Author Topic: Map Crash Percentages and Easy fixes  (Read 31439 times)

Offline jan_kurator

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Re: Map Crash Percentages and Easy fixes
« Reply #15 on: 27-03-2016, 10:03:23 »
Dude...let me clearify....hardcore mapper doesnt means that you know everything...
You also dont know something...even though you are a Developer....
just admit that you've just started your experience with mapping (nothing wrong about it) and don't make fool of yourself  ;)

Offline Ts4EVER

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Re: Map Crash Percentages and Easy fixes
« Reply #16 on: 27-03-2016, 15:03:16 »
Dude...let me clearify....hardcore mapper doesnt means that you know everything...
You also dont know something...even though you are a Developer....

Secondly...
I have some hedgehogs...bunkers and some barbed fences in my map...
And also LCVP'S (static)

Well I certainly don't know everything, but I do know that bunkers and fences are not loaded in the gameplayobjects.con, but in the staticobjects.con. Just a little stab in the dark: Did you make a gameplay layer and place object spawners in there? Or did you just put the static machine guns in the map?

Offline pheeph

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Re: Map Crash Percentages and Easy fixes
« Reply #17 on: 27-03-2016, 20:03:12 »
I'm not sure if I'm in the right thread, but I'm having crash issues when my boot camp map stopped at 14%.  -I don't have a mapdata.py for it
-I don't see a gameplay.con for the map
-Overgrowth? I don't think I have that since the trees are static objects.

Offline Ts4EVER

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Re: Map Crash Percentages and Easy fixes
« Reply #18 on: 27-03-2016, 22:03:43 »
If you don't have a gameplayobjects.con you can't play the map anyway. Note that there is an official equipment test and practice map now called "Firing Range".

Offline pheeph

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Re: Map Crash Percentages and Easy fixes
« Reply #19 on: 27-03-2016, 23:03:19 »
Oh.... I thought they meant gameplay.con.  I didn't it was called gameplayobjects.con.  I see about a dozen of those in the folder.  Does the gameplayobjects.con have to be in a specific place in the map folder?

Besides, my map has more than just a firing range.  It also has a large battle area.

Offline roxor

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Re: Map Crash Percentages and Easy fixes
« Reply #20 on: 28-03-2016, 05:03:53 »
Leave it guys....i found the issue...

CRASH ON 14% ALSO MEANS ISOLATED ISLANDS  IN NAVMESH

add it to the thread...

Thanks...
Cheers!

Offline dogpatchxx

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Re: Map Crash Percentages and Easy fixes
« Reply #21 on: 06-04-2016, 13:04:24 »
hello sirs,

  i recently made a map, problem is that when i ran it in debugger the map seems fine...and in the normal .exe, the map crashes at 44-46% which are the geoms and collisions.. any solutions or fixes?

Offline Roughbeak

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Re: Map Crash Percentages and Easy fixes
« Reply #22 on: 06-04-2016, 18:04:07 »
Hello,

Please load the map in Windowed Mode and if you receive an error, please post the message here. Thanks!
« Last Edit: 06-04-2016, 19:04:32 by Roughbeak »

Offline dogpatchxx

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Re: Map Crash Percentages and Easy fixes
« Reply #23 on: 07-04-2016, 02:04:48 »
no , i dont receive error messages..i usually go on windowed mode to test things.

Offline Roughbeak

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Re: Map Crash Percentages and Easy fixes
« Reply #24 on: 07-04-2016, 04:04:24 »
Okay, perhaps TS can shed some more light on this subject, but have you added any custom content into your map?

Offline dogpatchxx

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Re: Map Crash Percentages and Easy fixes
« Reply #25 on: 07-04-2016, 07:04:54 »
Okay, perhaps TS can shed some more light on this subject, but have you added any custom content into your map?
nope.. no custom content at all

Offline Roughbeak

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Re: Map Crash Percentages and Easy fixes
« Reply #26 on: 07-04-2016, 22:04:08 »
45%-59%
  • Remove vegetation placed on the secondary terrain around the map.
Maybe check the vegetation out, since you mentioned your map crashes around there.

Offline dogpatchxx

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Re: Map Crash Percentages and Easy fixes
« Reply #27 on: 11-04-2016, 01:04:46 »
45%-59%
  • Remove vegetation placed on the secondary terrain around the map.
Maybe check the vegetation out, since you mentioned your map crashes around there.
problem solved , now it crashes at join game.. i have no custom kits

Offline Roughbeak

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Re: Map Crash Percentages and Easy fixes
« Reply #28 on: 11-04-2016, 01:04:21 »
100%
  • 'join game' crash. if the map has proper low detail textures generated, but still crashes at 'join game' while on low graphic settings, check the water.con. renderer.waterAnimSpeed needs to be > 0 or the map will crash on low graphic settings at 'join game'.
Try that, hopefully that will fix it!

Offline roxor

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Re: Map Crash Percentages and Easy fixes
« Reply #29 on: 29-04-2016, 19:04:05 »
I am making a map for VANILLA BF2 and not fh2....so there is no mapdata.py file

i found the problem though

14% also means faulty Navmesh!

now just dont thank me!  :P  ;)  ;D