Temporary Summary of the Vote:
85% of the voters have a card of the HD 4000 / GF 8000 series or better.
35% of the voters have a card of the HD 5000 / GF 200 series or better.
86% of the voters have 512 MB video memory or more.
49% of the voters have 1GB videio memory or more.
Equipped with the powerful Video Memory Watcher I did some testing of the 27 official maps. The objective was to find out how much video memory and main memory each map uses. The results are shown in the following table:
I shut down FH2 after each test to clear the memory. To get all the data in the video memory I flew in freelook mode over the important parts of the maps. It is possible that the actual video memory need is a few MB larger than the one listed in the table because I did not "collect" all objects. The numbers for the main memory were taken from the task-manager.
I also tested Operation Cobra on low texture and geometry settings. It needed 0.76 GB RAM and 277MB video memory which is less then half of the high settings.
As most of the people have a HD 4000 / GF 8000 or better, I would be interested, what framerates are achieved with the midrange cards of those series (GF 8600/HD 4700). If they run the game at highest settings with 100 fps one could think about pimping up some of the lighter maps.
It would be nice if some owners of those cards can post the typical framerates they get on the most demanding maps (Cobra, Totalize) and on the smallest maps (Hyacinth,PDH,Sfakia).
@NTH:
Also could it be server - client interaction causing the lag. Meaning the many objects and your position from it needs to be calculated to server and send to your client.
You could test this if more people are connected to your server.
I only test on local server without bots. The server - client interaction will probably bring some extra problems with it.