Author Topic: Mersa Matruh - Night  (Read 7442 times)

Offline titsmcgee852

  • Jr. Member
  • **
  • Posts: 464
    • View Profile
Re: Mersa Matruh - Night
« Reply #30 on: 04-04-2012, 08:04:51 »
That Alamein Aces map CTDs straight away, not meant for 2.4?

Offline DLFReporter

  • FH-Betatester
  • ***
  • Posts: 4.727
  • Betatesting FH2 makes me edgy...
    • View Profile
Re: Mersa Matruh - Night
« Reply #31 on: 04-04-2012, 10:04:32 »
Probably not, many things have changed since 2008 and FH2.1.  ;D
Gravity is a habit that is hard to shake off

Offline Thorondor123

  • God Emperor
  • Global Moderator
  • *****
  • Posts: 6.573
  • Lugbûrz-ûr!
    • View Profile
Re: Mersa Matruh - Night
« Reply #32 on: 04-04-2012, 12:04:07 »
...
edit: As a courtesy, would AussieJeff51 not be deserving of some credit for having created the initial version of this very map? he did come up with this idea years before...

That's true, he did make a SP Mersa Matruh Inf only night map back in 2008 and you have mentioned it now (here's the link for all you SP guys: Link)
, but I don't know if that is enough to credit him. Anyone can think of a map that's suitable for night battles. Especially during the NA-Campaign. He actually made 3 NA maps from that time into night maps. (Here we go: Links)
Of course he shouldn't be credited... This person has nothing to do with the map :/
Let mortal heroes sing your fame

Offline ksl94

  • Jr. Member
  • **
  • Posts: 739
  • British Imperialist
    • View Profile
Re: Mersa Matruh - Night
« Reply #33 on: 04-04-2012, 18:04:39 »
AJ 51 had the same idea, but he simply changed the skybox and fixed the lighting accordingly. The map being presented here has got a new, custom made skybox of its own and a perfectly calibrated lighting to match the sky and nicely represents the moonlight. The official new map required a lot of additional work, which fortunately paid off very well. I can't wait for this great map to be released!

Offline Ts4EVER

  • Banner of THeTA0123
  • Developer
  • ******
  • Posts: 7.812
    • View Profile
Re: Mersa Matruh - Night
« Reply #34 on: 04-04-2012, 18:04:20 »
Terrain has also been changed heavily, since the map was pretty shitty before.

Offline elander

  • Jr. Member
  • **
  • Posts: 531
  • [DLF]
    • View Profile
    • Den Lede Fi
Re: Mersa Matruh - Night
« Reply #35 on: 04-04-2012, 19:04:19 »
Wow! Great job natty! Jag vill verkligen börja mappa för er! :)

Disclaimer - Personal Opinions are not shared with DLF

Offline HappyFunBall

  • Jr. Member
  • **
  • Posts: 428
    • View Profile
Re: Mersa Matruh - Night
« Reply #36 on: 04-04-2012, 23:04:48 »
Night flying map? Will the runway be lit at all?

Offline Surfbird

  • Full Member
  • ***
  • Posts: 1.101
    • View Profile
Re: Mersa Matruh - Night
« Reply #37 on: 05-04-2012, 13:04:31 »
Night flying map? Will the runway be lit at all?

I don't think that a lit up runway is needed. Look at the screens, its not totally "black" night. More like dark blue sky, so i guess you can still see well enough where you are going to land :)
Or if you are lucky, they lit up the runway indeed, but i doubt that.

Offline hyperanthropos

  • Jr. Member
  • **
  • Posts: 338
    • View Profile
Re: Mersa Matruh - Night
« Reply #38 on: 05-04-2012, 14:04:31 »
Terrain has also been changed heavily, since the map was pretty shitty before.

What does changed terrian mean? Is it like a new layout for the building in the city or "just" new skins?

It looks like there also new vehicles, for example I think there never was a Kübelwagen (or was it?). On one screens you can see one. Also new/other tanks included?

Offline Ts4EVER

  • Banner of THeTA0123
  • Developer
  • ******
  • Posts: 7.812
    • View Profile
Re: Mersa Matruh - Night
« Reply #39 on: 05-04-2012, 14:04:13 »
Yes, better building or rather wall layout and different heightmap.

Offline Flyboy1942

  • Jr. Member
  • **
  • Posts: 633
  • AKA: Ghanrage
    • View Profile
Re: Mersa Matruh - Night
« Reply #40 on: 05-04-2012, 16:04:54 »
So German armor/infantry attacking in the open from main bases will have some ground relief and a few places for hull down support positions?

The map looks gorgeous btw. Very well balanced lighting and a romantic skybox.

Offline HappyFunBall

  • Jr. Member
  • **
  • Posts: 428
    • View Profile
Re: Mersa Matruh - Night
« Reply #41 on: 05-04-2012, 21:04:45 »
Night flying map? Will the runway be lit at all?

I don't think that a lit up runway is needed. Look at the screens, its not totally "black" night. More like dark blue sky, so i guess you can still see well enough where you are going to land :)
Or if you are lucky, they lit up the runway indeed, but i doubt that.

Maybe not needed, but still would be cool.

Offline Ts4EVER

  • Banner of THeTA0123
  • Developer
  • ******
  • Posts: 7.812
    • View Profile
Re: Mersa Matruh - Night
« Reply #42 on: 05-04-2012, 21:04:29 »
So German armor/infantry attacking in the open from main bases will have some ground relief and a few places for hull down support positions?


Actually I think that might be exactly what natty did. Rocks and cliffs and stuff.

Offline Flyboy1942

  • Jr. Member
  • **
  • Posts: 633
  • AKA: Ghanrage
    • View Profile
Re: Mersa Matruh - Night
« Reply #43 on: 05-04-2012, 21:04:13 »
Awesome! Just what the map needed. :D

Pesky 6 pounders lost a bit of advantage.

Offline CptdeS35

  • Jr. Member
  • **
  • Posts: 403
    • View Profile
Re: Mersa Matruh - Night
« Reply #44 on: 07-04-2012, 00:04:09 »
Also for Keren, with vickers berthier mg.
...berthier
berthier
berthier
berthier
berthier !!
FH2 Dev (wait seriously ?)