Author Topic: FH2 Modding Q&A  (Read 143762 times)

Offline ksl94

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Re: FH2 Modding Q&A
« Reply #450 on: 02-04-2013, 11:04:43 »
I never knew about this one! Looks like a beautiful early 1970's Dodge Polara.

Offline Turkish007

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Re: FH2 Modding Q&A
« Reply #451 on: 02-04-2013, 12:04:12 »
Its really cool, and I found the maker (imcheeseontoast from BigKidCreations) and he gave me and my friends the permission to use it.  8)

Offline Pejsaty

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Re: FH2 Modding Q&A
« Reply #452 on: 03-04-2013, 18:04:32 »
I've already asked about it but there was no response... So, I ask again - why can't I see pickup kits in the editor? I can see them in game, but not in the editor. I remember it was possible with the previous mapping files... Maybe should I enable something? Any ideas, solutions?

Offline Turkish007

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Re: FH2 Modding Q&A
« Reply #453 on: 03-04-2013, 19:04:22 »
In which directory can I find the FH2 menu video?

Offline Pejsaty

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Re: FH2 Modding Q&A
« Reply #454 on: 03-04-2013, 19:04:59 »
Movies folder?

Offline Turkish007

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Re: FH2 Modding Q&A
« Reply #455 on: 03-04-2013, 20:04:46 »
Found it! Thanks!  :D

Offline Pejsaty

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Re: FH2 Modding Q&A
« Reply #456 on: 05-04-2013, 18:04:19 »
Ok, I have a few questions:

What is the directory for these objects:



And how did you manage to make this trenches white?

Because I have similar problem with mine - only i need brown texture, not white...

Offline Ts4EVER

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Re: FH2 Modding Q&A
« Reply #457 on: 05-04-2013, 18:04:49 »
Custom texture suffix. Use the PdH one for muddy trenches.

Offline Pejsaty

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Re: FH2 Modding Q&A
« Reply #458 on: 05-04-2013, 19:04:10 »
How can I apply this? Or is there PDH trenches somewhere?

Offline Ts4EVER

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Re: FH2 Modding Q&A
« Reply #459 on: 05-04-2013, 19:04:17 »
In the init.con:

if v_arg1 == BF2Editor
LevelSettings.CustomTextureSuffix "PDH"
else
texturemanager.customTextureSuffix "PDH"
endIf

Offline Pejsaty

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Re: FH2 Modding Q&A
« Reply #460 on: 05-04-2013, 19:04:07 »
Ok, thanks, I'll check this later!

Offline Pejsaty

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Re: FH2 Modding Q&A
« Reply #461 on: 06-04-2013, 11:04:03 »
Ok, thanks - it works!

Another issue - I want to use these Waffen uniforms from Meuse River map, however each soldier there has white coat or trousers. I want to match non-white trousers whith not white coats - can I do this in some way or do I need any special software to do this?

Offline Pejsaty

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Re: FH2 Modding Q&A
« Reply #462 on: 08-04-2013, 21:04:38 »
Is such situation possible:make 1 given flag after being cap by given team will lead to immediate bleed (like after capping all flags on Hurtgen or Ramelle) and victory by this given team? It's really important for me, because I don't know if I should make Targnon (the flag where all main US assets spawn) uncap or not.

Offline fh_spitfire

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Re: FH2 Modding Q&A
« Reply #463 on: 10-04-2013, 16:04:26 »
I've already asked about it but there was no response... So, I ask again - why can't I see pickup kits in the editor? I can see them in game, but not in the editor. I remember it was possible with the previous mapping files... Maybe should I enable something? Any ideas, solutions?
1) Get this con file: http://fhdev.dyndns.org/~spitfire/fh2pub/2.45/include-kits.con

2) Save it in mods/fh2 dir.

3) In editor, go to Mod manager -> mod content and add this file to "add specific files to load" list

4) Click apply, OK, and now kits should be back in the editor.

Offline Pejsaty

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Re: FH2 Modding Q&A
« Reply #464 on: 10-04-2013, 23:04:37 »
Thank you very much!  ;)