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Bug Reporting / Re: Brest 16 US Reinforcement flag
« on: 12-05-2013, 11:05:01 »
Did you lose ability to spawn there? Most likely this was a graphical glitch.
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Well...i am such a noob at this, is there some tutorials?http://forgottenhope.warumdarum.de/tutorials/
I've already asked about it but there was no response... So, I ask again - why can't I see pickup kits in the editor? I can see them in game, but not in the editor. I remember it was possible with the previous mapping files... Maybe should I enable something? Any ideas, solutions?1) Get this con file: http://fhdev.dyndns.org/~spitfire/fh2pub/2.45/include-kits.con
Hi! How can I move camera more precisely in the editor? And also I'm looking for dark-brown color texture, like it was used on Hurtgen Forest map. Can you tell me the name of it? Because I can't find it in the editor...Mouse scrollwheel lets you adjust the camera speed in editor.
I have a question for the devs and amateur modders; is vehicle-skinning hard? (If not, I'll try it out. )Depends on what is "hard" for you... Some have the skill for it, some don't, some love it, some hate. It is really hard to tell.
Here it is: http://bfewaw.com/maps/tools/fh2-samples-2.1.474.zipThose samples are old. Here are 2.45 ones: http://fhdev.dyndns.org/~spitfire/fh2pub/2.45/fh2-samples-2.5.776.zip
Anyone know where the spotlight_pr projectile files are at? I've looked in all of the usual places, and even some unusual ones, but haven't found a single reference to it outside of the spotlights vehicle file.
fh2/Objects/Weapons/Emplaced/common/Spotlight/spotlight.tweak:184:ObjectTemplate.create GenericProjectile spotlight_pr
fh2/Objects/Effects/weapons/muzzleflashes/emitters/e_spotlight/e_spotlight_pr.tweak
from game.plugins import plugin, limitKit, ticketLoss, NCOrifleData
kit_limits = [
plugin(limitKit, team = 1, kit = 'GM_Limited_Assault_MP40_K98', slot = 1, limit = 0.07),
plugin(limitKit, team = 2, kit = 'BA_Limited_Assault_TommygunD_No4', slot = 1, limit = 0.07),
plugin(limitKit, team = 1, kit = 'GM_Limited_Support_MG34_K98', slot = 3, limit = 0.09),
plugin(limitKit, team = 2, kit = 'BA_Limited_Support_Bren_No4', slot = 3, limit = 0.1),
]
tickets = [
plugin(ticketLoss, ticketLoss1 = 4, ticketLoss2 = 4)
]
rifleNCO = [plugin(NCOrifleData, kits = ('GM_NCOMP40', 'BA_NCOTommygunS')),]
gpm_cq = {
64: tickets + kit_limits + rifleNCO,
16: kit_limits + rifleNCO,
}