With FH2.2's release date announced I wanted to go into details on one of the new Normandy maps, Pointe Du Hoc, from the Rangers point of view.
At start you spawn in the British LCA and head for shore. Before you lies the large cliff of Pointe Du Hoc which you and the rest of the 2nd Rangers will have to scale to complete your objectives. To scale the cliff you need special hook pickup kit that can be found lying about in few of those beached LCA's
Now there aren't many of those kits about so those who do grab them will be setting up access points to the top of those cliffs for the whole team. So consider the next couple of points as a general guideline to effectively use those hooks.
Throwing those hooks effectively can be a bit tricky at first but you'll quickly get a hang of it. A good beginners rule is to aim at the cliff's edge befor you throw, as displayed:
After throwing the hook, give it 2 or 3 seconds to align it self to the terrain, until it stops moving. You want to make sure the rope is properly secured befor you start climbing. Also, In order to prevent yourself from loosing your grip on the rope and fall down and hurt yourself, You have to make sure that the rope is in a good straight line before you start climbing. If the rope is too loose or tangled you should pick it up again ( default key: G ) and re-throw it.
Another good rule is to keep your distance from each others rope. By keeping your distance, if you failed your throw, you reduce the possibility of picking up other players rope that might have some rangers climbing it. This will also allow you to spread the access points up the cliff over a large area, making it harder for the enemy to cover your access points.
After throwing your hook and scaling the cliff, it's a good team play move to just leave your hook and rope on the cliff for others to climb. Another good move is for the first one up to provide cover for others to join you.
On top of that cliff you now have a very hard fight on your hands. But with good teamwork and coordination you can start your advance inland and work your way towards the Homestead. Upon capturing the second last flag, the "Farm", you reveal the location of four artillery guns.
These guns are the objective of the map and have to be destroyed in order to overrun the enemy. This is where the thermite grenade comes into play as these artillery guns can only be destroyed with the thermite grenade, found in the engineer kit.
Normal grenades, bazookas or even flamethrower will not destroy these artillery guns.
Now the thermite grenade is not like your normal grenade as it doesn't explode. For this very reason it needs to be placed
ON the gun, in order for it to wreck the gun. Placing it next to the gun will not do any damage to it. I personally recommend the levers and wheels to traverse the gun.
Upon destroying those guns you should assault the last flag and secure the area.
I hope this has informed you on how to operate both the new hooks and the thermite grenades, both objects playing key-roles in this map. Good luck and godspeed Rangers!