and prevents children and older people falling down the bridge into the river :)wich is the most important thing
Exactly it prevents tanks driving over that bridgeNo it doesn't, because tanks don't collide with that kind of fence.
Exactly it prevents tanks driving over that bridgeNo it doesn't, because tanks don't collide with that kind of fence.
They collide with certain parts of it, if you try to drive through the fence longways, the tank will buck and bounce, likely flipping or tipping you into the river, or at the very least damaging you somewhat.I have driven shermans and wolverines and greyhounds and even a panther IIRC of that bridge with no ill effects whatsoever.
I just want to say I think this map is epic fun to play!It must be, if the only complaint is "durr, the fence is in the bridge, durr" :P.
I somewhat agree. On the other hand, the map is designed to run very smooth and to allow long range tank combat and planes, so the simpler layout and detailing actually helps that kind of gameplay.
2.Everytime i come in an area "new" i get extreme lag spikes. Especialy when i am flying, this causes for some funny scenarios of me crashing ;D (Crashed into a FW190 wich was taking off, and later on my FW190 crashed into a friendly panther all because of these lagspikes)2GB of RAM is barely enough for FH2 on XP. I would recommend 4 GB at the very least with Vista for any application. Win7 is closer to XP in performance so you might consider upgrading (though adding RAM never hurts).
Is their anyway to solve these lagspikes? Will lowering settings do the trick? Or close as much programs as possible? or is 2GB of RAM to little for vista and FH2 to handle?
Yes that is exactly what i am experiencing.2.Everytime i come in an area "new" i get extreme lag spikes. Especialy when i am flying, this causes for some funny scenarios of me crashing ;D (Crashed into a FW190 wich was taking off, and later on my FW190 crashed into a friendly panther all because of these lagspikes)2GB of RAM is barely enough for FH2 on XP. I would recommend 4 GB at the very least with Vista for any application. Win7 is closer to XP in performance so you might consider upgrading (though adding RAM never hurts).
Is their anyway to solve these lagspikes? Will lowering settings do the trick? Or close as much programs as possible? or is 2GB of RAM to little for vista and FH2 to handle?
Also, how much memory your graphics card has? If all the textures on a map cannot fit into the memory at once, you will experience a "jump" as they are transferred from RAM to graphics card. This frequently happens when you come into "new" areas or if a particularly large collection of statics comes out of the fog.
Great map. The combination P47 and P51 is truly great. However the sheer amount of AA trucks really is ....
Anyway, i only have 2 things with this map. Well one suggestion and one problem=
1.Place the 40MM Bofors more center between the Artillery and Airfield for the allies. Its really easy to attack allied planes on the ground. And difficult to wander these planes off. While the german airfield has a flak vierling and AA truck close by to protect itself
oooooh nais gracias ;DGreat map. The combination P47 and P51 is truly great. However the sheer amount of AA trucks really is ....
Anyway, i only have 2 things with this map. Well one suggestion and one problem=
1.Place the 40MM Bofors more center between the Artillery and Airfield for the allies. Its really easy to attack allied planes on the ground. And difficult to wander these planes off. While the german airfield has a flak vierling and AA truck close by to protect itself
Ah for your first point, i think we have a present wich can be placed there wich you will love :D
am I the only one to have observed that but famhouse capturing the flag when american is always really long and hard in the sense that the american flag is high up it the sky but still have some germans tanks and infantry spawning or staiy white when american flag is at the max of his height ?
This is a great map i really like camping tanks with panzerfaust near the hedgerows and the tanks that it includes although there is a bug(?)You can go in the middle of the river with stug(and with other vehicles i think)
(http://img9.imageshack.us/img9/9244/swimminginnormandia.th.png) (http://img9.imageshack.us/i/swimminginnormandia.png/)
I found a german pilot kit in the amis main.well know, will dissapear when allied pilot kit is ready IIRC
I found a german pilot kit in the amis main.well know, will dissapear when allied pilot kit is ready IIRC
This is not a real bug but you can blame me and i blame myself. I recognized too late that i already had reached the bottom of my terrain and so i couldn´t made the river more deep. But the Stug is not swimming, its just not totally covered with water. A few inches more and it would take damage. Most of the tanks can pass the river, the jeeps and trucks not.
This is not fixable anymore but it´ll hardly have any impact on the gameplay. We could add perhaps very dangerous fishes wich do eat tons of steel within seconds - similar to piranhas - that could be a solution.
Btw experienced yet another awesome round with FWs raping both Allied mains.. this makes me hate Axis airforce on Normandy maps so much more given that it's the Allies who are supposed to have AA superiority. Yeaaah...
That will be fixed next patch.
AA defense and plane damage with 50cal.oooh yes
Theta, one thing I'm worried about is that the Quad will suck just like the .50s on the American planes do... soI know. And hopefully we will see this fixed. 2 FW190's can pwn all 4 planes on Cobra. Experienced FW pilots admitted this aswel
in the end no real AA help for the US :X
Btw experienced yet another awesome round with FWs raping both Allied mains.. this makes me hate Axis airforce on Normandy maps so much more given that it's the Allies who are supposed to have AA superiority. Yeaaah...
Its costs 200.000 $ to fire this weapon...For 12 seconds...;D ;D ;D ;D
I hope those .50 AA's are going real RoF, Americans need dominance somewhere.According to some people, the allies cant have anything dominating in this game! ;)
We all know German Tanks were too awesome ;D The enemy tanks were destroyed on sight of the German tank (Meaning the commander looking at the tank and dying)Thats what the german propaganda was telling you. German propaganda also told that they had an army of 1.5 million troops ready to emerge around warshaw......
I had the oportunity to playtest the quad as well as to see it in action. I have to say it IS awesome not only agains planes but soft targets as well. Rate of fire has been fixed for US planes also.you sir. Just made my day
I had the oportunity to playtest the quad as well as to see it in action. I have to say it IS awesome not only agains planes but soft targets as well. Rate of fire has been fixed for US planes also.Now I have a machine gun. Ho ho ho!
Glad to hear american airplanes have been fixed :), sucks when my fav vehicle in the game sucks.Hopefully yes ;D
Hopefully Thunderbolt can strafe too in next patch.
damn, those fifties are sure as hell to ruin my day as an axis pilot :'(Enough of your FW190 bias. It's time for the P-51s to shine.
Fuck yeahdamn, those fifties are sure as hell to ruin my day as an axis pilot :'(Enough of your FW190 bias. It's time for the P-51s to shine.
Bias? Who said anything about bias? just cause i love to spawnkill all those little american soldiers doesnt make me biased ;)damn, those fifties are sure as hell to ruin my day as an axis pilot :'(Enough of your FW190 bias. It's time for the P-51s to shine.
these days you are biased and a fanboy for everythingBias? Who said anything about bias? just cause i love to spawnkill all those little american soldiers doesnt make me biased ;)damn, those fifties are sure as hell to ruin my day as an axis pilot :'(Enough of your FW190 bias. It's time for the P-51s to shine.
I hope americans get roughly 2/3 per main base and 1 per capped base. Locked of course :DWell if you're going to make the M16s locked, then at least make the Flak 38 on wheels locked.
I approve this.Either both unlocked, or both locked.I hope americans get roughly 2/3 per main base and 1 per capped base. Locked of course :DWell if you're going to make the M16s locked, then at least make the Flak 38 on wheels locked.
all of my lag issues solved by simply fully clearing the cache!What is the name of this cache? I don't want to delete anything important :)
For those experiencing this problem aswel=CLEAN IT UP!
I had ZERO lag, Zero warping, Zero freezing
If i recallall of my lag issues solved by simply fully clearing the cache!What is the name of this cache? I don't want to delete anything important :)
For those experiencing this problem aswel=CLEAN IT UP!
I had ZERO lag, Zero warping, Zero freezing
If i recallNo, you just see one and it is called "cache". And please call them folders, not maps. (A map is een kaart, you know.)
My documents>Bf2>mods>FH2 and then you see 3 maps. Delete the contents INSIDE the maps.
Can someone confirm this i just said it right?
i see 3 of them of those MAPSIf i recallNo, you just see one and it is called "cache". And please call them folders, not maps. (A map is een kaart, you know.)
My documents>Bf2>mods>FH2 and then you see 3 maps. Delete the contents INSIDE the maps.
Can someone confirm this i just said it right?
OK, so you have 3 maps in that folder, while the rest of the community has one folder inside of it. Fine.ye, but
STFU. If you aint got feedback to give, then GTFO.considering people having alot of lag problems on Operation cobra and clearing the cache solves it 95% of the times, it is actuall good feedback
Its an ok map, however, me and a jeep can fly around the map forever before even finding a german tank.euhm no as they already have enough of them? They got a huge advantage on this map because of its openness
Perhaps more tanks for germs?
No, but Gerries can safely leave base after 88s ate up all US tanks.
It is quite easy with the 88 to prevent any number of US tanks approaching German base.No, but Gerries can safely leave base after 88s ate up all US tanks.
It is quite easy to kill those 88s, especially with amount of US tanks
Ok, but what if these tanks are somewhere near the town? Don't forget about US planes...
Mmm, it seems unavoidable. OK, here goes:
If German team gets pushed back into base having lost all the flags, they just played badly and they should lose the round.
And that's how work most of the maps... You should play some tournament maps to notice some difference....
IMO the FW190s should spawn in the uncap, with a stuka on the airfield and maybe move the recon plane up as well. or mix/match somehow. The Americans have 3 fighters so I can't imagine a stuka overpowering the Germans.The 88's at Farmhouse and on the ridge west of it have gun shields as well, and IIRC the one in the NW corner has it too.
Also at least the 88 on airfield is useless for AA because of the shield, I don't know if the other 88s have it as well but all the same.
IMO the FW190s should spawn in the uncap, with a stuka on the airfield and maybe move the recon plane up as well. or mix/match somehow. The Americans have 3 fighters so I can't imagine a stuka overpowering the Germans.Stuka for Germans...
Also at least the 88 on airfield is useless for AA because of the shield, I don't know if the other 88s have it as well but all the same.
Plus if the airfield is allowed to fall, the Germans deserve to lose their air support. A competent team can hold the forward flags indefinitely, so only a very sneaky ninja Jeep will get through then.
dont tell me about the 88s there are useless agaisnt planes
I played the map twice with 2.45 installed and experienced CTDs both time. Don't know why it is crashing.I still got this crashes. I am using Win7 64 bit.
This is most likely a bug. But i would like to remind that the Late shermans on Cobra where equipped with wet ammo racks and various improvements. Things most tanks(including german tanks) dint had. A tank when penetrated is a loss when=
On thing that really bothers me are the Shermans in 2.45, I was okay with two shots with a Panther for a 76 Sherman for gameplay reasons, but two shots for a Sherman - exept very close engagements - is to m
This is most likely a bug. But i would like to remind that the Late shermans on Cobra where equipped with wet ammo racks and various improvements. Things most tanks(including german tanks) dint had. A tank when penetrated is a loss when=Wow you agreeing with my when talking about allied armor :D but I am okay with certain improvements if they are historically reasonable, but as you said those Shermans feel wrong now. I cant think of anything else than bug or a mistake in balancing them.
1.the crew is dead
2.The ammo exploded
3.The tank catches fire in wich 1 and or 2 happens
however i think this is most likely a bug. I yesterday got one shotted from about 100 meters by a panther and i managed to survive a shot from quite a long range (Windmill to the slope at allied base)
I think it is a bug
I like the new vegetation and color, and also longer viewdistance. But playing as german when allies have caught Farm and Windmill (watermill?, whatever) I found it quite boring to only have to defend. Only sit and wait if the americans have a hard time or get bombed by a plane when you bring a tank and drive it all the way to crossroads. I would suggest making only the farm re-capturable again so you can attack something.
Yea the goal was to make it more or less game over at that stage, but give the germans enough firepower so they can make a come back. They have quite a serious loadout with tanks at that stage...
Yea the goal was to make it more or less game over at that stage, but give the germans enough firepower so they can make a come back. They have quite a serious loadout with tanks at that stage...
Tanks are sitting box targets when you have barely 2 good pilots on the American team, add 2 more planes for germans when all flags are capped. I wanna see some good airfights :D
It would be better if they got more armor/ground forces, but to fockin hell with Axis planes! The current situation on Cobra suggests the Axis airforce was basically as strong as the Allied one, which was not the case. :-\
The FW190 literally rape the Typhoons; you are right on that.
and one would have to be mentally ill thinking about dogfighting with the ground attack Thunderbolt.
This shows me that you don't play to game.Mmm, it seems unavoidable. OK, here goes:
If German team gets pushed back into base having lost all the flags, they just played badly and they should lose the round.
Amen.
190's still to bloody powerfull..... its armament rips you in 1 second, you cant outturn it with the P47. The P51 has far to weak armament to bring it down...........seriously learn to fly
This shows me you don't pay attention. You quoted something from over a year back...This shows me that you don't play to game.Mmm, it seems unavoidable. OK, here goes:
If German team gets pushed back into base having lost all the flags, they just played badly and they should lose the round.
Amen.
Unbeliveble that some guys here post and don't have a clue.
so the germans have ruled the map in 2.4?This shows me you don't pay attention. You quoted something from over a year back...This shows me that you don't play to game.Mmm, it seems unavoidable. OK, here goes:
If German team gets pushed back into base having lost all the flags, they just played badly and they should lose the round.
Amen.
so the germans have ruled the map in 2.4?Where did you read that? All I'm saying is that 2.4 and 2.45 are incomparable (especially when it comes to this map), so you shouldn't quote stuff from previous versions. In 2.4 there wasn't even meant to be a German counterattack, so your point is moot.
When you let the Allies lose some planes in late game its independent from the players.This isn't necessarily a good thing. I think players should be able to control a situation. In Nattys scenario the US only "controls" having four planes by not capping all flags (while, as we all know, capping flags is a primary target of the game). In Odiums scenario the Germans control where their AA is defending against the airplanes. I think mobile AA is indeed better than static AA, so it can cover the approach to the town better.
-Marder I is near useless against the shermans, might change one for a panther.
-The static flakvierling at the airfield is almost useless as it gets destroyed very easy, why not remove it and add a mobile flakvierling at the airfield.
No changes to this map???As you can see, unfortunately. I can't reveal internal stuff to you to give you the reason behind it (actually, the reason is lack of time but those things I won't mention caused it) but don't worry, since FH2 launcher was officialy announced today, you can expect some small patches soon which most likely will bring some updates for this map, AFAIK Operation Cobra has high priority on Gavrant's to-do list, and we have plenty of feedback to work with.
seriously it still imbaI like the rifle grenades much more than the panzerfaust.
add proper anti tank kit to germans
Balance changes for next patch:
Operation Cobra balance changes
- Germans get Panzerfausts in their AT kits
- American tanks don't spawn at windmill or farm anymore if they control the town flags
- Replace 1 Marder with another mobile AA gun
I already did that in July 2017, will be in the next patch.