Author Topic: FH2 Modding Q&A  (Read 143135 times)

Offline Walter

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Re: FH2 Modding Q&A
« Reply #120 on: 05-11-2009, 00:11:19 »
yeah but ive got nothing only "do you want to report this crash"

Offline Dutchman

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Re: FH2 Modding Q&A
« Reply #121 on: 09-11-2009, 21:11:19 »
I have a question how can I get a selection box like this? its really hard to select things when I cant see a selection box


azreal

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Re: FH2 Modding Q&A
« Reply #122 on: 09-11-2009, 21:11:52 »
You have vista. Vista doesn't like the editor in some respects. This is one of them.

Offline Dutchman

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Re: FH2 Modding Q&A
« Reply #123 on: 09-11-2009, 21:11:34 »
Great..... ;D

Offline Aggroman

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Re: FH2 Modding Q&A
« Reply #124 on: 09-11-2009, 22:11:51 »
Open an image in Photoshop, after that close Photoshop that will fix it.

Offline Dutchman

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Re: FH2 Modding Q&A
« Reply #125 on: 10-11-2009, 20:11:48 »
I painted my map made a whole trench system. After saving I went away came back after and hour loaded my map and now I got a chess board yellow map :-\ is there a way to remove it or do I have to paint it all over again?

azreal

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Re: FH2 Modding Q&A
« Reply #126 on: 10-11-2009, 23:11:40 »

Offline Mr_Cheese

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Re: FH2 Modding Q&A
« Reply #127 on: 14-11-2009, 00:11:25 »
Open an image in Photoshop, after that close Photoshop that will fix it.
Apparently this fixes the problem but it doesn't work if you don't have PS like me! :p Does anyone know what opening PS triggers that makes the Editor work? I have Win 7 Pro 32-bit and the Editor doesn't show a selection box or show objects being moved and is very hit-and-miss when modifying terrain.

Offline Aggroman

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Offline Mr_Cheese

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Re: FH2 Modding Q&A
« Reply #129 on: 14-11-2009, 12:11:09 »
Nope, none that hasn't worked for me :( Thanks for the link though. I wonder if there's a way of getting D3D to work in Win 7's XP virtual machine...

azreal

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Re: FH2 Modding Q&A
« Reply #130 on: 14-11-2009, 17:11:14 »
A dev...asking for help from the common testers and pubbies? My god...what has Windows 7 done to you man!!

Offline Knitschi

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Map crashes with low graphic settings
« Reply #131 on: 15-11-2009, 13:11:20 »
My custom map crashes when I run it on low graphic settings. I know that this is a common problem, but I couldn't find the solution. Do you "pros" know it?

Offline Paasky

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Re: FH2 Modding Q&A
« Reply #132 on: 15-11-2009, 13:11:20 »
Open an image in Photoshop, after that close Photoshop that will fix it.
Apparently this fixes the problem but it doesn't work if you don't have PS like me! :p Does anyone know what opening PS triggers that makes the Editor work? I have Win 7 Pro 32-bit and the Editor doesn't show a selection box or show objects being moved and is very hit-and-miss when modifying terrain.
Pray to The Divine Space Goat that this time it'll work. Mine stopped working like you said, but all of a sudden it started working again. I did have Teamspeak Overlay enabled at one point though...
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Here in Finland we call that "summer".

Offline pheeph

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Re: FH2 Modding Q&A
« Reply #133 on: 30-11-2009, 18:11:41 »
I recently saw an FH2.25 video of respawning dummy targets of soldiers.  Was this included in the FH2.2 release?  If not, does anyone know where I can find these?  Could sure use them for my Boot Camp map instead of those cutouts that took a long time for me to make.

azreal

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Re: FH2 Modding Q&A
« Reply #134 on: 30-11-2009, 19:11:19 »
Yes they are. Create a normal object spawner and look for an object in the list called "dummy_solider". This is what you want.