This reduces 200MB of texture load. Random CTDs were intensified severely in the developer build and extended beta, its a necessity for the more fronts we implement. Copying it from an existing map which has same kit setup will work until we get those scripts up.
We will provide scripts that automate the making of the list very soon (few days max). It automatically scans gameplayobjects.con for _pickup kits and init.con for kits, and appends the info to the tmp.con.
Python 2.7 will be required, get it here:
http://python.org/ftp/python/2.7.3/python-2.7.3.msiEDIT: The scripts were already released! Added to top of mapping files post.
http://fhpubforum.warumdarum.de/index.php?topic=1804.0EDIT:
For custom archives, you may keep them as .con files and remove them manually from the tmp.con. Con files are automatically loaded by all maps. If packed as .con in custom map archives the paths will be wrong as only the name is scanned, _pickup will automatically go to spawnable folder.
Keeping them as in 2.4, as .con files, they make no difference in memory usage for map-specific custom archives. Simply keep as .con, and remove references to them from the TMP.con.
Run the script each time vanilla FH2 kits are changed and re-apply removal of custom kits.
These are a bit complex, and we've yet to deal with custom map problems and solutions.
Catch me on IRC for help with it,
http://forgottenhope.warumdarum.de/irc.htmlOnce we get solutions to the most common problems, can list them on forums.