A question for all the fh2 lighting wizards:
Let's say I have modelled a light source, how does the light generation process work?
Do I have to somehow change the samples, or is it all done exclusively during the lightmapping process, in which case I only need to finish the model with normal samples, and give it to the mapper?
Also does anyone know if it's somehow possible to add moving lights to a static?
I can model/code rotating statics, and looking at the shadows the rotating statics in fh2 generate I'm assuming it's not possible to work with normal lightmaps. Can I instead use a bundledmesh? I've had a look at how the spotlight works, does it need to be a PCO, or can I have it firing all by itsself?
Sorry about the barrage of questions, but thanks to all those who might answer
