Author Topic: FH2 Modding Q&A  (Read 129257 times)

Offline Roughbeak

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Re: FH2 Modding Q&A
« Reply #645 on: 25-11-2013, 18:11:30 »
^

Remember it is an old engine. ;)

Offline aserafimov

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Re: FH2 Modding Q&A
« Reply #646 on: 27-11-2013, 09:11:12 »
Hi,

How did You make the ice texture looks so good?
I found ice texture in the files but definitely cannot achieve this effect.
Is it texture or color correction or something like coding?
Any tips?

Offline Stubbfan

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Re: FH2 Modding Q&A
« Reply #647 on: 27-11-2013, 12:11:22 »
The material layer needs to be set to 'envmap'. +of course you have to have envmap boxes placed around the lake/map.

Offline Ts4EVER

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Re: FH2 Modding Q&A
« Reply #648 on: 27-11-2013, 13:11:17 »
Too bad it's a material setting. If you could paint envmap as a colour texture somehow you could do fancy stuff like have wet sand on a beach reflect the sky etc without sacrificing a texture slot.

Offline aserafimov

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Re: FH2 Modding Q&A
« Reply #649 on: 27-11-2013, 13:11:51 »
Thanks for the fast answers.

I am ready to sacrifice a texture slot to achieve this effect. It would by good addition to the map.
I could not  find "envmap" in the material menu so I added it manually in the "GroundProperties.con".
Is it ok?

After work I will try what you suggest.

Offline Stubbfan

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Re: FH2 Modding Q&A
« Reply #650 on: 28-11-2013, 09:11:33 »
There's a click button in the material setting. At the very bottom IIRC. Im talking about the menu where you select detail texture, color texture etc. 

It might be called something else than envmap? I'm at work so can't really check it out atm.

Offline aserafimov

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Re: FH2 Modding Q&A
« Reply #651 on: 28-11-2013, 18:11:02 »
Indeed I am talking for the same button, envmap does not exist as a material or it's called like something else as you mentioned.

Offline Stubbfan

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Re: FH2 Modding Q&A
« Reply #652 on: 28-11-2013, 19:11:10 »
?

You click this button:


This makes it so the detail texture that you selected on the top (ice) will reflect the envmaps onto the alpha layer of the detailtexture.


Offline aserafimov

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Re: FH2 Modding Q&A
« Reply #653 on: 28-11-2013, 19:11:17 »
Ahhh.I am so blind... didn't noticed it ;D
Thank you! I will try it.

Offline Mudzin

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Re: FH2 Modding Q&A
« Reply #654 on: 03-12-2013, 20:12:59 »
Remember also to put defaultenv object (or sth like that) - it's the only 1 object in the editor folder on the left bar.

Hmm... Could sb give me lightmapping settings for terrain and objects from Eppeldorf? These settings are saved in editor folder and I don't have access to this obviously, and I can't find proper lightmapping for snowy conditions - the terrain is too dark...

Offline Stubbfan

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Re: FH2 Modding Q&A
« Reply #655 on: 04-12-2013, 09:12:13 »
If the terrain is too dark, just go into light setting and change terrain color to something brighter?

Offline Mudzin

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Re: FH2 Modding Q&A
« Reply #656 on: 04-12-2013, 17:12:15 »
Well, I've already copied lighting settings from Eppeldor and it's still too dark...

Offline Ts4EVER

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Re: FH2 Modding Q&A
« Reply #657 on: 04-12-2013, 17:12:14 »
Eppeldorf is heavily colour corrected too. Look at how bright the wood of the weapons is on it.

Offline Mudzin

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Re: FH2 Modding Q&A
« Reply #658 on: 04-12-2013, 17:12:49 »
Ok, but snow is there white, not grey...

Offline Stubbfan

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Re: FH2 Modding Q&A
« Reply #659 on: 04-12-2013, 18:12:38 »
Well, I've already copied lighting settings from Eppeldor and it's still too dark...

So.. make the setting lighter and the snow will be whiter?

Like TS4 said, with color correction you can up contrast which will make the white whiter etc.