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1
Modding / Re: BF2Engine Static Meshes
« on: 30-07-2015, 00:07:57 »
Good work Roughbeak.
I did some static modelling for an underground bunkercomplex and still remember some things. It was rather nostalgic to see.
It was for a map that I was working on. (But quit about 2 years now)
I know it was hard because I didn't had such a nice tutorial to follow. :D

2
Modding / Re: [Tutorial] Map of realistic field
« on: 16-11-2013, 12:11:12 »
this looks interesting...

3
General Discussion / Re: Post your FH2 Screenshots
« on: 08-11-2013, 15:11:35 »
these look nice, never thought you guys made it with an php script...

4
General Discussion / Re: Post your FH2 Screenshots
« on: 07-11-2013, 16:11:46 »
wow, those look fabulous!

5
if you want real teamwork in a nice atmosphere, you should join either WaW or FH.

6
Modding / Re: Another question about BF2
« on: 04-11-2013, 15:11:43 »
google:

Adobe Photoshop Portable

8
I don't quite like the negativity on these forums.

You guys should know that most of the guys that host these events put alot of free-time into making this stuff. We like to play FH2, you guys too. Instead of being all negative you should be pleased that there are still people doing new things for this mod.

And about that Italy event, from what I remember that was an joint operation from FH and WaW... Not just FH...

9
Developer Blogs / Re: Tanksystem Update
« on: 31-10-2013, 00:10:21 »
Great work stubby!

10
Modding / Re: FH2_Mapping_The_Pacific_warfare
« on: 27-06-2013, 14:06:13 »
You would be surprised.

11
Modding / Re: FH2_Mapping_The_Pacific_warfare
« on: 17-06-2013, 12:06:19 »
We already have some of those maps at world at war.

bfewaw.com

12
Also, we have 2 new in-game teams!
Be sure to check it out ;)

13
Modding / Re: New Faction: problem
« on: 06-04-2013, 12:04:19 »
Isn't that a .dds file?
From what I know most of the FH2 files HUD based are .dds files...

14
Modding / Re: [Update 29.12.12]Various stuff for maps...
« on: 14-03-2013, 17:03:09 »
Elephants?! :D

15
Modding / Re: I messed up a code in US_Assault.con
« on: 12-03-2013, 18:03:12 »
And it has to be unicode (UCS-2 Little endian) encoded.

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