Author Topic: Towable AT, AA, and Artillery!  (Read 4645 times)

Offline Turkish007

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Towable AT, AA, and Artillery!
« on: 07-10-2012, 11:10:06 »
Found this video on youtube:

http://www.youtube.com/watch?feature=player_detailpage&v=qz44Q_sCsi4

Not quite what I imagined, but if worked on it more, it might be a successful thingy!
What do you say?  :)

Offline LuckyOne

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Re: Towable AT, AA, and Artillery!
« Reply #1 on: 07-10-2012, 11:10:03 »
Old, and was a fail.

If we are to get towables they would have to work like this:

http://www.youtube.com/watch?feature=player_embedded&v=zO96xO28Kxw

Anyway the devs gave us gun portees as a replacement for now.

Also sometimes using search before posting is a good idea.
« Last Edit: 07-10-2012, 11:10:43 by LuckyOne »
This sentence is intentionally left unfinished...

Offline Ts4EVER

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Re: Towable AT, AA, and Artillery!
« Reply #2 on: 07-10-2012, 16:10:03 »
There already are mobile at guns ingame, on Falaise pocket for example. They are transported portee on a truck and if you enter them they are detached.

Offline Turkish007

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Re: Towable AT, AA, and Artillery!
« Reply #3 on: 07-10-2012, 16:10:33 »
Yeah, I know, the ones which pop out of the truck. But a towable gun would be more realistic. Of course, BF2 engine is retarded as always, but yo know; maybe the truck could drop it as it cand drop supply boxes.

Offline Cheesus Krighst

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Re: Towable AT, AA, and Artillery!
« Reply #4 on: 07-10-2012, 18:10:40 »
Aww, but the AT gun farting trucks arent as cool as towed guns. :C

Also the FH2 devs might not ask for the help of Devilman. Damn you Devilman and your un-charismatic ways!

Offline Turkish007

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Re: Towable AT, AA, and Artillery!
« Reply #5 on: 07-10-2012, 18:10:49 »
Aww, but the AT gun farting trucks arent as cool as towed guns. :C

Yeah...

Offline Natty

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Re: Towable AT, AA, and Artillery!
« Reply #6 on: 08-10-2012, 21:10:42 »


Also the FH2 devs might not ask for the help of Devilman.
why would we

Offline Cheesus Krighst

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Re: Towable AT, AA, and Artillery!
« Reply #7 on: 09-10-2012, 01:10:08 »


Also the FH2 devs might not ask for the help of Devilman.
why would we

Because he has the concept somewhat working...while you guys...erhm...Don't. Hell i don't think the FH devs have done/planned to do any of the ideas posted in the suggestion thread via mid year of 2010-2012, well except possibly the AT gun farting trucks.
« Last Edit: 09-10-2012, 01:10:27 by Cheesus Krighst »

Offline McCloskey

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Re: Towable AT, AA, and Artillery!
« Reply #8 on: 09-10-2012, 01:10:47 »
wake up. towing in that video looks crap, I think you can't even disconnect the trailer. so it's not even "towing", rather a variation of the AA trucks we already have... devs won't implement something crappy as that, and the farting trucks seem much more plausible atm.

for actual towing mechanic you'd need to connect the trailer and a vehicle via joint - something which I am pretty sure is not possible in this engine.

Offline Cheesus Krighst

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Re: Towable AT, AA, and Artillery!
« Reply #9 on: 09-10-2012, 03:10:40 »
wake up. towing in that video looks crap, I think you can't even disconnect the trailer. so it's not even "towing", rather a variation of the AA trucks we already have... devs won't implement something crappy as that, and the farting trucks seem much more plausible atm.

for actual towing mechanic you'd need to connect the trailer and a vehicle via joint - something which I am pretty sure is not possible in this engine.

Well woop-dee-doo. We're dealing with the BF2 engine, its going to look like crap. And yes towing is possible but un-usable in this game because *Gasp* Who would have thought, the BF2 engines fault. The closest theoretical way of towing we would have is an AT gun being pulled by an invisible rope, and that AT gun would be bouncing around like a mother fucker if it hit a single small bump in a road.

 The closest a person has gotten to towing in this game is by (Shown by LuckyOne's Youtube Link) is having it be in the air. Obviously we'll never see any type of good looking Towables because the BF2 Engine will never ever allow it.
So many great ideas have been crushed by BF2's lame engine.

Offline McCloskey

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Re: Towable AT, AA, and Artillery!
« Reply #10 on: 09-10-2012, 03:10:49 »
there's so many things that would make the game look a lot better/immersive. like animations... I was driving past a manned howitzer earlier today and thought "mhmm, wish there was an animation when he fired that gun.. kinda like the gun crews in Call of Duty campaign...", same goes for deployable MGs and mortars... so much stuff that could make the mod better if it had proper animations. oh hey, I'm in the dreamland again

Offline Natty

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Re: Towable AT, AA, and Artillery!
« Reply #11 on: 09-10-2012, 08:10:12 »
Because he has the concept somewhat working...while you guys...erhm...Don't.
that's because we havent done it, and wont. tbh we dont need that, we have enough at guns as it is. both static, mobile and even portable.. + mines so, that's why we dont have "towable"  ::) and if we did indeed do that, next week the suggestion would be "drop from cargo plane" (accompanied by black n white photo of one occasion in ww2 where it happened), then next week it's "engineers building an AT gun on spot" etc etc

it never ends.
« Last Edit: 09-10-2012, 09:10:09 by Natty »

Offline Kuupperi

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Re: Towable AT, AA, and Artillery!
« Reply #12 on: 09-10-2012, 09:10:54 »
The FH2 community I know will never stop with their endless amount of silly suggestions.  ;D
Some of them are actually quite good though and maybe worth trying.

I can already imagine if this suggestion got through, there would be a driver driving the truck while the gunner fires like crazy at the enemy.


Offline hyperanthropos

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Re: Towable AT, AA, and Artillery!
« Reply #13 on: 09-10-2012, 09:10:12 »
I can already imagine if this suggestion got through, there would be a driver driving the truck while the gunner fires like crazy at the enemy.

Sounds awesome :D

Offline djinn

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Re: Towable AT, AA, and Artillery!
« Reply #14 on: 09-10-2012, 11:10:56 »
god! I miss the deployable 88s from FH1. The deployment itself was so cool.