Author Topic: 128p technical feedback  (Read 18100 times)

Offline TBZ`

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Re: 128p technical feedback
« Reply #45 on: 17-03-2011, 10:03:54 »
no ctd since sunday.

OS: Windows 7 Ultimate 32 bit
CPU: AMD64 X2 @ 2.7GHz
RAM: 4 GB
HD: 750GB Seagate 5400rpm
Display: 9800GT 1GB  (8800GT=9800GT renamed by nvidia)
Settings : 1280*1024 @ all mid.
sound: medium(hardware)
Internet : 12mbit/s

« Last Edit: 17-03-2011, 10:03:36 by TBZ` »

Offline General_Henry

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Re: 128p technical feedback
« Reply #46 on: 17-03-2011, 16:03:55 »
I have no CTDs so far! It must be that you guys set your graphics a bit too high :p
Heh. i5/650, ATI HD5850 1GB, 6 GB DDR3, 1 TB HDD, Win7 64-bit here, settings 1920*1080/high. I do assume that it's not a bit too high to run FH2 maxed out on such a rig, considering that I can even run frakking Crysis maxed out without crashes. Also, I experienced virtually no crashes prior to the second round of 128p tests, maybe once a month max.

The weakest part of your config maybe is not enough... idk, maybe FH2 is demanding one hardware more than the other compared to things like Crysis

(that's a very powerful computer indeed!)

hope the devs would sort out the stablity issue. I think more people should post here for the devs to gather more data.

Offline Kev4000

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Re: 128p technical feedback
« Reply #47 on: 17-03-2011, 18:03:22 »
Fh2 is very memory demanding, in contrast to other games that are more CPU demanding. This is caused by FH2 loading everything at startup, while other games are optimized to load new content into the memory as you progress through the levels (mostly due to consoles having less memory). Most crashes, such as at mapswitch, are caused by memory errors of some sort. It is possible that 128p raises the memory usage causing more crashes.
« Last Edit: 17-03-2011, 18:03:28 by Kev4000 »

Offline Neighbor Kid

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Re: 128p technical feedback
« Reply #48 on: 17-03-2011, 22:03:03 »
ive crashed once on this new server  the old one i didnt... my current specs are the following..

Dual ATi 5870 1 Gig cards
I7-860 2.8 GHZ but being overclocked to 3.6 ( for the past year)
8 gigs of ram
Windows 7 64 bit
HD- 1TB

running at All high  max AF max AA @ 1920 X 1080
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Offline THeTA0123

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Re: 128p technical feedback
« Reply #49 on: 17-03-2011, 22:03:21 »
Fh2 is very memory demanding, in contrast to other games that are more CPU demanding. This is caused by FH2 loading everything at startup, while other games are optimized to load new content into the memory as you progress through the levels (mostly due to consoles having less memory). Most crashes, such as at mapswitch, are caused by memory errors of some sort. It is possible that 128p raises the memory usage causing more crashes.
Does lowering our graphics improves this?
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Offline Kelmola

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Re: 128p technical feedback
« Reply #50 on: 18-03-2011, 00:03:10 »
Speaking of memory demands, I've got ~5GB free RAM as I type this, with Firefox having been open for most of the evening. Still can't figure out how a 32-bit application such as BF2.exe could ever require even that? According to MS, 32-bit applications even on a 64-bit Windows will only "see" 2GB of RAM at most (or unless compiler settings were altered, which is rare and not recommended, up to 4GB). Though I've been considering updating my rig to 8GB as soon as manufacturer's warranty expires, just in case. :P

Offline Dukat

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Re: 128p technical feedback
« Reply #51 on: 18-03-2011, 01:03:57 »
Intel(R) Core(TM)2 Duo E8400  @ 3.00GHz
Asus P5Q
4GB
ATI Radeon HD 4850 512MB
Microsoft Windows XPprofessional 32-bit

Code: [Select]
VideoSettings.setTerrainQuality 3
VideoSettings.setGeometryQuality 3
VideoSettings.setLightingQuality 3
VideoSettings.setDynamicLightingQuality 3
VideoSettings.setDynamicShadowsQuality 3
VideoSettings.setEffectsQuality 3
VideoSettings.setTextureQuality 3
VideoSettings.setTextureFilteringQuality 3
VideoSettings.setResolution 1024x768@70Hz
VideoSettings.setAntialiasing Off

Occasional crashes at mapchange. Probably once a few maps. Besides that, everything is fine.

I usually imagine my own sounds with it, like `tjunk, tupdieyupdiedee` aaa enemy spotted, ratatatataboom

Offline Soppa

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Re: 128p technical feedback
« Reply #52 on: 18-03-2011, 14:03:17 »
Speaking of memory demands, I've got ~5GB free RAM as I type this, with Firefox having been open for most of the evening. Still can't figure out how a 32-bit application such as BF2.exe could ever require even that? According to MS, 32-bit applications even on a 64-bit Windows will only "see" 2GB of RAM at most (or unless compiler settings were altered, which is rare and not recommended, up to 4GB). Though I've been considering updating my rig to 8GB as soon as manufacturer's warranty expires, just in case. :P

bf2 will use max 900-1400MB memory. If your OS and other programs wont use more than 600MB while playing, there is no need for more than 2GB total memory.

However if your background programs will need more than is available, systems starts to swap memory to hdd which is slow process and will show as stuggering/lagspikes.

So just make sure you got 1,5GB free memory when start bf2 and you will be fine by memorywise.

EDIT: on PR its been max 1,4GB, no idea if FH2 uses more memory.
« Last Edit: 18-03-2011, 17:03:03 by Soppa »

Offline NTH

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Re: 128p technical feedback
« Reply #53 on: 18-03-2011, 15:03:32 »
Some FH2 maps will touch the 2GB line. That means there must be some free memory for the OS processes.


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Offline Soppa

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Re: 128p technical feedback
« Reply #54 on: 18-03-2011, 20:03:59 »
One more test for new patch, if its still crashing ill change back to stable so you can play weekend :)


Offline Slayer

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Re: 128p technical feedback
« Reply #55 on: 18-03-2011, 22:03:26 »
Just played a bit of Gazala and then Luttich. Upon finishing the map (scorescreen) I had ctd.

Specs:

Quad Core Q 9300 @2.5 GHz
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3.2 GB of DDR2
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Offline Soppa

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Re: 128p technical feedback
« Reply #56 on: 18-03-2011, 22:03:03 »
I had debugger running when got CTD and it did point to 8640dae on pbcl.dll

If you got a lot of Crash To Desktop (CTD), try to update your punkbuster manually
download: http://websec.evenbalance.com/downloader/download.php?file=1

Run it and if you cant see Battlefield 2 in list, press add game
then press Check for updates

It should show Client version (v2.241 | A1392)
Server version (v1.800 | A1392 | C2.241)

If your versions are something different, its not up to date.
« Last Edit: 18-03-2011, 23:03:35 by Soppa »

Offline Capten_C

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Re: 128p technical feedback
« Reply #57 on: 18-03-2011, 22:03:22 »
Tried to join the server 3 times now. I get a ctd a few seconds after clicking "Join Game".
I could join hslan without any problems.
Currently there's only 7 players on the server, so I guess a lot are getting the same ctd.  :(
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Offline Soppa

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Re: 128p technical feedback
« Reply #58 on: 18-03-2011, 22:03:37 »
Tried to join the server 3 times now. I get a ctd a few seconds after clicking "Join Game".
I could join hslan without any problems.
Currently there's only 7 players on the server, so I guess a lot are getting the same ctd.  :(

There is some server side changes made to some maps by kev4000 and they are running first time.
Seems there is issues on mount olympus and someone complained about planes on gazala,
so these two maps has reverted back to old versions.

Offline Neighbor Kid

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Re: 128p technical feedback
« Reply #59 on: 19-03-2011, 22:03:51 »
So i gotta wonder..... how come the first day this came out with 128-126 players we all were running smooth.. and now at this point the serevr is absolutely terrible it studders horrible its not the ping lag... its the server doing it terribly... i dont understand.. what makes the difference from the server on day 1 to what ever day it is now?  kinda confused.
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