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Gold Beach 64
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Topic: Gold Beach 64 (Read 2811 times)
Ts4EVER
Banner of THeTA0123
Developer
Posts: 7.812
Re: Gold Beach 64
«
Reply #15 on:
04-07-2014, 03:07:34 »
Due to the changes from 2.47 the map is now pretty balanced, at least according to the 762 stats. Of 55 rounds, 26 were won by the Axis and 29 by the Allies. In 2.46 the map was axis biased.
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gavrant
(Almost) retired dev
Moderator
Posts: 598
Re: Gold Beach 64
«
Reply #16 on:
08-02-2016, 14:02:37 »
2.5 changelog for Gold Beach 64
Added Pak 35 with Stielgranate 41 at
Crossroads
.
Added Panzerschreck pickup kits at
Hable de Heurlo
t,
Artillery Observation Post
and
Mont Fleury
.
Moved some German soldier spawn points at
Hable de Heurlot
to more protected areas.
Minimap for reference:
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Matthew_Baker
FH-Betatester
Posts: 1.920
Re: Gold Beach 64
«
Reply #17 on:
11-05-2020, 17:05:21 »
2.56 changelog Gold Beach 64
-Replaced Sherman V with Centaur IV. It keeps the same spawn times (2 min after Beachhead is taken)
Spoiler
-Changed M5A1 Recce to use a new texture with British markings
Spoiler
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Gold Beach 64