Author Topic: FH2 Modding Q&A  (Read 143255 times)

Offline Zeno

  • Full Member
  • ***
  • Posts: 1.154
    • View Profile
Re: FH2 Modding Q&A
« Reply #225 on: 11-06-2010, 00:06:46 »
go to your colormaps and copy any of the other files and rename it to tx_s7

Offline von.small

  • Full Member
  • ***
  • Posts: 1.455
  • Last of my kind
    • View Profile
    • WEARMEME
Re: FH2 Modding Q&A
« Reply #226 on: 11-06-2010, 00:06:30 »
go to your colormaps and copy any of the other files and rename it to tx_s7

ahh i see what you're saying - it's bringing up other errors but i will keep following your pattern/ideaolgy
HadrianBT - Why the hell would "Germany" attack pigmy ppl??!!
Thorondor123 - I agree that people are not wearing enough hats

Offline von.small

  • Full Member
  • ***
  • Posts: 1.455
  • Last of my kind
    • View Profile
    • WEARMEME
Re: FH2 Modding Q&A
« Reply #227 on: 11-06-2010, 01:06:12 »
go to your colormaps and copy any of the other files and rename it to tx_s7

ahh i see what you're saying - it's bringing up other errors but i will keep following your pattern/ideaolgy

 :o holy shit - i was just walking around my map!  First time eva.  Thanks to you both your help fixed this issue.
HadrianBT - Why the hell would "Germany" attack pigmy ppl??!!
Thorondor123 - I agree that people are not wearing enough hats

Offline Grober

  • Newbie
  • *
  • Posts: 37
    • View Profile
Re: FH2 Modding Q&A
« Reply #228 on: 11-06-2010, 10:06:12 »
how high/wide is the model of human ??

Offline von.small

  • Full Member
  • ***
  • Posts: 1.455
  • Last of my kind
    • View Profile
    • WEARMEME
Re: FH2 Modding Q&A
« Reply #229 on: 11-06-2010, 10:06:00 »
how high/wide is the model of human ??

You can place one into the map as a static, that should give you a good idea of width and height, ?? That might be the wrong way to do things so don't take that advice as gold.
HadrianBT - Why the hell would "Germany" attack pigmy ppl??!!
Thorondor123 - I agree that people are not wearing enough hats

Offline Grober

  • Newbie
  • *
  • Posts: 37
    • View Profile
Re: FH2 Modding Q&A
« Reply #230 on: 11-06-2010, 10:06:27 »
and some one know on with hight is weapon ? normal and when aiming

Offline von.small

  • Full Member
  • ***
  • Posts: 1.455
  • Last of my kind
    • View Profile
    • WEARMEME
Re: FH2 Modding Q&A
« Reply #231 on: 16-06-2010, 21:06:16 »
Snap! - My map is not showing up in FH2 (Join Local) Map menu...

I've adjusted the level settings so that all the kits are selected, i.e. both teams are set up, I've all terrain done and statics for 50% of the map done - 2flags/two spawn points, allied and axis, but shes not even showing in the menu...  ???
HadrianBT - Why the hell would "Germany" attack pigmy ppl??!!
Thorondor123 - I agree that people are not wearing enough hats

Offline Aggroman

  • FH-Betatester
  • ***
  • Posts: 1.012
  • This place needs more love -> ♥♥♥♥♥♥♥♥♥
    • View Profile
Re: FH2 Modding Q&A
« Reply #232 on: 16-06-2010, 21:06:54 »
Check the desc file in your map directory, something probably went wrong while saving.

Offline von.small

  • Full Member
  • ***
  • Posts: 1.455
  • Last of my kind
    • View Profile
    • WEARMEME
Re: FH2 Modding Q&A
« Reply #233 on: 16-06-2010, 22:06:04 »
Check the desc file in your map directory, something probably went wrong while saving.

the level is in there, by that I mean theres a folder with my map name in the levels folder.

:(

EDIT: Think I've got it, it's all about that .desc file.  Just seeing if it works....
« Last Edit: 16-06-2010, 22:06:40 by von.small »
HadrianBT - Why the hell would "Germany" attack pigmy ppl??!!
Thorondor123 - I agree that people are not wearing enough hats

Offline von.small

  • Full Member
  • ***
  • Posts: 1.455
  • Last of my kind
    • View Profile
    • WEARMEME
Re: FH2 Modding Q&A
« Reply #234 on: 16-06-2010, 22:06:52 »
Dam those awesome dudes at PR they were right.

Reason the map was not showing was because there was no "Info" file with the <mapname>.desc in it. Thanks aggroman for giving me the pointers to search further.
HadrianBT - Why the hell would "Germany" attack pigmy ppl??!!
Thorondor123 - I agree that people are not wearing enough hats

Offline von.small

  • Full Member
  • ***
  • Posts: 1.455
  • Last of my kind
    • View Profile
    • WEARMEME
Re: FH2 Modding Q&A
« Reply #235 on: 18-06-2010, 20:06:35 »
Does anyone have an example of some good Water settings for a good sea? Like on PDH?
HadrianBT - Why the hell would "Germany" attack pigmy ppl??!!
Thorondor123 - I agree that people are not wearing enough hats

azreal

  • Guest
Re: FH2 Modding Q&A
« Reply #236 on: 18-06-2010, 20:06:11 »
Just extract any map you want and copy over the water.con file. There are no filepaths within, so you don't have to worry about renaming. Just look at pictures of the water on various maps and decide which ones you like.

Offline von.small

  • Full Member
  • ***
  • Posts: 1.455
  • Last of my kind
    • View Profile
    • WEARMEME
Re: FH2 Modding Q&A
« Reply #237 on: 18-06-2010, 21:06:16 »
 :D woo hoo! Thanks!

(shoulda googled it sorry, solution is so simple now i understand)
HadrianBT - Why the hell would "Germany" attack pigmy ppl??!!
Thorondor123 - I agree that people are not wearing enough hats

Offline von.small

  • Full Member
  • ***
  • Posts: 1.455
  • Last of my kind
    • View Profile
    • WEARMEME
Re: FH2 Modding Q&A
« Reply #238 on: 21-06-2010, 10:06:19 »
Thanks for the help there Azreal.  Does the Bf2 engine support shoreline breaks/wash/waves?

I've tweaked the settings from Cobra water to something near to what I want, - not perfect yet, but I've got a lot to do before final pretty bits.

If you look here >



My shoreline is quite static and placid, I'd like it to at least appear like the tide was moving back out (this is high tide), with a bit of wash/white crested water.  Putting statics into the seawater looks weird as they don't move, although I did think about adding some shoreline rocks to break up the visible line.
« Last Edit: 21-06-2010, 13:06:00 by von.small »
HadrianBT - Why the hell would "Germany" attack pigmy ppl??!!
Thorondor123 - I agree that people are not wearing enough hats

Offline von.small

  • Full Member
  • ***
  • Posts: 1.455
  • Last of my kind
    • View Profile
    • WEARMEME
Re: FH2 Modding Q&A
« Reply #239 on: 21-06-2010, 21:06:06 »
another doh moment, figured it out myself ^ - I just found the ambient bundle/ beach static
HadrianBT - Why the hell would "Germany" attack pigmy ppl??!!
Thorondor123 - I agree that people are not wearing enough hats