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Messages - Stubbfan

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496
Modding / Re: FH2 Modding Q&A
« on: 24-07-2010, 22:07:06 »
My map crashes oddly with this error message :S



Any Ideas?


Looks like you're spawning in something called universalcarrier_spawn (spawnable uni-carrier?) but there's files missing for it.

Yeah but the spawnable universalcarrier is since long time gone! I've serched trough the map files and i cannot find any line of code with it :S

Well safe to say you didn't search good enough 8). That's the error message so the map is looking for that thing somewhere.. send me the files and i'll help you find it.

497
Modding / Re: FH2 Modding Q&A
« on: 24-07-2010, 16:07:13 »
My map crashes oddly with this error message :S



Any Ideas?


Looks like you're spawning in something called universalcarrier_spawn (spawnable uni-carrier?) but there's files missing for it.

498
Modding / Re: Custommap Research
« on: 22-07-2010, 22:07:19 »
Ok then since you don't want to i prepared another map  ;D

http://stubbfan.mine.nu/fh2/the_battle_of_salerno.rar

Map made by me.

Italy statics made by FHT tournament (thank you alot for that, those are beutiful!)

For this pubby version i've added a few flags and made it a push attack map. Not game tested at all yet so some tweakes im sure will have to be made.

499
Modding / Re: Custommap Research
« on: 21-07-2010, 22:07:08 »
http://stubbfan.mine.nu/fh2/garigliano_crossing.rar

Ok i now im late here, but i haven't been able to sit much by the computer the last few weeks.

This map is made by a bunch of dudes actually over at WaW. I'll try to mention them here in no particular order.

Stubbfan (overall work, texture, terrain, static placements etc.)
P3rfor@tor (idea, lot´s of undergrowth work etc)
Kullan (custom statics such as the bridge and the farm)
Squarebasher

Sorry if i forget anyone.

500
Modding / Re: Modelling a Vehicle
« on: 19-06-2010, 22:06:14 »
start with reducing the polycount by ~93% bake the Highboly tracks and wheels to a texture. then you have a lowpoly model. Texture it and done.

nice model

Then comes the impossible export to bf2

501
Modding / Re: Custommap Research
« on: 07-06-2010, 23:06:34 »
That Salerno map was made by me. I do have an updated version i rather send in, but first i need permission of Forgotten Honor since there is a bunch of their nice Italy houses included in the map.

How do you intend to make it work without the fht mod?

If i get permission i'd pack the files within the map, a pretty easy thing to do. If not then i have to dig up my old version without the nice statics.

@Taz: Sent you a PM here.

502
Modding / Re: Custommap Research
« on: 07-06-2010, 18:06:07 »
That Salerno map was made by me. I do have an updated version i rather send in, but first i need permission of Forgotten Honor since there is a bunch of their nice Italy houses included in the map.

503
Modding / Re: Custommap Research
« on: 06-06-2010, 23:06:29 »
Quote from: Originally Posted by KaK// 0utlaw
Feel free to use any of the maps i create for fh2. So far there is only one but i have a few in the works. Ill link the other maps as i finish, thanks.

Abominable

http://www.filefront.com/16294001/abominable.rar/

A pm'd to me in the waw forums. Have not seen it myself yet actually.

504
Modding / Re: Custommap Research
« on: 06-06-2010, 15:06:34 »
What about waw_20_bloody_gulch_scrim i played it in 2.25 and it was cool 8)

jeah, i remeber a good version of this map. someone have a link?

That's snoox map. Im sure he'll post a link for it when he gets on.

505
Modding / Re: Custommap Research
« on: 06-06-2010, 14:06:36 »
ok, i post my list this evening. i have gold beach also downloaded. it will be a blockbuster  ;D

i dont know this maps for fh but sound interesting
- kummersdorf
- Battleaxe_2008
- Eagles_Nest
- Kasserine_Pass_2008

Kummersdorf is lainers map. Last i heard and saw it wasn't really ready, but should be nice once it is.
The other 3 maps are from some little mappack way back, they are copies of the bf1942 + secret weapons (the extension not mod) maps and would have to be updated to work properly for current fh2 (voice commands etc) I do not know who made these maps.

As for the waw maps, they're all setup for tournament play and would need tweaks to get the pubby ready, but i'll make a post over there and im sure we can get some of the maps tweaked.

506
Suggestions / Re: American planes
« on: 19-05-2010, 16:05:02 »
I'd agree that 200-250meter convergence would be quite nice. It's abit below fogrange so that would make sense.

I think ROF is set to 900 for the p51, which would mean 150per gun. I'd have to look at the other planes to figure out how that is in relation though. But it sounds pretty low to me.

507
Modding / Re: Mapping Contest ??
« on: 07-04-2010, 20:04:28 »
Coolio. I like the idea. 7 days is a good time. It means you won't waste so much time if it turns out horrible and you loose  ;D.

I'd suggest like you say that you have some restrictions. Maybe give out 2-3 different ideas/pics to work from that we can choose from, or something like that.


508
Thanks apple. Yeah for some reason PHL was set first and last in the rotation with 2 rounds per map. So it was going to be played 4 times in a row.

509
Forgotten Hope 2 - Normandy is out!

The World At War servers are currently up and running with the following configurations:

Server #1 - 64 player limit with 64 player maps!


Server #2 - 40 player limit with 16 and 32 player version of the maps.


Server #3 - 32 player limit with bots added


Come and join the fun in france!

510
General Discussion / Re: So the Wiki is down
« on: 01-08-2009, 12:08:14 »
Only in 2.0 not 2.15.

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