Poll

What is your current graphic hardware

GF 6000 Series
7 (2%)
GF 7000 Series
9 (2.6%)
GF 8000 Series
31 (8.9%)
GF 9000 Series
30 (8.6%)
GF 200/300 Series
32 (9.2%)
GF 400 Series
4 (1.2%)
X-Series
4 (1.2%)
X1000-Series
5 (1.4%)
HD 2000 Series
3 (0.9%)
HD 3000 Series
2 (0.6%)
HD 4000 Series
44 (12.7%)
HD 5000 Series
41 (11.8%)
256 MB or less
13 (3.7%)
512 MB
49 (14.1%)
1024 MB
54 (15.6%)
more than 1024 MB
19 (5.5%)

Total Members Voted: 218

Author Topic: The Comunity Hardware Poll  (Read 17806 times)

Offline Mud Buddha

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Re: The Comunity Hardware Poll
« Reply #45 on: 20-08-2010, 11:08:23 »
I just bought an ATI HD5670 1Gb card last week and had my hopes up for FH2, but as it turns out it still runs like shit, with every detail on either medium or low. I just can't seem to get FH 2 running smoothly.
I now have:
Intel Core2Duo 2,8Ghz
ATI 5670
2Gb RAM
Creative X-fi soundcard
WinXP

I'm getting a bit desperate, but maybe I should start a new topic about this, with the title "WHAT THE F AM I DOING WRONG HERE?"
FH2 is the game, DarklyDreamingDexter is the name.

Offline Knitschi

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Re: The Comunity Hardware Poll
« Reply #46 on: 20-08-2010, 14:08:53 »
Sadly not only the Graphicscard is importent. Also the Speed 1 single of your Core CPU can bring. Not to mention the number of object and the number of Different objects

Conserning CPU: This is true... but as I said, I wanted to keep it simple and in my experience the GC has the biggest influence when you have - lets say more than 2.5 GHz.

Conserning objects: This is why I wanted to know about the video memory. If all the data of the different objects and all the geometry of the object instances in the map fit in there, you don't need to load them from main memory to video memory while playing the map. When this happens, the loss of FPS is disproportionately high.
Why do I think that it works this way?  I made a map with a forest in it that covered the whole map. Than I started to increase the view distance and Overgrowth draw distance (set them on the same value). What I observed was that at an certain threshold framerates droped signifacantly when I walked around, but went up again when I just moved the mouse around and stood still. I think that this happened because the tree instances that were in my viewradius completly filled the video memory. So when you move, the ones coming into sight have to be loaded from RAM to the graphic card.
My theory is, that modern grafic cards have enough power to draw a LOT of triangles when only using the simple BF2 shaders without dynamic shadows and other expensive effects they have to calculate in todays game renderes. In most cases the limit will be set by the amount of available video memory and not by the computational power of the card.

I haven't done a lot of undergrowth testing yet, but I think it is ideal for getting more detail. First of all it has no collision mesh and therefore does not strain the server. Secondly it only uses small meshes and textures that don't need much memory. But this needs to be checked out more carefully.

Offline Paavopesusieni

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Re: The Comunity Hardware Poll
« Reply #47 on: 20-08-2010, 14:08:27 »
GPU: HD 5770 Sapphire 1024 MB IIRC.
CPU: Phenom II X4 965BE

« Last Edit: 20-08-2010, 14:08:10 by Paavopesusieni »

Offline M00SE

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Re: The Comunity Hardware Poll
« Reply #48 on: 20-08-2010, 14:08:14 »

Used to get some texture flickering and lower than usual FPS in certain areas with a lot of statics, effects and high volume of players. Latest series of nVidia drivers seem to have resolved both issues

Running it with a C2D 2.66Ghz and 4GB RAM on XP Pro 32-bit if that matters.


I recently upgraded to gtx260 Sli and updated to the latest driver (at that time) and I have been experiencing lower than usual FPS in the same manner as you have described ever since.

I've been trying to work out why the performance has been so crap for months. I upgraded from gtx 8800's and wasn't expecting a backward step. I did wonder a couple of times if it was the new driver that was to blame. I wish I had rolled back now to check. I will go and get the latest one and see if there's any improvement. If not I am going reinstall a previous version.


 

Offline kummitus

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Re: The Comunity Hardware Poll
« Reply #49 on: 20-08-2010, 14:08:03 »
just upgraded from my old GF 8800GT what server well for the time being with some dual core athlons. Now going with ati 5850 1GB spiced up with a Core i7  ;D

just shame that ati's dont work with two screens if you have any AA at all in bf2  :(
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Offline NTH

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Re: The Comunity Hardware Poll
« Reply #50 on: 20-08-2010, 14:08:21 »
Sadly not only the Graphicscard is importent. Also the Speed 1 single of your Core CPU can bring. Not to mention the number of object and the number of Different objects

Conserning CPU: This is true... but as I said, I wanted to keep it simple and in my experience the GC has the biggest influence when you have - lets say more than 2.5 GHz.

 *Snap*

This would be noticeable in your Windows Resource Monitor. Did you check the stats on your CPU, Memory and disk activity when walking around?
By the way is that test map the one in your signature, looks purdy.


Milton Gault roared, "Roffey, I know bloody well that Jerry knows we are here but you don't need to advertise the fact!"
(From: First in the Field, Gault of the Patricias by Jeffery Williams, page 72.)

Offline Die Happy

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Re: The Comunity Hardware Poll
« Reply #51 on: 20-08-2010, 14:08:36 »
HD4870 1GB slightly overclocked (by manufacturer)
Live Long & Die Happy

Offline 9.Pz Kreuzer

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Re: The Comunity Hardware Poll
« Reply #52 on: 20-08-2010, 15:08:19 »
A cute little Mobility Radeon HD 4650 with 1024 memory.
My earlier GF 8800....mother of all flickering issues :-\
Deserved to burn...
 ;D

Offline Yam52

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Re: The Comunity Hardware Poll
« Reply #53 on: 20-08-2010, 15:08:15 »
GPU: GF 9800 GT, 1024 MB.
CPU: Core i7 920.

Also got 3GB RAM.

Offline Slayer

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Re: The Comunity Hardware Poll
« Reply #54 on: 20-08-2010, 15:08:37 »
Ati HD 4850 Pro 512Mb
it was the best deal I ever made :P
I believe I have the same. At least I have an ATI card from the 4800 series with 512 MB.

Offline SchwererGustav

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Re: The Comunity Hardware Poll
« Reply #55 on: 20-08-2010, 16:08:18 »
I have still my 8800GTX no need to upgrade in the near future.

Offline elander

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Re: The Comunity Hardware Poll
« Reply #56 on: 20-08-2010, 17:08:29 »
I have still my 8800GTX no need to upgrade in the near future.

that gfx seems to be the king

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Offline SchwererGustav

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Re: The Comunity Hardware Poll
« Reply #57 on: 20-08-2010, 18:08:23 »
yeah it runs well, have it now good 2 years and it still plays most new games(except crysis) max. settings 1920x1080 and AAx2 or AAx4.

But it has still reserves that i could use with a Vmod ;D

Offline THeTA0123

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Re: The Comunity Hardware Poll
« Reply #58 on: 20-08-2010, 18:08:12 »
9500GT

Cheap then

cheap now

and im sticking to this low budget GFX
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Offline Witti

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Re: The Comunity Hardware Poll
« Reply #59 on: 20-08-2010, 18:08:00 »
Graphic: Evga 7800 GS Co

CPU: Athlon 4000+ (single core)

pretty old stuff but running fine in 1600x1200 with everything maxed except terrain (med) and dynamic shadows (off), 4x AA