Author Topic: navy?  (Read 1223 times)

Offline UnknownSoldier

  • Jr. Member
  • **
  • Posts: 53
    • View Profile
navy?
« on: 04-07-2010, 12:07:51 »
i am curious but will we get to see a few navy battles?
this has probably been asked before and if it has i am betting that the answer is no seeing as the engine doesn't seem to support it but can we get some missions like midway where we have aircraft carriers that have planes and have a massive dog fight? if not then it is understandable
« Last Edit: 04-07-2010, 13:07:14 by UnknownSoldier »
Incoming fire has the right of way.

— Old artilleryman's maxim +++

A good general does not lead an army to destruction just because he knows it will follow.

— Tactica Imperium passages +++

Offline Fuchs

  • No lollygagging
  • FH-Betatester
  • ***
  • Posts: 6.655
  • Traction Wars Propaganda Officer
    • View Profile
    • Traction Wars - WWII Free to Play Game
Re: nazy?
« Reply #1 on: 04-07-2010, 12:07:10 »
And another epic typo into the FH history.

The National Socialist Navy; Nazy.
"Force answers force, war breeds war, and death only brings death.
To break this vicious circle one must do more than act without thought or doubt."

Offline Excavus

  • Jr. Member
  • **
  • Posts: 391
  • Member of the FH2 Cynic Club
    • View Profile
Re: nazy?
« Reply #2 on: 04-07-2010, 12:07:27 »
Ships are iffy on the BF2 engine. They work, but you can't stand on them or repair them. You can't take off in a plane on moving carriers either.
« Last Edit: 05-07-2010, 08:07:00 by Excavus »

Offline UnknownSoldier

  • Jr. Member
  • **
  • Posts: 53
    • View Profile
Re: nazy?
« Reply #3 on: 04-07-2010, 12:07:53 »
note to self make sure you spell correctly XD
thanks for the heads up fuchs
Incoming fire has the right of way.

— Old artilleryman's maxim +++

A good general does not lead an army to destruction just because he knows it will follow.

— Tactica Imperium passages +++

Offline von.small

  • Full Member
  • ***
  • Posts: 1.455
  • Last of my kind
    • View Profile
    • WEARMEME
Re: nazy?
« Reply #4 on: 04-07-2010, 17:07:42 »
Ships are iffy on the BF2 engine. They work, but you can't stand on them or repair them. You can't take off in a plane on moving characters either.

What Excavus said - if the ships move everyone onboard dies from collision unless they are sat in an emplaced weapon/seat.  I think the BF2 aircraft carrier is also more than one static - I think it's 3, but I might be wrong, if it is more than one static it can't be a drivable vehicle.
HadrianBT - Why the hell would "Germany" attack pigmy ppl??!!
Thorondor123 - I agree that people are not wearing enough hats

Offline FatJoe

  • Developer
  • ******
  • Posts: 686
  • An old timer
    • View Profile
    • My internet
Re: navy?
« Reply #5 on: 04-07-2010, 18:07:39 »
We did some tests with ships a while ago and we weren't really fond of the results. There are possible compromises we could do to improve it but overall, we won't get nearly as good naval system as BF1942 engine provided.

Ships are so far of from FH2's current plan that we're not working on anything in that section at the moment. So it's both sad and safe to say that we won't see naval battles in FH2 any time soon :\

Offline djinn

  • Masterspammer
  • ****
  • Posts: 5.723
    • View Profile
Re: navy?
« Reply #6 on: 04-07-2010, 18:07:42 »
@ Fatjoe
Have you guys read my idea (Lower end of the page)? :-(
http://fhpubforum.warumdarum.de/index.php?topic=2994.30
I think it could actually be a more solid naval involvement that doesn't always require fully drive-able ships

Offline FatJoe

  • Developer
  • ******
  • Posts: 686
  • An old timer
    • View Profile
    • My internet
Re: navy?
« Reply #7 on: 05-07-2010, 11:07:44 »
@ Fatjoe
Have you guys read my idea (Lower end of the page)? :-(
http://fhpubforum.warumdarum.de/index.php?topic=2994.30
I think it could actually be a more solid naval involvement that doesn't always require fully drive-able ships

Well, I've read it.. And while it sounds good in theory, I remain skeptical of that the idea actually works, like everything else on the BF2 engine. I'm not much of a technical guy but I can imagen all kinds of troubles the engine could give us with the idea. But as I said, we're not planning to add naval fights any time soon. We would like to, one fine day, but until then don't hold your breath!

Offline djinn

  • Masterspammer
  • ****
  • Posts: 5.723
    • View Profile
Re: navy?
« Reply #8 on: 05-07-2010, 14:07:56 »
Well, just for whenever we DO cross that bridge, the main ship idea worked around the type of map and hence the tactical role of the ship for that map.

Apart from miniturisation which is a stretch, I know, although theoretically possible.. very theoretically so, for general maps, the aircraft carriers would be created like the bridge in Vanilla.

The main body would be like aircraft carriers in Vanilla, with the actual flight deck being destructible so that defending the carrier would not be about preventing it from getting sunk, but getting rendered useless for aircrafts to take off from. Be it steel lie the Japanese carriers, or wood, like that of the Americans, bombing it continually would sooner reduce it to ribbons, taking out one stretch for aircrafts taking off, and further on until no aircraft can take off past the gaping holes.

With a static main body, you would be able to see right into the cabins below. A similar design could be used for the Battleship such that scout planes can still take of from it. The differenct is, with this ship, it would have useable gun positions which can individually be disabled. Hell, we could even blow a hole in it which could set shells, using the same code as explosive barrels, and which could start a fire like that from the flamethrower that leaves high plumes of smoke and kills personelle on the ship by sheer proximity.

Smaller ships could be done like in Red dawn, drivable, with no vehicles on it, and only spawn points for gun positions, with exiting putting you right in the ocean, or prohibited completely

Amphibians for transporting tanks etc, could work using Red Dawn's tactic of 'towing' the vehicle, that would then eject itself once it starts moving, hopefully when the ship has come to a complete halt at the beach.





Offline UnknownSoldier

  • Jr. Member
  • **
  • Posts: 53
    • View Profile
Re: navy?
« Reply #9 on: 06-07-2010, 11:07:17 »
if only this was 2142 we could use the titans XD
Incoming fire has the right of way.

— Old artilleryman's maxim +++

A good general does not lead an army to destruction just because he knows it will follow.

— Tactica Imperium passages +++

Offline MaJ.P.Bouras

  • Masterspammer
  • ****
  • Posts: 3.210
  • A Hellenic version of Jackie Chan.
    • View Profile
Re: navy?
« Reply #10 on: 06-07-2010, 16:07:28 »
Quote
But as I said, we're not planning to add naval fights any time soon.

So we have eastern front next aren't we ? ;D

Offline Limonero

  • Jr. Member
  • **
  • Posts: 112
    • View Profile
Re: navy?
« Reply #11 on: 06-07-2010, 16:07:35 »
Quote
But as I said, we're not planning to add naval fights any time soon.

So we have eastern front next aren't we ? ;D
We can´t know that...if you look at the changelog...you will see from a Somua S35 tank to a scoped Mosin Nagant,passing by a finnish bayonet!

Offline MaJ.P.Bouras

  • Masterspammer
  • ****
  • Posts: 3.210
  • A Hellenic version of Jackie Chan.
    • View Profile
Re: navy?
« Reply #12 on: 06-07-2010, 16:07:06 »
Right...