firefights

Offline LuckyOne

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Re: Having FH2 really playing like WW2
« Reply #40 on: 21-02-2011, 18:02:57 »
In BiA rifles are scaled to be accurate over 10m. That is not realistic by any means.

I don't want BIA-gameplay but longer firefights

AFAIK that's only possible by applying unreal amounts of deviation or getting rid of the "1shot1kill" gameplay and bringing the game back to BF2 and BFH levels...

Another way would be making people actually fear dying... but I don't know how do we do that?
This sentence is intentionally left unfinished...

Offline Ts4EVER

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Re: Having FH2 really playing like WW2
« Reply #41 on: 21-02-2011, 18:02:09 »
The best way would be designing some long range combat maps for people who enjoy stuff like that. Because most of the shootouts in Fh2 happen over about 75m at most. Obviously close combat like that is over quickly.

Offline Natty

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Re: Having FH2 really playing like WW2
« Reply #42 on: 21-02-2011, 20:02:25 »
the wider audience is relative, people say realism doesnt atrack people yet PR has a huge player base, same as red orchestra.

People play PR because it is a natural extension of BF2, not because it is "realism".
If I was a "vanilla" BF2 player, I would also have stopped playing vanilla and only play PR nowadays, as BF2 is 6 years old.
However... soon BF3 comes out, and we enter a new "generation" of online PC shootergames. PR will then feel very old and obsolete, even though they have taken the BF2 game experience quite far, with their optics and various technical add-ons. 8)

Red Orchestra has less players than FH2 btw, 75 people playing right now
http://www.game-monitor.com/search.php?game=ro


Offline Ts4EVER

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Re: Having FH2 really playing like WW2
« Reply #43 on: 21-02-2011, 20:02:00 »
Really? damn

Offline TheRevoluzer

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Re: Having FH2 really playing like WW2
« Reply #44 on: 21-02-2011, 21:02:23 »
@Natty

You forgot the darkest hour mod!