Well lets talk straight... the current artillery system is not very good... you have to rely totally on the spotters which use a spotting system that is quite bugged (accidential marking of bushes or other small objects). The area that you can see is to small and the accuracy far too good...
So I'd like to have a new firing option for artillery to make it independet from the spotting system and more usefull for the purpose it was originally made for: barrages for suppressing the enemy or taking out enemy fortifications.
I imagine the artillery to have two modes to fire:
1. Strike mode: This is pretty much the same as it is now... you can fire on targets spotted by a scout with good accuracy and reload...
2. Barrage mode: This simulates a "blind" barrage on an enemy position... no targeted strikes but area bombardment.
This mode changes several things:
- it adds neutral aiming dials in the sight which the gunner can use to adjust his aim without spotters on certain areas... gunners will be able to learn the right numbers to aim at certain strongpoints.
- the accuracy is drastically lowered. You won't be able to target certain guns or stationary enemies as your spread will be about 60-100m (dependant on range of course). You can just target a stronghold and must have luck to hit and cannot shoot when there are friendlies nearby.
- barrage mode simulates the crew to operate at increased speed for a short time... I think of something similar to CoH where the artillery can fire several shells in rapid succession and then has to wait.
Artillery should be able to fire about 3-7 rounds (dependant on size) with a reload time of 4 secs on artillery guns and howitzers and about 2 seconds for mortars. After the barrage there should be a reload time of at least one minute until the next barrage can be fired.
When switching back to strike mode the reload timer is not reset... you have to wait until the barrage mode is reloaded (to prevent players from quickly firing barrages and then use accurate strikes again... you can do either one or another (switching from strike mode to barrage mode also requires several seconds for the crew to prepare).
Also when switching between the modes the gun alignment is reset so that players cannot use barrage mode just for aiming with the neutral dials.
Barrage mode should be able to use HE or smoke ammo either for softening the defense or covering advancement.
Well just a dream... but I wanted to tell you