For Falaise, I simply DLed Aserafimov's new version to the map that includes vehicle navmeshes and changed mortar and the lefh to have _AI after them in Server.zip/gamemodes/COOP or SP3/64/Gameplayobjects.con
Yer, the Stuka sounds terrific now especially when it does pull into a steep or long sloped dive in which case you actually get the horn squarking... but its hard to tell distance as it wasn't optimised for FH2.... it will be epic when its in though
Most improved maps are:
/Alam Halfa, simply epic! I can't wait to see how a map like Mareth will compare. I thought this map was epic before... but now!!... Probably, the Game's best map, and a fair thing too since NA is the most significant part of FH2 for the time being.
/El Alamein, fresh breath of life with the NA version of the Puma, Rommel's beatle and all the explosions and strafing/ bombing runs... Tanks being more agressive too make a big difference... Still hope we could revert tank motion to prevent them piling up at certain points on the map.... Leagion, lo-ove the work you did with tans, but what the heck did you do!
/Totalize, ever epic, but now with rockets blasting away and Drawde's frag count fix, it makes this map all the more epic! And the Allies make it across alot more often - Just needs rocket-planes :-)
/ Arberdeen... I hate this map with a passion, but arty makes the biggest appearance in this one, and agresive tanks, use of static guns and infantry that seem to move in force makes this one memorable
/Faliase - tried it only a few times, definitely putting the panther back, but otherwise this is an ill map with arty comparable to multiplay
Drawde, do you think bots might use the Walking Stuka on Luttich if it also had a raised perspective? Perhaps it has to have a clearly defined minium range to prevent blowing up itself... I'm sure any effect we come up with to make arty see further will do wonders to this piece