Author Topic: The Nightman cometh!  (Read 5849 times)

Offline Thorondor123

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Re: The Nightman cometh!
« Reply #15 on: 22-06-2012, 09:06:53 »
Awesome news about KotH, should make WaW Game nights a hoot!

Would love to see the 32-plyr Eppledorf mini-map too!


Same as 64, just darker ;D
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Offline Raziel

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Re: The Nightman cometh!
« Reply #16 on: 22-06-2012, 10:06:57 »
Awesome pictures! Love the new night skyboxes. The tune Silent night popped into my head while looking at the pics of Eppeldorf.  ;D

Offline LuckyOne

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Re: The Nightman cometh!
« Reply #17 on: 22-06-2012, 11:06:58 »
Ahhh, finally something that can make server owners put 32p maps in rotation!
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Offline Ts4EVER

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Re: The Nightman cometh!
« Reply #18 on: 22-06-2012, 12:06:09 »
Awesome news about KotH, should make WaW Game nights a hoot!

Would love to see the 32-plyr Eppledorf mini-map too!


Same as 64, just darker ;D

Actually, the farm flag in the south and the German mainbase are deleted and the Americans attack.

Offline Wakain

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Re: The Nightman cometh!
« Reply #19 on: 22-06-2012, 14:06:05 »
I pretty much gathered you guys were up to something with those layers, but I never saw this coming.
I'm curious to see how this'll work out

Offline Zulnex

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Re: The Nightman cometh!
« Reply #20 on: 22-06-2012, 17:06:39 »
Splendid images. 8) Keep up the outstanding work Developers and Beta Testers.

Offline evhgear

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Re: The Nightman cometh!
« Reply #21 on: 22-06-2012, 22:06:37 »
Wow !! It's really beautiful on Eppeldorf, but on Keren... I'm totally dreaming !!!


This picture of dense forest on night is simply awesome. Imagine how awesome it will be when it will be the time for a night map in the jungle of a little pacific island !!!


Offline SamusMaximus8492

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Re: The Nightman cometh!
« Reply #22 on: 23-06-2012, 06:06:22 »
This mod keeps getting better all the time. I pray that you will alter it farther.

Offline Natty

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Re: The Nightman cometh!
« Reply #23 on: 25-06-2012, 08:06:43 »
2.45 King of the Hill maps

Eppeldorf - 16
Vossenack - 16
Purple Heart Lane - 16
Gazala - 16
Mount Olympus - 16
Tunis - 16
Anctoville - 16

The team that has owned the central flag for 10 minutes wins  :)

Offline sheikyerbouti

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Re: The Nightman cometh!
« Reply #24 on: 25-06-2012, 09:06:24 »
 unless gazala 16 is changed to the Hill bunker and trench system (not the current deleted area of Bir Hakeim), I can easily foresee this being a terribly boring map. The current Gazala 16 is a rapefest with practically no worth to it, no opportunities to flank, no cover and the house doesn't even have mirrored access which ensures Allied superiority. (I admit being biased in that Gazala 16 is the only map that ensures I will quit playing Fh2 and get something worthwhile done)


 Bir Hakeim changed to its' own 16/32 sized map would be hella fun though, especially to give props to the Foreign legionnaires who put up such a valiant defence. A french defence put up against the German onslaught of tanks and artillery would play out extremely well, would have tons of replay value and would also breathe life into a map area that never should have been removed from the larger gazala iterations.

 I can easily imagine a small German main with APC's and a couple of tanks, some artillery and a few pick up kits. The French side could have their weak arsenal of 2 pounders, a mortar, no special kits but instead they would be essentially bled to death by a combined arms effort on the part of the German's but without proper resource management (have a slow tank respawn); the German side would be ensured defeat provided that the Bir Hakeim defence's are left uncaptured until the map ends.

 Kind of like how Hurtgen Forest currently plays at the last line of German defences...
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Offline Natty

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Re: The Nightman cometh!
« Reply #25 on: 25-06-2012, 13:06:32 »
gazala koth is bir hakeim

Offline sheikyerbouti

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Re: The Nightman cometh!
« Reply #26 on: 25-06-2012, 13:06:10 »
 that's a shame. unless you can alter the design of the building in the centre flag area this will be a very one-sided map in favour of the Allies.


p.s.  please add ammo boxes and pick up kits to the small maps, PLEASE
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Offline Natty

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Re: The Nightman cometh!
« Reply #27 on: 25-06-2012, 13:06:57 »
there's a feedback section for it here where you can post ingame experiences once the patch is out
http://fhpubforum.warumdarum.de/index.php?topic=49.0

Offline sheikyerbouti

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Re: The Nightman cometh!
« Reply #28 on: 25-06-2012, 13:06:04 »
 Lol natty,
 I play on Wolf Thursdays and after literally hundreds (if not thousands) of hours exclusively playing the 16 and 32 player maps I can tell you that this will be a hot mess.

 The King of the Hill concept would work perfectly on the Hill complex flag though. All those bunkers and trenches would make for epic combat, tons of flanking opportunities and would provide amazing defensive opportunities.


 P.S. you guys ignore most feedback from that section as we have been requesting pick up kits and ammo boxes on the small maps for years now.

I will gladly do it myself if none of you will.
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Offline Natty

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Re: The Nightman cometh!
« Reply #29 on: 25-06-2012, 13:06:20 »
no, we read the feedback very carefully and I have personally implemented tons of fixes based on those threads.

And since you havent yet played the koth version, I'll happily read your posts in the gazala thread after release, Im sure you'll have plenty to say about it.

Box flag gets enough attention and game play in the 64 version, I didnt feel like using it for Koth, also there arent any good places to spawn people around that flag. Koth works so there's no spawn at the flag you fight over, it's a game mode about constant reinforcements.