Something I've always wanted to know; when you guys render tanks (m4a1 for example), I'm assuming you use geom1 lod0 and everything under that tree. When you look at that tho there are no tracks on the model, or they're warped?I'm just wondering how do you get the tracks to render? They're an alpha map right? or animated polygons? I'm just wondering if anyone knows how to find the tank tracks for each tank and be able to apply a texture to them and render them...