Dukat,
you should play it for what it is. A support Mech, a little bit like a QKD. It's not as fast and surely has some issues, but the trick is to stay back with the group. And utilize those double AMS! They really shine against those LURMs.
Here are some builds which I quite enjoy:
1.
http://mwo.smurfy-net.de/mechlab#i=155&l=0701b4cf1ecbd733987e912101841b9ccb490f94Use the ERLL to pepper enemies at a distance and collect those jummy cbills for assisting. Once the enemy charges damage him with the 25DMG Alpha of those MLs and then hold the two MGs into the holes to crit the bugger. Removing one of the ML for a flamer adds to the crit goodness.
Fire-groups
1. ERLL
2. 5xML or 4xML
3. 2xMGs or 2xMG+Flamer
2.
http://mwo.smurfy-net.de/mechlab#i=155&l=2e04f5caa41046be5906d4dc1569c36a528ec60dA typical meta hitter. Get your torso and the right side of your mech into cover and use the left arm to shoot at the enemy. Double tap the AC5 for a constant shake on the target and hose them down from a distance. Then once they close us the ML to end them.
3. The basic loadout with a twist:
http://mwo.smurfy-net.de/mechlab#i=155&l=0d311d2cb03b6ae516418ffddb8998a087d1be97Forget the SRM. Use the ER PPC as in the first build the ERLL, then the ML to open em up and in the end crit-search with the Flamers and the MG.
4. Your Build - Same same, but different:
http://mwo.smurfy-net.de/mechlab#i=155&l=81dbf7339337aef0d8053cdbdc1be1ab41f2434aUse the LL and the AC10 in union for mid range harassing and then stick the flamers and the ML in the face of a damaged enemy coming for a brawl.
Edith says:
What I forgot in the list above is a sniper-build utilizing that high energy mount in the chest:
http://mwo.smurfy-net.de/mechlab#i=155&l=f226c293cb6313f90d7d98a1d68611f18478c067