Roughbeak, first of all, you should unpack .zips in the root of the
mods\FH2Z (modding) folder (the first screenshot). The tutorial how to do that properly:
http://forgottenhope.warumdarum.de/tutorials/Secondly, to open, for example, Anctoville in the editor, unpack every .zip in the
mods\FH2Z (modding)\levels\anctoville_1944 folder straight to that folder. There you'll find
init.con,
tmp.con, etc. After unpacking, if the
Editor sub-folder is missing in the
mods\FH2Z (modding)\levels\anctoville_1944 folder, create it by hand and copy all the files and subfolders from
GameModes\gpm_coop\64 sub-folder of the map (or whatever gamemode and size you're going to edit). In that case you should also create
Layer.con file in
Editor sub-folder which should look like this:
rem ******** 2 ********
LayerManager.AddUserLayer "PCOs" 4 2 1 1
LayerManager.SetLocked 0
LayerManager.SetDisabled 0
LayerManager.AddGameModeFilter "gpm_cq"
LayerManager.AddGameModeFilter "sp1"
LayerManager.AddGameModeFilter "gpm_bk"
LayerManager.AddGameModeFilter "gpm_sl"
LayerManager.AddPlayerFilter "16"
LayerManager.AddPlayerFilter "32"
LayerManager.AddPlayerFilter "64"
Change LayerManager.AddGameModeFilter and LayerManager.AddPlayerFilter lines to the gamemode and size you want to edit.