FH2: FORGOTTEN MAPS
Gentlemen,
as some might have noticed, most of the old custom maps for FH2 are broken since the last patch or unsupported due to python issues. I always wanted to keep some of the best maps alive for me and a few friends to play in coop mode. This time I went one step further and started fixing and overhauling some old maps. And I just wanted to share it, so here you go.
First of all:
I don't own any of the maps and I didn't create any of these maps. I fixed them, updated them, improved some things and added navmeshes where they were needed. Credits for the original work go to the creators, which are listed below. Also credits to
gavrant, who helped me a lot with this.
If anybody of the creators should object, I'll remove his work on request.
There are currently 3 packs to download, containing 8 Africa maps, 5 winter 44/45 maps, 6 France maps + one Netherland map. In order for the maps to work, you have to download the modbase files, containing several custom objects by the Forgotten Honor community.
All of these maps are to be played in
COOP mode. Don't try Conquest or Singleplayer. Go to Local in the multiplayer menu, choose coop mode and start your server to play on.
I'd recommend playing all of these maps on a local dedicated server to get the best experience. I will list my preferred serversettings for this below each map. Check out DJ Barneys HABAI mod on the forums or on Moddb for more information on dedicated servers.
PATCHLOG updated 05/13/16
05/13/16:
- Fixed some minor issues on St. Mere Eglise.
- Overall balance tweaks.
- Updated all non-FHT custom loadscreens to a greatly improved quality for the polished look.
- Dozends of localization issues fixed.
05/01/16:
- Overhauled nearly all the Africa maps to be more historically accurate. Thanks to batistadk for the facts.
- Overhauled AI behaviour on nearly all the Africa maps to be more fun.
- Reichswald Map added to the Bulge Pack.
- NCO Kit on Bulge maps hopefully fixed now.
- Python Error on St Mere Eglise fixed.
BEDA FOMM 1941In late January 1941, the British learned that the Italians, fearing the British advance during Operation Compass were evacuating Cyrenaica by way of Beda Fomm. The British 7th Armoured Division was dispatched to intercept the Italian army. Halfway to their destination, it was evident that the entire division together was too slow so a 'flying column' was sent on a direct route across the desert. On 5 February 1941, they arrived at the town to cut off the retreating remnants of the Italian Tenth Army. The following day, the Italians arrived and attacked.
- crash/python stuff fixed
- updated AI Commander behaviour
- improved lighting/overall look
- added FH2-style loadscreen
Original map by: deathfromabove2010 (azreal64)
serversettings
Defend as GB
sv.coopBotRatio 100
sv.coopBotCount 70
Attack as IT
sv.coopBotRatio 100
sv.coopBotCount 75
KASSERINE PASSThis is the first confrontation between the US and Axis forces in North Africa. The new and untested Allied troops must fight the battle-hardend Axis 10th, and 21st Armored Divisions . If the Allies fail to stop them, they could loose Tunisia.
Complete overhaul:
- crash/python stuff fixed
- improved sky and lighting/overall looks
- improved vehicle spawning, changed vehicle layout
- added new kits to the US side
- added push mode (32p layout)
- improved AI spawning and Commander behaviour
- added FH2-stlye loadscreen + music
Known issues: I've experienced some ctds while testing. I fixed everything I could but sometimes it will still crash while playing. I hope to have this solved in the future.
Original map by: ImtheHeadHunter
Original coop layout by: Sturm_Tiger
serversettings
Push as DAK
sv.coopBotRatio 100
sv.coopBotCount 75
Defend as US
sv.coopBotRatio 100
sv.coopBotCount 70
OPERATION ABERDEENThats right, its back. The FH2 devs might have removed it for good reasons, I think it is still worth playing in coop and it sure provides a lot of fun. Play the original double assault layout or try push mode in coop 32p.
- python stuff fixed
- improved AI commander behaviour
- added push mode (32p layout)
Original map by: FH2 devs (couldn't find the one responsible)
Original coop layout by: Winter
serversettings
Push as DAK
sv.coopBotRatio 100
sv.coopBotCount 75
SIEGE OF TOBRUK NIGHTDuring the Easter Battle of April 1941, Rommel's forces try to smash through the Tobruk defensive lines with a Blitzkreig style night attack. The Allied defenders, determined and freshly dug in (made up of predominantly Australian infantry with British artillery support) must try to hang on at all costs. The Tobruk garrison O.C. Major General Morshead has directed there will be NO SURRENDER! Short on mortars and with arms mainly consisting of infantry, small and medium AT guns and some armoured units based at the town itself, the gallant defenders know they are in for a bloody fight.
- crash/python stuff fixed
- improved lighting/overall looks, added different time and weather modes!
- changed vehicle layout
- added Italians to the Axis, now mixed team
- updated Allied kits
- added coop 32p layout: Sandstorm
- added coop 16p layout: Dusty Afternoon
Note: this will not overwrite the original Fh2 map or corrupt your game files. My version of the map will be shown as "Siege of Tobruk 1941" and exists parallel to the vanilla version.
Original map by: Lobo
Original night version by: ?
serversettings
Defend as GB
sv.coopBotRatio 100
sv.coopBotCount 68
Push as DAK
sv.coopBotRatio 100
sv.coopBotCount 80
MERSA MATRUH 1942Yes, this map already exists in the current version of FH2. Yes, theres also coop. But, at least for me, the 64p coop mode is severely bugged. Most of the Axis AI will instantly die on spawning. While I was not able to fix this, I simply applied the old pre-2.45 layout to it. I also added a foggy dusk version for all those who aren't fond of night maps.
- fixed 64p coop layout
- Coop 64: foggy evening
- Coop 32: original night version
- changed vehicle layout
- improved AI Commander behaviour
Note: this will not overwrite the original Fh2 map or corrupt your game files. My version of the map will be shown as "Mersa Matruh 1942" and exists parallel to the vanilla version.
Original map by: Lobo
Original coop layout by: WSU
serversettings
Break out as GB
sv.coopBotRatio 80
sv.coopBotCount 70
Attack as DAK
sv.coopBotRatio 90
sv.coopBotCount 70
EL AGHEILAFollowing their destruction of the Italian Tenth Army in Operation Compass, the British Western Desert Force halted their advance at El Agheila in February 1941 so that units could be sent to assist in the defence of Greece. On February 14 the first units of the Afrika Korps started to arrive in Libya under General Erwin Rommel. Rommel starts his first offensive in North Africa by attacking the British forces near El Agheila...
- python stuff fixed
- added full bot support in 64 push mode
- NOTE: map will be laggy on occasions. Couldn't fix that. Play on HABAI dedicated local server for best experience
Original map by: FHT devs
serversettings
Push as IT
sv.coopBotRatio 100
sv.coopBotCount 75
SIDI MUFTAHDecember 16th, 1941. After three days of bitter fighting, as the 8th Army relentlessly attacks the Gazala line, Rommel orders the Afrika Korps' withdrawal. Now, British troops are about to engage the Italian rearguard near Sidi Muftah who did not receive an withdrawal order and are ready to fight to the last round.
- python stuff fixed
- added full bot support in 32 and 64 push mode
Original map by:
http://www.batalhapelomundo.com.br - BpM, modified by FHT devs
FORT CAPUZZOOn 26th of November, 15th Panzer Division bypassed Sidi Azeiz and headed for Bardia to resupply, arriving around midday. Meanwhile the remains of 21st Panzer Division attacked northwest from Halfaya towards Capuzzo and Bardia. The Italian Ariete Division who were approaching Bir Ghirba from the west, were ordered towards Fort Capuzzo to clear any opposition and link with 21st Panzer. They were to be supported by 15th Panzer's depleted 115th Infantry Regiment which was ordered to advance with some artillery southeast from Bardia towards Fort Capuzzo. The two battalions of 5th NZ Brigade positioned between Fort Capuzzo and Sollum Barracks were engaged by the converging elements of 15th and 21st Panzer at dusk on 26 November.
- python stuff fixed
- added full bot support in 32 mode, attack as IT/DAK
- added full bot support in 64 mode, attack as GB - alternate weather
Original map by: FHT devs
EDIT MAPLIST CONTINUED TWO POSTS BELOWAll of these have been updated to the latest version on 05/01/16!
If you like this, make sure to check out my
COOP Support Map Pack for the recently added
FH 2.5 Eastern Front maps.
KNOWN BUGS: Not all maps are to be played with either side or the experience will be boring. Play as attacker when possible. At the point most of this was made, I was a non-experienced AI dev, I could create Navmeshes but I could not edit them, the Reichswald is the only exception because it was recently added. I could only do so much to make the AI work as intended. Maps have to be designed with that movement in the mind. Some of those are not. The bots will act stubborn and dumb very often. I tried my best to give you the best possible experience though.
NOTE: As pointed out, this should not break your game for MP. The maps will not overwrite anything.
I'm trying to provide support to this as much as possible. If you come across an issue, please notify me and I'll try to fix it.
SPECIAL THANKS TO:
- gavrant, who answered all my questions in detail and made most of this possible
- All original creators of these maps, for providing us the awesome stuff
- Every single FH2 Dev, for bringing this mod alive and keeping the best mod of all times alive