Good news, all.
Here is my own link to the latest version of WinterHilf's Alam Halfa. In this version, the German tanks will storm the line and quickly take the first line bases. The map spawns more tanks at capped flags, making an offensive or counter-offensive that much more aggressive. Bots also use more stationary positions with mortar playing a significant role.... Enjoy
http://www.filefront.com/user/mydjinnyCan the sticky be updated with this then?
Other fh files you may want from that link are the functional toolbox for forgotten hope which replaces the current buggy one to aid in increasing the number of bots you have. You will still need to change the ratio to 64% if you have 64 bots and 98% for 96 bots if your pc can handle it. Any more bots than that and you wont be able to join a squad or rebalance the ratios.
You may also want to replace the Divehorn sound with that from Forgotten Hope 1. Instructions and the .wav file are also on that page....
EDIT:And before anyone goes off Downloading Modmaps, that's
Forgotten Hope 1... Work done by Spike1942 way back in an attempt to rebalance and improve gameplay.... Just so you know before you go off and download it...
ADDED: Sidi Rezegh's gameplayobjects.con. This version replaces the heavy British tanks with A cruser, a Stuart and a Crusader tank. The battle would play like it says in the book: An aggressive British charge, a German strong but fruitless defense and a series of counter-attacks that reclaim the airfield, and a to-and-fro and such.
Goodwood Tiger II should replace the current Tiger tank and the Panther will be replaced by a different camophlaged version making it easier for it to move around undetected in that terrain.
Now adding an old gem. AJ_51's take on Seige of Tobruk. In the dead of the night, the German army attacks the Australian lines. Experience night combat like never before with streaks of mg fire, deadly night flying Stuka's and close pitch-black quarter combat.
I will need to make some changes as it still uses the old factions' audio making radio overs nonexistent. Also, I was really thinking of if I should change the Germans to Italians to add a new take on the battle. Let me know what you think before I make the changes.
Cheers,
Djinn