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Announcements / Re: A Blast from the Past - A Forgotten Hope 2 Update
« on: 27-03-2016, 23:03:15 »
Wow. After all those years

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Question: I noticed you split up some of the archives into multiple ones (archives 1-5 for sounds for example). What was the reason for this? Does it speed up loading times?This was done to optimize sizes of future patches.
How do you choose between "charge" and "Retreat" or "Get in/out" in the comm rose?LMB / RMB
Please tell me they are aware of this and have a solutionWe are aware of that, and have a solution
Well, generated all those secondary Heightmaps, but the terrain is full of sharp hills - like hedgehog back, do you know why?Most likely wrong heightmap resolution.
Check this video out:You can add a static light effects with any color you want, though it will just "glow", withut casting light on nearby surfaces.
http://www.youtube.com/watch?v=tyYEHvBwzvs#t=98
At 1:38, wasnt it impossible to make lights in different colours in BF2?
The best bug is still tanks getting launched by driving over deployed MGs in FH1.Not bug, but a feature, recreated in FH2
http://www.youtube.com/watch?v=vrbKmgtvnmo
How can I change color of flag name on the minimap?This is a mod-wide setting.
from game.gameplayPlugin import standard
standard.append('testing')
to mods/fh2/python/game/config.pyI keep getting the following error when I try to load my map, does anyone recognize it?The error is cause by poor Refractor 2 memory management (as in, poor for FH2, quite good for BF2) and the amount of your RAM.Quotememory.dll: sanity check: block size -9044064 (4087.38 MB) doesn't seem sane
all alloc attempts failed for size -9044064
The map will launch fine on the second try, but crash on the first attempt. I have relatively recent backups that seemed okay, but the error came back and I'm having trouble tying it to anything.
Also, on an unrelated note, I'm trying to prevent players to getting into an area on the map (a cliff that's just barely steep enough that it's still climbable), and it seems like the inv_box static is pretty small. Is there a good way to block off an area without using a huge number of those little boxes?
What's FH2s default value for physics.gravity?-14.73 IIRC
I heard in BF2 it's -15.