Author Topic: Mechwarrior Online  (Read 22248 times)

Offline Dukat

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Re: Mechwarrior Online
« Reply #225 on: 03-11-2014, 02:11:19 »



Somebody calculated that you need an average of 90 reaches into the bag to get a free mech bay. Seems he was right. I didn't get one.

Quote
486751587123085599    2014-11-01     76    Consumables: Priority Air Strike
487314515601671070    2014-11-01     33    GXP: 300 GXP
487314614385919441    2014-11-01     12    This game does not qualify.
486751883475830762    2014-11-01     50    Trick: 1 Flamer
486752016619817638    2014-11-01     36    Consumables: Improved Coolant Pod
487314919328599085    2014-11-01     18    This game does not qualify.
486752270022889587    2014-11-01     72    C-Bills: 75,000 C-Bills
486752364512170625    2014-11-01     116    Consumables: Priority Artillery Strike
487033349862610270    2014-11-01     29    This game does not qualify.
486470421384025965    2014-11-01     68    C-Bills: 112,500 C-Bills
486752682339752333    2014-11-01     106    MC: 25 MC
486471830133309545    2014-11-01     107    GXP: 300 GXP
486471946097427521    2014-11-01     22    This game does not qualify.
486754172693415587    2014-11-01     61    MC: 50 MC
486472105011218978    2014-11-01     36    C-Bills: 62,500 C-Bills
487035200993528948    2014-11-01     43    Consumables: Improved Coolant Pod
487035213878431084    2014-11-01     70    Cockpit Items: Halloween Lights
486483963415991529    2014-11-02     60    GXP: 200 GXP
486766224371718043    2014-11-02     59    C-Bills: 50,000 C-Bills
487047183952353688    2014-11-02     95    Consumables: Priority Artillery Strike
486484388617755872    2014-11-02     52    C-Bills: 87,500 C-Bills
487047454535294722    2014-11-02     70    Premium Time: 1 Day Active Premium Time
487329449203048610    2014-11-02     86    MC: 10 MC
487329603821871962    2014-11-02     44    Consumables: Improved UAV
487329801390368710    2014-11-02     97    C-Bills: 100,000 C-Bills
486481167392267903    2014-11-02     68    Premium Time: 1 Day Active Premium Time
486485187481676933    2014-11-02     105    C-Bills: 112,500 C-Bills
487048322118692590    2014-11-02     60    GXP: 100 GXP
487048356478431159    2014-11-02     34    GXP: 300 GXP
487330406980760535    2014-11-02     52    Premium Time: 1 Day Active Premium Time
486767817804592648    2014-11-02     26    This game does not qualify.
486767933768710382    2014-11-02     40    C-Bills: 100,000 C-Bills
487330479995205052    2014-11-02     53    C-Bills: 62,500 C-Bills
487330883722133213    2014-11-02     54    C-Bills: 62,500 C-Bills
487330965326512333    2014-11-02     50    C-Bills: 62,500 C-Bills
486486244043637960    2014-11-02     94    MC: 15 MC
487049434515228600    2014-11-02     96    GXP: 200 GXP
486768681093024751    2014-11-02     105    MC: 40 MC
486486583346056760    2014-11-02     16    This game does not qualify.
487331764190435079    2014-11-02     136    C-Bills: 87,500 C-Bills
486769183604202048    2014-11-02     32    GXP: 300 GXP
487331923104226383    2014-11-02     113    C-Bills: 75,000 C-Bills
486769363992830041    2014-11-02     129    MC: 25 MC
486487480994229001    2014-11-02     25    This game does not qualify.
487332395550633295    2014-11-02     47    GXP: 100 GXP
487050615631244660    2014-11-02     79    Consumables: Improved Coolant Pod
487050813199741861    2014-11-02     32    MC: 20 MC
487332623183902112    2014-11-02     83    Trick: 1 Single Heat Sink

I usually imagine my own sounds with it, like `tjunk, tupdieyupdiedee` aaa enemy spotted, ratatatataboom

Offline THeTA0123

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Re: Mechwarrior Online
« Reply #226 on: 03-11-2014, 09:11:41 »
He calculated wrong

Quote
486745599938641908   2014-10-31 17:05:25   70   Premium Time: 1 Day Active Premium Time
486463334687947902   2014-10-31 17:17:01   77   C-Bills: 87,500 C-Bills
486463901623635732   2014-10-31 18:08:45   50   Consumables: Improved Coolant Pod
487318913648217338   2014-11-01 12:14:05   117   C-Bills: 100,000 C-Bills
486473960437108588   2014-11-01 12:25:43   66   MC: 40 MC
486474037746520631   2014-11-01 12:38:32   66   Consumables: Improved UAV
487319227180832439   2014-11-01 12:59:33   42   MC: 20 MC
487037563225563425   2014-11-01 13:44:27   86   Consumables: Improved Coolant Pod
487319824181291044   2014-11-01 14:08:07   85   C-Bills: 112,500 C-Bills
487319931555474189   2014-11-01 14:23:59   112   C-Bills: 87,500 C-Bills
487038065736740444   2014-11-01 14:38:28   134   C-Bills: 112,500 C-Bills
487051006473271911   2014-11-02 09:43:58   50   Consumables: Improved Coolant Pod
487051100962553292   2014-11-02 09:54:01   41   GXP: 400 GXP
487051143912226661   2014-11-02 09:59:27   124   MC: 5 MC
486770330360480250   2014-11-02 10:14:54   93   GXP: 200 GXP
487333039795733519   2014-11-02 10:21:05   87   Cockpit Items: MWO Mug
486491191846001865   2014-11-02 16:38:05   18   This game does not qualify.
487336076337634898   2014-11-02 16:48:47   71   C-Bills: 112,500 C-Bills
487050130299935807   2014-11-02 16:54:09   20   This game does not qualify.
487054472511906214   2014-11-02 17:01:16   80   Consumables: Improved Coolant Pod
487336351215543234   2014-11-02 17:06:57   45   Trick: 1 Medium Laser
487054678670337354   2014-11-02 17:16:58   98   C-Bills: 112,500 C-Bills
487336540194105133   2014-11-02 17:30:30   54   GXP: 400 GXP
486491857565936163   2014-11-02 17:37:51   98   Trick: 1 Ton of AMS Ammo
487336858021686596   2014-11-02 17:50:50   45   C-Bills: 50,000 C-Bills
486492110969007836   2014-11-02 17:56:00   22   This game does not qualify.
486492334307308280   2014-11-02 18:19:06   57   C-Bills: 100,000 C-Bills
487337326173124186   2014-11-02 18:26:40   108   C-Bills: 62,500 C-Bills
487055722347395205   2014-11-02 18:37:15   79   Mech' Bay: 1 Mech' Bay
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline DLFReporter

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Re: Mechwarrior Online
« Reply #227 on: 03-11-2014, 12:11:24 »
Ah btw Dukat, I found a guy who found a way around your problem with the weapon groups:

Quote
The problem is that your Hunchback or Jaegermech is getting confused on its 'Mech ID. One of them is finding an entry in the weapongroups.xml file with an ID that is "close enough" to its own ID, and overwriting it. I've found something that works for my Ravens that have the same issue, but it's not guaranteed to work for you at all. But, here's what to try:

    Go to C:\Program Files (x86)\Piranha Games\MechWarrior Online\User\Profiles\Sodnocral (assuming Sodnocral is your pilot's name and you have a 64-bit operating system like any normal person in 2014).
    rename weapongroups.xml to weapongroups_original.xml
    Launch the client
    Go to your Hunchback and set the weapons groups, don't need to go in game, doing it from the Mechlab is fine
    Go to your Jaegermech and set the weapons groups
    Exit the client
    Open the newly created weapongroups.xml in an editor.

If you have two Mech nodes in the XML (the nodes are parts in between the '<' and '>' symbols, and the name is the first word after the '<'), do the following:

    Rename weapongroups.xml to weapongroups_2.xml
    Copy weapongroups_original.xml
    Rename weapongroups_original - Copy.xml to weapongroups.xml
    Open weapongroups.xml in an editor
    Open weapongroups_2.xml in an editor
    In the editor for weapongroups.xml, look for the Mech ID from the second Mech node in weapongroups_2.xml.
    Delete that Mech node from weapongroups.xml
    Copy the second Mech node from weapongroups_2.xml
    Paste it in the spot the Mech node from step 7 was in weapongroups.xml
    Copy the first Mech node from weapongroups_2.xml
    Paste it after the Mech node copied into weapongroups.xml in step 9

The end result is replacing the old Mech node in the original file with the new Mech nodes from the new file, in reverse order.

If the newly created weapongroups.xml file only had one Mech node, then delete the file and repeat all steps, only edit the Jaegermech's weapon groups first and then the Hunchbacks.

It's long and complicated, especially if you aren't comfortable with XML. However, it worked for me.

Near as I can tell, some Mechs don't look at the entire ID, and use the last one that matched all but the last digit in the ID. Swapping their order will cause the messed up Mech to use its correct weapon group entry. Unless both your Mechs won't look at the full Mech ID. Which is why it's not guaranteed to work for you.

On the plus side, I have been in contact with customer support, and they are aware of the issue and working on a fix

With thx to LordSkippy on Reddit.
Gravity is a habit that is hard to shake off

Offline Dukat

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Re: Mechwarrior Online
« Reply #228 on: 04-11-2014, 13:11:31 »
Thanks. I'll look into that when I find some spare time.

He calculated wrong

I don't think so. 5.403 mech bays isn't very much compared to 21.343 cockpit items, for example.

And I would have had a use for that mech bay. I got 18(6x3) mechs and 23 mech bays total, which gives me space for 5 more mechs. Unfortunately 6 mech bays would be much better to unlock Master on another two chassis types.

I guess I'll buy only one chassis type and fill the remaining two mech bays with a couple of Battlemasters, increasing the number of my owned Battlemasters to 5.


I usually imagine my own sounds with it, like `tjunk, tupdieyupdiedee` aaa enemy spotted, ratatatataboom

Offline THeTA0123

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Re: Mechwarrior Online
« Reply #229 on: 16-11-2014, 11:11:30 »

I guess I'll buy only one chassis type and fill the remaining two mech bays with a couple of Battlemasters, increasing the number of my owned Battlemasters to 5.
7 more and you are my level :D


https://www.youtube.com/watch?v=dMFSR0rNtss

New map: viridian bog
New hero mechs: locust and shadowhawk
New mech thats being released: Mist lynx
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Dukat

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Re: Mechwarrior Online
« Reply #230 on: 17-11-2014, 00:11:46 »
No, no, no. Five mechs are more than enough.  :D

About the mechs: I don't care much for lights and meds. My standard thought is something like "no, I don't have ADHD and I don't wanna get it."

About the map: I like the vegetation, but I do not like the overall map design. Once more it is full of artificial terraces. Terraces do not reflect a naturally emerged landscape, but are usually human made. There might be a couple of spots on earth where terraces have grown naturally, but that is rare. Now, if you cover terraces with jungle, it looks like a sunken feral landscape of a vanished civilization. Sadly there appear no traces of a vanished civilisation on the map. Accordingly the map appears crude and the creation process ill-advised. This makes it another artificially appearing battle arena, like we know them from so many games.

I usually imagine my own sounds with it, like `tjunk, tupdieyupdiedee` aaa enemy spotted, ratatatataboom

Offline Dukat

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Re: Mechwarrior Online
« Reply #231 on: 19-11-2014, 01:11:41 »
When the last faction challenge was announced, I already saw it coming who'd win. The same faction that wins all or most faction challenges: the Mercenary Corps.

Thanks to the Mercenary Corps, I got my dog tag now.  ;D

I would never align to any of the great houses. :P


Edit:// The new map arrived. I'm just installing. However, I liked this entry from the patch notes most: Weapon groups should no longer be shared between 'Mechs.
« Last Edit: 19-11-2014, 01:11:29 by Dukat »

I usually imagine my own sounds with it, like `tjunk, tupdieyupdiedee` aaa enemy spotted, ratatatataboom

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Re: Mechwarrior Online
« Reply #232 on: 19-11-2014, 11:11:33 »
...
About the map: I like the vegetation, but I do not like the overall map design. Once more it is full of artificial terraces. Terraces do not reflect a naturally emerged landscape, but are usually human made. There might be a couple of spots on earth where terraces have grown naturally, but that is rare. Now, if you cover terraces with jungle, it looks like a sunken feral landscape of a vanished civilization. Sadly there appear no traces of a vanished civilisation on the map. Accordingly the map appears crude and the creation process ill-advised. This makes it another artificially appearing battle arena, like we know them from so many games.

I could also argue that you won't see any remains of a vanished civilization after a couple of hundred years, especially with all that vegetation eating away at the structures. Who knows how long those terraces have been abandoned. On the other hand, I haven't really played it long enough and at the moment it does feel kind of rough.

...
Edit:// The new map arrived. I'm just installing. However, I liked this entry from the patch notes most: Weapon groups should no longer be shared between 'Mechs.

See, they listen to Support Tickets. I mailed them one with your problem.
Damn with all those lights out there now, I'm loving my sweet SSRM Lighthunters. ^^
Gravity is a habit that is hard to shake off

Offline Dukat

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Re: Mechwarrior Online
« Reply #233 on: 23-11-2014, 23:11:21 »
I got 11/34 on the current challenge for the Victor. Won't make it. :(

Edit:// 14/46.
« Last Edit: 24-11-2014, 02:11:24 by Dukat »

I usually imagine my own sounds with it, like `tjunk, tupdieyupdiedee` aaa enemy spotted, ratatatataboom

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Re: Mechwarrior Online
« Reply #234 on: 24-11-2014, 10:11:45 »
I hate Victory only Challenges. It brings out the worst in people....  :-X
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Offline Dukat

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Re: Mechwarrior Online
« Reply #235 on: 25-11-2014, 01:11:08 »
It wasn't 'victory only'...

Final result: 16/56 = 80%

I usually imagine my own sounds with it, like `tjunk, tupdieyupdiedee` aaa enemy spotted, ratatatataboom

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Re: Mechwarrior Online
« Reply #236 on: 25-11-2014, 11:11:59 »
I meant a challenge where a victory is needed.
Alas it was made worse by the fact that you needed a kill AND needed to stay alive.
I have seldom seen so many Heavies break away from the fight after their first kill.  ::) :'(
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Offline THeTA0123

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Re: Mechwarrior Online
« Reply #237 on: 25-11-2014, 19:11:04 »
i think the "stayin alive" thing was a major problem

After all, you only have a 30% chance of surviving combat
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Kelmola

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Re: Mechwarrior Online
« Reply #238 on: 25-11-2014, 22:11:23 »
...
About the map: I like the vegetation, but I do not like the overall map design. Once more it is full of artificial terraces. Terraces do not reflect a naturally emerged landscape, but are usually human made. There might be a couple of spots on earth where terraces have grown naturally, but that is rare. Now, if you cover terraces with jungle, it looks like a sunken feral landscape of a vanished civilization. Sadly there appear no traces of a vanished civilisation on the map. Accordingly the map appears crude and the creation process ill-advised. This makes it another artificially appearing battle arena, like we know them from so many games.
I could also argue that you won't see any remains of a vanished civilization after a couple of hundred years, especially with all that vegetation eating away at the structures. Who knows how long those terraces have been abandoned. On the other hand, I haven't really played it long enough and at the moment it does feel kind of rough.
In BattleTech, the first manned interstellar expedition (with the help of Kearny-Fuchida jump drive) takes place in 2108, and mass colonization of habitable systems follows thereafter. Sporadic fighting between emerging planetary empires takes place but only turns into galaxy-wide conflict 2398 (beginning the so-called Age of War), which only ends with the formation of Star League in 2566 (with the Reunification War lasting up to 2596); the Star League collapses in 2766 (the start of the bloody Amaris Civil War), and this was insta-followed by the four Succession Wars that almost wiped out civilization in the Inner Sphere and left entire systems barren (what with radical elements within ComStar hastening the collapse), lasting until 3030. Operation REVIVAL (Clan invasion) started in 3049.

So, the civilization on the planet may have collapsed almost a thousand years back - although most likely time periods would be either Age of War (500-650 years ago) or from the collapse of Star League until the end of First Succession War (200-300 years ago) - in both times ABC weapons, kinetic strikes, and the like were used quite liberally.

I'd say the map is at the very least "plausible". Buildings would start to collapse within decades (depending on the climate); solid concrete will last for thousands of years but would be fully overgrown in a couple of centuries. The town of Pripyat is a good real-life example - not even 30 years after the evacuation, buildings there have already started to collapse.

For more information, see the documentary Aftermath: Population Zero or similar documentary series Life after People.

Offline THeTA0123

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Re: Mechwarrior Online
« Reply #239 on: 25-11-2014, 22:11:20 »
Terraforming is also a part of the battletech universe. Imagine if this was a swamp planet

The humans arriving there, terraformed the place to a temperate climate

Then, the planet population abandons the planet, the terraforming reverts and quickly the entire place is taken back

This is also possible.
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.