Author Topic: Project Reality Mod  (Read 75127 times)

Offline kettcar

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Re: Project Reality Mod v0.9
« Reply #330 on: 15-10-2010, 14:10:14 »
ctd´s when loading, but im in the city now, if someone wanna play tonight, join fh2 teamspeak

Offline Smiles

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Re: Project Reality Mod v0.9
« Reply #331 on: 15-10-2010, 14:10:32 »
Yippie, distant sounds, 3d scopes. Imm hve a good afternoon.
I'm taking my own freedom
puttin' it in my song
singing loud and strong
proving all day long
I'm takin' my freedom
puttin' it in my stroll
I'll be hop-steppin' y'all
lettin' the joy unfold

Offline G.Drew

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Re: Project Reality Mod v0.9
« Reply #332 on: 15-10-2010, 18:10:40 »
Final verdict: waste of my Hard Disc space.


Main reasons: If its not CTD'ing, its the 3-20min map loading times, pb kicking me because of the excessive loading times and even if I get passed all that, the game is still lagging like hell (constant freezing means the FPS counter is irrelevant, however it you do see it, its drops about 40-50fps ever now and again, but thats expect since it depends where your looking).

Main cause: probably the fact that while my PC is about 6 months old, its still using the temp 2Gb DDR3 I have installed (the 4Gb DDR3 Corsair i bought failed to work).


All in all, if you have less then 4Gb of RAM installed, dont bother trying it.
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Offline Zoologic

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Re: Project Reality Mod v0.9
« Reply #333 on: 15-10-2010, 18:10:29 »
when i was playing this mod one year or so ago I felt very strange:

M16 cant hit anyone 50m away ? Even my softair can hit there by first shot-
There was something with this boxes falling from the air that i needed to defend?

The proponent says this make the firefight more realistic, the one you kinda see in the TVs and movies (the fanboy says). They even tried to refer to some books made by author who never seen real war or fire the real weapon. So, is this "realism" or something like that in their own realm?

So instead of being realistic, they "force" realism using unrealistic measures. And this is one of the worst example:

Quote
I had to wait 30 secs to drive a vehicle because the motor needed to warm up ?

Is it a new feature in 0.95? It used to be emplacement guns only that needs warm-ups.

In Reality, i need 1-2 seconds to insert the key, 1 second to turn the key to electric position, 5 seconds to let the electronics do their job, 1 second to turn the key to ignition, 2 to 3 seconds to start the engines, 5 seconds to let it stabilize on idle, 2 seconds to put in the forward gear, and drive away. That's roughly 18 seconds. A quick start be less than ten seconds.

Quote
Then I remeber I was laying in a 5 floor house at the top waiting for nothing- ( I tried to follow my SLs order: we wait here) ok we waited 10 min just that a heli comes and blew us away ^^

A few nice moments happened in PR, but that just a few. Calling in strikes to fortified positions before moving in, getting sniper support which really helps, seeing clumsy rambos getting owned, but that's just too few. But it is not enough to turn me away from it.

Offline Hockeywarrior

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Re: Project Reality Mod v0.9
« Reply #334 on: 15-10-2010, 20:10:02 »
I'm downloading .95 now, but apparently there are some major game play issues with this release. The PR devs always have an uncanny ability to alter one or two HUGE things that totally ruin the game. Then they pat themselves on the back and blatantly ignore their community feedback.

For instance, right now they have made impossible to pick up and use advanced enemy kits like the HAT or similar kits. When you try to pick one up and use it, on insurgency for example, the screen completely blacks out.

Seriously?!! That was one of the few things that actually still made this game fun -- running around stealing valuable kits off of enemy soldiers! It also made the enemy alot less willing to throw its life away if they used an important kit, for fear of it falling into the wrong hands. Now that's gone.

I'm sure there's more but currently they aren't accepting any feedback! All of the suggestions/feedback threads in General Discussion have been locked, and the Feedback section of the forum is totally locked! Why would you not have those forums open ON THE DAY OF RELEASE?

The arrogance of the developers kills me sometimes.

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Offline Tedacious

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Re: Project Reality Mod v0.9
« Reply #335 on: 15-10-2010, 20:10:25 »
I'm downloading .95 now, but apparently there are some major game play issues with this release. The PR devs always have an uncanny ability to alter one or two HUGE things that totally ruin the game. Then they pat themselves on the back and blatantly ignore their community feedback.

For instance, right now they have made impossible to pick up and use advanced enemy kits like the HAT or similar kits. When you try to pick one up and use it, on insurgency for example, the screen completely blacks out.

Seriously?!! That was one of the few things that actually still made this game fun -- running around stealing valuable kits off of enemy soldiers! It also made the enemy alot less willing to throw its life away if they used an important kit, for fear of it falling into the wrong hands. Now that's gone.

I'm sure there's more but currently they aren't accepting any feedback! All of the suggestions/feedback threads in General Discussion have been locked, and the Feedback section of the forum is totally locked! Why would you not have those forums open ON THE DAY OF RELEASE?

The arrogance of the developers kills me sometimes.
I do understand them though, in a way.

I mean, the first week after a release there are so many complaints and suggestions, from noobs and veterans alike. It definitely goes for the FH2 community too.

They probably wait for a while until the one-time-players have stopped playing, and only loyal (old and new) fans play the game. Then they get "real" suggestions.

Concerning the feedback of new gameplay-changes, many complain in the beginning but when they get used to them, they love them.
Like I complained when Facebook changed its layout, now I'm used to it and like it.
I complained about the WarumDarum layout, wanted filefront back, now I'm used to warum and love it.

Etc. etc.



Edit:
That was just a dev-sympathy rant though. I don't like that attitude either, they should not just isolate themselves from opinions about their game.
I see were you are trying to reach: "how can a 17 year old kid have such a thinking like this? why doesnt he wants to be like normal teens who whana get rich? and his plan actually makes sense, but is too damn revolutionary and good at the same time than is still doubthfull if it works..." - Damaso

Offline THeTA0123

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Re: Project Reality Mod v0.9
« Reply #336 on: 15-10-2010, 20:10:14 »
Its understandable. But i used to play PR regulary in the older days, loved it
Now when i play,    i am dissapoint.
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Offline Hockeywarrior

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Re: Project Reality Mod v0.9
« Reply #337 on: 15-10-2010, 20:10:31 »
Edit:
That was just a dev-sympathy rant though. I don't like that attitude either, they should not just isolate themselves from opinions about their game.
Yeah I understand your point about change blah blah blah. The problem is their attitude. Over the years they've become increasingly dickish on their forums, backed up by an entourage of elitist PR fanboys that squelch any bad opinions about their beloved game. (Gee kinda sounds like these forums sometimes ...)

That's the thing -- I have no desire to bash PR because it has alot of great features and can be a total blast to play. On the contrary, I hate to see it when they make decisions that have little regard for gameplay, or take the game in a direction that isn't fun.

Not all of their ideas have settled with me over time. Ever since the removal of the rally point as a primary function of gameplay, PR has devolved into a sitting game where combat makes up about 10% of the experience on most maps. They have shifted so much of the game's focus away from combat to complex logistics that I think they've lost sight of their original development goal, and the fun factor suffers greatly for it.

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Offline Sander93

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Re: Project Reality Mod v0.9
« Reply #338 on: 15-10-2010, 21:10:06 »
Guys seriously please first play the game for like 20 hours before starting to complain. FH2 is no fun aswell for the first 10-30 hours.
Feedback forums are closed because the devs know that a new release immediately draws in epic amounts of whiners that are complaining about stuff already before they have even played it.

Also, PR uses a lot of militairy advisors and most of these 'realistic' gameplay dynamics are simply fixes to deny abuse. Shooting is crap so you don't go running in rambo style. Vehicle weapons are blocked for a small period after entering so you can't vBF2-like switch to turret and kill stuff. Warm-up period is only for choppers which is realistic.

Although I can't disagree that there should be seperate ''normal'' and ''hardcore'' gamemodes, one with rallypoints and one without for example. But then again, that would split up the community and blabla.

I'm really loving this mod when playing with friends in a squad. Sure, there are a few drawbacks like those people on the servers overdoing the realism part and kicking you because you didn't name your squad exactly after the vehicle you're operating but it has a lot of epic moments aswell. I will never forget that one round I was calling in fire support on Muttrah and the Cobra just raped the entire map.

Offline General Tso

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Re: Project Reality Mod v0.9
« Reply #339 on: 15-10-2010, 22:10:54 »
Like I said 10 pages or so ago in this thread, the PR community scares the crap out of me.  I am interested in playing a non-arcadey game with full Nord Americano servers, but I'm afraid of ending up with a bunch of realism morons who'll throw me out before I figure out what the hell is going on.

Christ, I almost was kicked for using a tank during some game variant of BFBC2 because it isn't "cool" to use a tank on that particular gamemode.  I'm scarred for life!

Offline 508th PIR Hawkeye

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Re: Project Reality Mod v0.9
« Reply #340 on: 16-10-2010, 00:10:33 »
ctd´s when loading, but im in the city now, if someone wanna play tonight, join fh2 teamspeak

fix your firtual memory: http://www.realitymod.com/forum/f27-pr-bf2-support/86712-crashing-desktop-issue-question-virtual-memory-fixed.html
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Offline G.Drew

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Re: Project Reality Mod v0.9
« Reply #341 on: 16-10-2010, 01:10:08 »
ctd´s when loading, but im in the city now, if someone wanna play tonight, join fh2 teamspeak

fix your firtual memory: http://www.realitymod.com/forum/f27-pr-bf2-support/86712-crashing-desktop-issue-question-virtual-memory-fixed.html
Going to look for a fix, see if it helps my CTDing, DCing and general lag im getting.

Edit: No luck, still lag/DC/CTD happening. The CTDing can probably be linked to another cause (since alot of people are having it), but the DCing (pb kick - heartbeats stopped) and the lag are all down to the game slowing down/locking up.
« Last Edit: 16-10-2010, 02:10:26 by G.Drew »
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Offline Zrix

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Re: Project Reality Mod v0.9
« Reply #342 on: 16-10-2010, 02:10:17 »
There's a widespread issues with CTD'ing randomly during the rounds on all maps and servers, the DEVs are looking into it.


Offline sn00x

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Re: Project Reality Mod v0.9
« Reply #343 on: 16-10-2010, 03:10:48 »
Like I said 10 pages or so ago in this thread, the PR community scares the crap out of me.  I am interested in playing a non-arcadey game with full Nord Americano servers, but I'm afraid of ending up with a bunch of realism morons who'll throw me out before I figure out what the hell is going on.

Christ, I almost was kicked for using a tank during some game variant of BFBC2 because it isn't "cool" to use a tank on that particular gamemode.  I'm scarred for life!

Dont be, its not your faulth todays 14year olds think they are top-trained-know-everything-about-modern-warfare-USA<3-Überl33t-special forces soldier, they are all Rejects

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Re: Project Reality Mod v0.95
« Reply #344 on: 16-10-2010, 03:10:56 »


PR seems to be lacking otherwise, with this release. I don't believe I'll be downloading this one.

Like I said 10 pages or so ago in this thread, the PR community scares the crap out of me.  I am interested in playing a non-arcadey game with full Nord Americano servers, but I'm afraid of ending up with a bunch of realism morons who'll throw me out before I figure out what the hell is going on.

Christ, I almost was kicked for using a tank during some game variant of BFBC2 because it isn't "cool" to use a tank on that particular gamemode.  I'm scarred for life!

I would have to agree, joined a server with flyboy_fx a few months back for my first time, and the guys were jsut plain assholes when I told them I was knew. I'm not saying the entire community is a bunch of horrible people, but the attitude towards new members is lacking.

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