Author Topic: (Modding) Forgotten Hope 2 Secret Weapon Minimod  (Read 10721 times)

Offline psykfallet

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Re: (Modding) Forgotten Hope 2 Secret Weapon Minimod
« Reply #15 on: 15-09-2012, 22:09:32 »
and how are you planning on having it used? You cant remote control things like in fh1.



Offline Undeadsloth

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Re: (Modding) Forgotten Hope 2 Secret Weapon Minimod
« Reply #16 on: 15-09-2012, 23:09:58 »
Yeah I mainly started modeling and assumed that i'd find a way to make that work. Anyone have any ideas on how to do that?

Offline Ts4EVER

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Re: (Modding) Forgotten Hope 2 Secret Weapon Minimod
« Reply #17 on: 15-09-2012, 23:09:26 »
It's impossible.

Offline Undeadsloth

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Re: (Modding) Forgotten Hope 2 Secret Weapon Minimod
« Reply #18 on: 15-09-2012, 23:09:19 »
Well then thats down the barrel

0utlaw

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Re: (Modding) Forgotten Hope 2 Secret Weapon Minimod
« Reply #19 on: 15-09-2012, 23:09:46 »
I've updated waw alpenfestung version: https://docs.google.com/open?id=0By17mLYB7EvqMzdPMWgtWGZfclU, but you need to have waw minimod installed.


please do not use the waw alpenfestung. im going to put out an updated public release eventually,  thank you.

Offline Undeadsloth

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Re: (Modding) Forgotten Hope 2 Secret Weapon Minimod
« Reply #20 on: 15-09-2012, 23:09:58 »
Cool so is the Alpenfestung map the same as the one in Forgotten Hope Secret Weapon?

Offline Undeadsloth

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Re: (Modding) Forgotten Hope 2 Secret Weapon Minimod
« Reply #21 on: 17-09-2012, 06:09:48 »
So it seems i've found someone who has already modeled a lot of the stuff from the FHSW mod and is now helping me to develop some for the FH2SW. He's already got some vehicles like the USA's B17 Flying Fortress and the Airborne Glider. Also does anyone know about any maps based on Vierville.

Offline Easy Eight

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Re: (Modding) Forgotten Hope 2 Secret Weapon Minimod
« Reply #22 on: 17-09-2012, 09:09:43 »
So you're allowed to use all of their vehicles/maps etc.?

Well they will get in trouble then because they traded some vehicles with BG42 and they aren't allowed to pass these to someone else.

Offline jan_kurator

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Re: (Modding) Forgotten Hope 2 Secret Weapon Minimod
« Reply #23 on: 17-09-2012, 16:09:52 »
I sense much fail in this thread  :-X

Offline Undeadsloth

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Re: (Modding) Forgotten Hope 2 Secret Weapon Minimod
« Reply #24 on: 17-09-2012, 21:09:09 »
So should I hunt down the BG42 people and ask for their permission now? I wouldn't feel right taking another persons work unless I got permission.

Offline [KamiKaze] Destroyer

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Re: (Modding) Forgotten Hope 2 Secret Weapon Minimod
« Reply #25 on: 19-09-2012, 18:09:13 »
Yeah I mainly started modeling and assumed that i'd find a way to make that work. Anyone have any ideas on how to do that?

Here is an idea: Make it drive like normal vechicle with the player acually sitting inside yet invisible ;P

Offline |7th|Nighthawk

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Re: (Modding) Forgotten Hope 2 Secret Weapon Minimod
« Reply #26 on: 19-09-2012, 20:09:52 »
He would kill himself that way and get negative score :P
"I'm sorry Dave, I'm afraid I can't do that..."

Offline Undeadsloth

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Re: (Modding) Forgotten Hope 2 Secret Weapon Minimod
« Reply #27 on: 20-09-2012, 03:09:59 »
He would kill himself that way and get negative score :P
Well would the negative score be outweighed by a vehicle kill score?

Offline |7th|Nighthawk

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Re: (Modding) Forgotten Hope 2 Secret Weapon Minimod
« Reply #28 on: 20-09-2012, 17:09:23 »
I think so. You would get 2 or 3 points I think but you would still kill yourself for that.
"I'm sorry Dave, I'm afraid I can't do that..."

Offline Undeadsloth

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Re: (Modding) Forgotten Hope 2 Secret Weapon Minimod
« Reply #29 on: 21-09-2012, 05:09:24 »
I think so. You would get 2 or 3 points I think but you would still kill yourself for that.
anyway for it not to count as a kill?