My mistake, sorry.But i think you get the point.
bah best anti-air gun is mg34(normal one that mg soldiers carry) in NA maps Once in mareth I shot down strafing fighter with it Felt like Porta or Tiny from Sven Hassel
He was not wrong. Amateurs talk tactics, pros talk logistics.
He got banned for our sins. He was not the member FH forums deserved, he was the member we needed.
use your f*ckung sirens when you dive!
I wonder if it would be possible to have it selectable. You could choose between 0s and 1-2s fuse. (Similar system as single fire/full auto with LMG's)
Quote from: Thorondor123 on 03-06-2011, 15:06:55I wonder if it would be possible to have it selectable. You could choose between 0s and 1-2s fuse. (Similar system as single fire/full auto with LMG's)Well that seem interesting... And I believe it's also historically accurate for some bombs which had 2 fuzes. (One to detonate on impact and the other for delayed detonation)
BTW: use the BAR on planes like the storch, its like magic.
Quote from: Smiles on 03-06-2011, 21:06:47BTW: use the BAR on planes like the storch, its like magic.Back on topic..so you'll see the bomb hit the ground and stay there for like 2 seconds? That's idiot.
I can't speak to WWII fuzes, but in the 1980s a typical USAF gravity bomb still used the M104 & M105 fuzes which were a more or less Korean war era design.Internally, the fuze consists of a small spherical (1/8") charge of impact-sensitive explosive, called the "initiator". That stuff'd go off with a good whack from a hammer. OTOH, the charge wasn't much more than a firecracker's worth.Mounted next to that was a larger (1/4" dia x 1") rod-shaped charge of a less sensitive explosive (the "intermediate" charge) & next that was a much larger (1" dia x 4") charge of a still less sensitive explosive (the "booster").The fuze screws into the nose of the bomb such that the final fuze charge is right next to the bomb's multi-hundred pound charge. On impact, the initiator goes off from impact forces, which sets off the fuze's intermediate & booster charges which in turn sets off the bomb.And once the fuze is inserted as I've described, one good whack with a hammer on the nose & you would get a BOOM.So now comes the safety magic to prevent such bumps causing explosions. Until the fuze is armed, a good whack does nothing.Inside the fuze, that intermediate rod-shaped charge in mounted in a cylinder set transverse to the axis of the whole fuze. As assembled, the ends of the intermediate charge are about 90 degrees off from the ends of the initiator & the booster charge. So a good whack on the nose might set off the initiator, but the intermediate is protected inside a steel shell & won't be set off, which won't set off the booster, which won't set off the bomb.So this way the bomb is almost as safe to handle with a fuze as without.The windmill ("arming vane" in the argot) turns a set of clockwork gears which rotate the internal cylinder to align the intermediate charge with the iniator & booster to complete the firing path. There is also a block safety across the front of the initiator which is stout enough to protect it from rough handling and which is retracted by the clockwork.Once the bomb leaves the aircraft & the arming vane is exposed to the airstream, it takes 3-5 seconds for the clockwork to align the cylinder, thereby arming the fuze. After that, any good impact will trigger the full detonation.On aircraft with internal bomb bays, the arming vanes are protected from the breeze by being inside. For fighters the solution is also very simple. A length of stout piano wire is run from a solenoid-controlled hook on the bomb rack through a fixed loop on the fuze. The end of the wire simply sticks through the vane's rotation arc & prevents the vane from rotating. When the bomb is dropped, the wire remains attached to the aircraft and as the bomb falls away the vane is freed to spin.Shortly after takeoff a fighter bomber flight will join up & each aircraft is carefully checked by the other for "'spinners", fuzes whose arming wires got disloged. A spinner means you've got a very large, sensitive explosive strapped to your butt and hitting a bird or really nasty turbulence could instantly ruin your day. Spinners are jettisoned as soon as possible, and with some nervousness since bombs sometime bump each other as they leave the aircraft.A typical gravity bomb has two fuzes, one in the nose & one in the tail. They both function as above although the geometry of the components is a bit different. Each has a separate arming/safing wire as described. Cockpit switches control which wires are retained by the aircraft & which are let go when the bomb is released. If both wires are let go, they stay attached to the bomb & the bomb's fuzes will never arm. We say the bomb has been dropped "safe", which will almost certainly result in no explosion when it hits the ground.If both wires are pulled you get redundant fuzing, which reduces the dud rate a bit.The third common option is to rig the nose & tail fuze differently, such that you can get different explosive results depending on which single fuze is armed. For example, add a "daisy cutter" (4' length of pipe) on the nose fuze. If the nose fuze is armed, the bomb will explode about 4' in the air, maximizing shrapnel & air blast. If the tail fuze is armed, the bomb will explode when it gets to ground level, maximizing cratering & ground shaking. Different targets react better (or is it worse?) to different explosions & this way the pilot can choose at the moment of attack.