Author Topic: New rocket AT stats  (Read 1808 times)

Offline Eat Uranium

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New rocket AT stats
« on: 15-05-2010, 18:05:45 »
This graph was compiled by me when the new bazooka and panzershreck deviation was being tested.  Each of the datapoints counts for at least 20 shots.  The target was the rather large side of an M3 Grant.  A hit was called if the Grant either died or started to smoke.



Obviously, these statistics are a 'best case', actual performance will vary.  As a side not, these are now innaccurate when non in ironsights.

The bazooka has a velocity of 80, meaning a flight time to 100m of 1.25s.
The panzershreck has a velocity of 110, meaning a flight time to 100m of 0.91s.

Due to these new higher velocities, drop is now negligeable over the effective range.

I believe the PIAT is now also affect by deviaton, but only becomes noticeable innacurate after the max range on it's sights.
« Last Edit: 15-05-2010, 18:05:22 by Eat Uranium »

Offline THeTA0123

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Re: New rocket AT stats
« Reply #1 on: 16-05-2010, 01:05:35 »
Only tried the bazooka so far. But my god i came when i fired that thing  :o
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Offline Kubador

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Re: New rocket AT stats
« Reply #2 on: 16-05-2010, 13:05:33 »
Remember that you can't shoot accurately after running or sudden movements. Now, there is a quite big chance you will miss a mid-range target when running out of cover and insta shooting. Take your time.

Offline THeTA0123

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Re: New rocket AT stats
« Reply #3 on: 16-05-2010, 14:05:19 »
Indeed i just noticed this aswel. It takes several seconds to fully stabilize the gun. However this is very good, as it stops Panzerschreck whoring.

And really DO take your time! I killed half my squad just now on Luttich because i fired my bazooka to early
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Offline Ts4EVER

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Re: New rocket AT stats
« Reply #4 on: 16-05-2010, 14:05:12 »
Lüttich also has no Panzerschrecks anymore. BTW, that caused a bug during pre RC testing, because everyone who spawned with a Pfaust died.  ;D

Offline THeTA0123

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Re: New rocket AT stats
« Reply #5 on: 16-05-2010, 15:05:04 »
Lüttich also has no Panzerschrecks anymore. BTW, that caused a bug during pre RC testing, because everyone who spawned with a Pfaust died.  ;D
I love you guys for removing that horrible imbalanced panzerschreck on Luttich  ;D

But my god the shreck vs Zook battles is the most fun thing in FH2 now! I had so much fun shooting at infantery now with both of them
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Offline McCloskey

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Re: New rocket AT stats
« Reply #6 on: 16-05-2010, 19:05:15 »
New Bazooka is tres cool.. I was kinda thinking what's the secret behind that deviation even if I was crouching still but it was just for too short period of time I see. Only thing that is left to make Bazooka/Panzerschreck the most awesome stuff in the game is to make sandbags "destroyable"... that would be totally awesome to aim that Bazooka on MG nest and send it to hell in pieces >:D

BTW where can I find what's the limit (as in numbers) of limited kits in full server (=32 players per side)? I'd like to know these numbers as I'm making a map and it would help me with deciding some things...
« Last Edit: 16-05-2010, 21:05:00 by McCloskey »

Offline [F|H]Taz18

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Re: New rocket AT stats
« Reply #7 on: 17-05-2010, 02:05:58 »
BTW where can I find what's the limit (as in numbers) of limited kits in full server (=32 players per side)? I'd like to know these numbers as I'm making a map and it would help me with deciding some things...

Dude why didn't you just ask in our mapping forums?

Offline McCloskey

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Re: New rocket AT stats
« Reply #8 on: 17-05-2010, 02:05:59 »
uhm cuz I happend to be in these forums when this struck me... and I'm helluva lazy bastard :P